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I like the papal sanctuaries, reservations, dynastic allegiances - some of these subject types you don't know who gets the better deal and the fluidity of uncoupling, greater iterations of alliance or passive compliance and progressing towards integration feels much closer to a chess mindset of logical planning, while dynamic options can still be predicted.
I play with clamps and empire collapses that balance early game defence requirements with late game subject release lolly scrambles. Good gaming is complex concepts from simple mechanics. Hope Eu5 grabs the low hanging fruit from this mod.