Arma 3
SP-COOP 06 Save the Crew[FIXED]
57 Comments
Doc Kevorkian 23 Sep, 2022 @ 1:25pm 
I have started this mission twice now, and both time the first thing that happened both times was two of my team fell out of the helicopter into the ocean. The maker doesn't care about his creation any more. If I come up with a solution (other than waiting on the beach for the two to swim ashore) I will post it here. Too bad, this looks like a good one otherwise.
dpd29 6 Jun, 2018 @ 7:17am 
I have your missions in this free server: " BEST COOPERATIVES SERVER.NO ADDONS.150 MISSIONS FROM STEAM.JOIN"
IP : 85.131.229.139 PORT :2302
NO PASWORD
Javi_KT  [author] 6 Jan, 2017 @ 7:31am 
This mission is 2 years old.
HBFFwyatt 17 Jun, 2016 @ 7:04pm 
Restarted mission 7 times...#5 and #6 are left out in the water...no one died but it takes them about an hour to get to LZ.
Liberty_Valance 22 Apr, 2016 @ 10:26am 
nice one, thanks
=IEF= DynaBlue 10 Sep, 2014 @ 1:22pm 
Okay, well, thank you for checking on it. I'll try another one of your maps.
Javi_KT  [author] 10 Sep, 2014 @ 9:31am 
I've checked the mission just seconds ago. The helo introduction works perfect for me. I've downloaded again the mission just in case and no issues. I reached the LZ and ordered disembark and nobody died. Sorry man. Works for me. :(
=IEF= DynaBlue 9 Sep, 2014 @ 4:43pm 
I disabled @AGM and @CBA (the only mods running) then tried it again, made sure that it wasn't a saved map. So what happened was this:
Map starts, automatic save game occurs almost immediately.
Tasks start being assigned, I was assigned extract, AA vehicles, extract, AA vehicles, and then I get the mission failed message.
Then I get assigned the find the crash task and the map end window opens up and tells me "Helicopter crewman is down". Then my only option is to quit the map.

=IEF= DynaBlue 9 Sep, 2014 @ 11:49am 
Odd..I'll check it out again. We like this kind of mission and would like to play the map.
Javi_KT  [author] 9 Sep, 2014 @ 8:23am 
It's the first complaint related to that
=IEF= DynaBlue 6 Sep, 2014 @ 10:39am 
4/4 attempts to start this map results in mission failure during the introduction helo ride to the LZ. Two crew members died for no apparent reason.
Javi_KT  [author] 31 Jul, 2014 @ 10:50am 
Now the pilots should move!
DANTE 15 Jul, 2014 @ 2:58pm 
Good job :-). Nice mission. My first mission accompished. One comment - rescured pilots do not move with our team to extration point
::Hrvd:: 9 Jul, 2014 @ 4:06am 
Thank you for your works !!
Atenzyr 4 Jul, 2014 @ 5:15pm 
nice
Λ R T E M I S 4 Jul, 2014 @ 5:15pm 
perfect mission, congrats!
drBerto_GR 31 Jan, 2014 @ 3:44pm 
Problems 1:hostages do not move the stay still with hands behind their heads
2:the AA gun cannot be completely destroyed even if i use 2 satchel charges.
Ahmadi 29 Jan, 2014 @ 8:05am 
nice mission but I played your last version and pilots never move but mission can finish by reaching extraction point without them!
Javi_KT  [author] 16 Jan, 2014 @ 5:52am 
I think it's fixed. I proved it and it worked fine.
kMaN 12 Jan, 2014 @ 7:03pm 
The infil scene was good and the mission was good until the end when...well you guessed it......the hostages would not move.
ChrisHIM [PzGrenBtl24] 1 Jan, 2014 @ 1:21pm 
Nice mission BUT as already said the prisoners didn't move and you can't finish the mission. Please fix it and remove the auto-respawn. Hope we see more from you :)
Roc 16 Dec, 2013 @ 9:59am 
Prisoners did not move. Ended up shooting them. Now Im court marshaled. Goddamnit.
Dar 10 Dec, 2013 @ 1:58pm 
Bugs. I really tried to enjoy the mission, it had a good start, but 1st: the pilots were freezed in thier surrender position, you should add an action to them that uncuffes them. I've got a bunch of tricks and tools to unstuck AI, but none worked. Your obj-complete trigger didn't uncuff them. Second: The AA can't be destroyed by 5 satchels. This might be a BI-side bug, but please give us a launcher to kill this thing. Had to use mcc. Third: Now really weird things started to happen. I ordered my squad to a position, they stopped, I checked, one of them was dead for no reason (no enemys in 1km radius), found his body. Not reported to me. On the other hand he wasn't. His position in my squad was filled with a nato guy, wearing the nato-squad-leader gear, who was somehow at the position my squad stopped, close to the body. He was also stuck in the ground and nothing could get him out of there. wtf. I cannot explain this. Canceled the mission.
MilitantOldMatt 30 Nov, 2013 @ 1:19pm 
The mission started well but then quickly bogged down with bugs. The two pilots refused to join my squad and just remained standing in the house. The game registered a vicotry regardless. The variety of enemies was also pretty boring. Maybe spawn some more varied units.

