Europa Universalis IV

Europa Universalis IV

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Subjects Expanded
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File Size
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11.586 MB
13 Aug, 2019 @ 6:15pm
4 Oct, 2024 @ 11:33am
81 Change Notes ( view )

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Subjects Expanded

In 1 collection by LimonenZitrone
Expanded Mod Family
11 items
Description
Welcome to Subjects Expanded
This mod adds new subject types and diplomatic actions related to them to add more variety and depth to the subject system.

Currently Added
Currently Subjects Expanded adds 41 new subject types:
  • Protectorate
  • Puppet State
  • Dominion
  • Autonomous Dominion
  • Roman Client Kingdom
  • Voivodeship
  • Fiefdom
  • Crusader State
  • Salic Union
  • Nahuatl Vassal
  • Peasant Vassal
  • Pirate Brotherhood
  • Imperial Tributary State
  • Sister Republic
  • Dar al-Sulh Territory
  • Mandala Vassal
  • Integrated Tribe
  • Dutch Province
  • Revolutionary Confederation
  • Satrapy
  • Naval March
  • Trade Outpost
  • Integrated Personal Union
  • Brother Kingdom
  • Iqta
  • Papal Sanctuary
  • Imperial Feud
  • Chiefdom
  • Native Reservation
  • Administrative Region
  • Viking Settlement
  • Banking Family Clan
  • Palatinate
  • Defensive March
  • Settler Colony
  • Agricultural March
  • Religious March
  • Stato da Màr
  • Medieval Vassal
  • Exarchate
  • Real Union

You can find more details on the new subjects here.

Localisations
  • English localisation included
  • German localisation included
  • French localisation included (English language)
  • Spanish localisation included (English language)

Compatibility
  • EU4 Version: 1.37
  • should be compatible with any DLC
  • should be compatible with most mods (that do not edit the declarewar, allianceaction, callaction or annexationaction diplomatic action)
    • compatible with Extended Timeline

Credits
Some files for a few formable countries (India, Indonesia, Zimbabwe, Ghana, South Africa, Thailand, Philippines) were taken from the Extended Timeline Mod.
Thanks to Silver Knight of Anor Londo for the Dominion Ideas.

Other
If you find any bugs or have any suggestions, please let us know in the comments or on our Discord[discord.gg].

Also check out other great mods on our partnered Europa Universalis IV Discord[discord.com].


944 Comments
LimonenZitrone  [author] 16 Oct @ 4:38pm 
@Shadow: You mean a country supported independence of a Fieddom for example? Hm, seems there is no other way than reducing their liberty desire via other means and then calling them in.
I'll see if I can find a way to change that.
Shadow 16 Oct @ 3:43pm 
how are you supposed to handle liberty desire of subjects you need a button for to be able to use them for offensive wars? i cant toggle the button for them to join if they are over 50. The support does not break if i win the war without them. There was no peace treaty option
Weeb 7 Oct @ 12:16pm 
ah didn't know they were incompatible, makes sense, thanks for the help
LimonenZitrone  [author] 7 Oct @ 11:33am 
@Weeb: That is either some broken download, in that case try resubbing, or it's not caused by Subjects Expanded (but another mod, like Trade Goods Expanded, which is not compatible with ET).
Weeb 7 Oct @ 11:19am 
Don't know why but when i turn subjects expanded on, with extended timeline turned on, it makes my diplo tech cost over 5000 percent. Anyway to fix this so i can continue my game? I would just turn off Subjects expanded but if i do then i wont be able to load my save.
LimonenZitrone  [author] 28 Sep @ 6:37pm 
If that isn’t a feature for certain subject types in vanilla, then no.
Papa Hitla 28 Sep @ 4:46pm 
would this mod make it able for me to suppress the rebels of my subjects, or like force them to revolt early
Fruityland 19 Sep @ 1:06am 
Hey, I'm having an issue with one of the mods in the Expanded Family - I have no idea which one causes it, but when I click on the construction icon on the top left my game just crashes
LimonenZitrone  [author] 19 Aug @ 6:23pm 
@TheDiamondTop: Can't make new console commands. However there is a console command, called make_subject, with which you can make countries a subject of a specific type, so e.g. make_subject TAG subject_type . It only works however if you are a possible overlord of the subject type. The code names of the subject types you can find in the mod's file in common/subject_types.
TheDiamondTop 19 Aug @ 3:04pm 
And if you have any other codes, that would be nice too, thanks in advance, great mod!! :cwd_heart: