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I like the papal sanctuaries, reservations, dynastic allegiances - some of these subject types you don't know who gets the better deal and the fluidity of uncoupling, greater iterations of alliance or passive compliance and progressing towards integration feels much closer to a chess mindset of logical planning, while dynamic options can still be predicted.
I play with clamps and empire collapses that balance early game defence requirements with late game subject release lolly scrambles. Good gaming is complex concepts from simple mechanics. Hope Eu5 grabs the low hanging fruit from this mod.
Also I've had instances where they've randomly broken away, and I don't get a restoration of union CB on them?
anyone got any advice, cheers
& Ah okay, that's a shame.
& I had the entirety of South Africa to myself as Britain, but it kept on picking some random low development province in the South East as capital instead of Cape Town. The same with my East African dominion, some random province.
Thanks for the quick reply mate, appreciate it
As for the capital, there is a specific province for certain dominions. If they have that, it becomes the capital. Otherwise it's just the first province they get ceded.
It also seems they don't even have a main trade city which is bizarre.
Thanks
One question though.
Would it be possible to add an interaction to be able to seize provinces from dominions in the same way you can with a vassal?
For example, i like playing as an island-only nation as the UK and i like to control strategic points in the world with states, such as the caribbean islands and madagascar. I generally do not allow myself to directly hold land on continents unless with the intention of later giving it to a subject.
As you can imagine this causes issues like when i have madagascar stated and i use the decision to create the east african dominion. It takes all of madagascar off of me, but obviously because of my playstyle this is not ideal.
I don't know how much work this is to do or not, but i thought it was worth an ask.
Thanks a lot mate, love the mod
And as for merchants, it was true that only more provinces were needed than I thought.