Overall i have to give it a dislike because it felt like a grind.
Javi_KT  [author] 21 Nov, 2013 @ 3:25am 
Sometimes the chopper crashes but not always, only few times. The hostages, you need to be close to them to activate the trigger. Hope you liked it.
Iron John 20 Nov, 2013 @ 2:27pm 
Cool mission and fun to play. Only two things to mention: The insertion chopper crashes into the rocks in the water after having deployed the team, secondly the hostages keept standing at the place we found them and didn't seem able to move. Luckily we could finish the mission without them (and the rest of our team btw ;) Fun mission all in all.
FireDragon 18 Nov, 2013 @ 11:51am 
Enjoyable mission. It took 1 satchel charge, 1 explosive charge and 2 RPG rockets to blow up the AA vehicle though, but can be scavenged from the AA vehicle (the RPG at least).
All in all a good mission. Good work on this one and keep it up.
Javi_KT  [author] 11 Nov, 2013 @ 1:29am 
I don't know what you mean. You have to heal them. When I played the mission they didn't say anything. Sorry about that but I think it's the game fault. Thanks for playing.
Starfleet 10 Nov, 2013 @ 3:56pm 
Great mission. Abuddy and I played it together and thoroughly enjoyed it. Only one thing; on the way back with the freed hostages, they wouldn't shut up. They kept yelling the kind of stuff a squad keeps yelling when moving from one place to another. I'm sure you know what I mean. I don't know if that's anything you have control over, but if so, please make them shut up. :-)
Javi_KT  [author] 8 Nov, 2013 @ 8:52am 
Sorry man. AI in Arma is bullshit. Thanks for the Thumn's up! :)
Skurtus 8 Nov, 2013 @ 5:55am 
A tough but rewarding mission!!! A run into some bugs though related to the medic. He stay frosen after a healing action! I overun it simply taken from him medical supplies and doing the job my self!!! Otherwise, a fine mission! Thumb's up!
Kilo_60 2 Nov, 2013 @ 1:16pm 
It seems to only be the Player switchable AI team members if that helps trouble shoot the issue.

Using no Mods.. BTW.

Thanks!
Javi_KT  [author] 2 Nov, 2013 @ 11:37am 
I don't know. I just checked and it was ok. Maybe it's related to the game itself. What I do when some unit get stuck is make them sit down. It's some kind of reset. Sorry for your frustration but I think it's not the mission. Anyway I'll upload it again. Thanks for playing it ;)
Kilo_60 2 Nov, 2013 @ 8:21am 
After the update my men keep getting stuck stationary and wont obey my commands nor move anymore...

It's usually my medic or squad # 5 and 6...

Love the mission but very frustrating!
Javi_KT  [author] 2 Nov, 2013 @ 2:55am 
Thank for your comment TheWanderer! much appreciated.
TheWanderer 1 Nov, 2013 @ 8:14pm 
This has been my favorite user-created mod so far. Lots of enemies, losts of movement, and a dynamic objective. You even get some day, and some night in the mission. Well done!
Javi_KT  [author] 21 Oct, 2013 @ 1:38am 
I've checkedand it was ok. The only thing you have to do is enter the room near to the room where the hostages are. Maybe it's because it's not assigned, only created... I don't now.. Worked ok for me. Give it another chance ;)
dirtydollarz 20 Oct, 2013 @ 5:14pm 
No, ill play mission again, i don't recall seeing side mission... Maybe because i killed the officer with the informaiton. Great game tho
Javi_KT  [author] 20 Oct, 2013 @ 5:43am 
Did you use the satchel charge or no?. There is an optional task where you can use it. Thanks for playing it.
dirtydollarz 20 Oct, 2013 @ 1:22am 
GREAT Mission, respawn is perfect, great loadout. I never needed a satchel charge
Javi_KT  [author] 16 Oct, 2013 @ 1:27am 
I've changed some things. Now your team has more satchel charges in their inventories.
RashbaNor 16 Oct, 2013 @ 1:07am 
Thanks for the mission Javi, it was really a pleasure to play it. :)
Javi_KT  [author] 16 Oct, 2013 @ 1:01am 
Thanks for the gameplay RashbaNor :)
RashbaNor 15 Oct, 2013 @ 11:26pm 
Best ArmA3 coop mission Ive played so far. Keep up the great work!
You can watch some gameplay here: http://www.youtube.com/watch?v=hQ67srO2Ym0
Sandwich 12 Oct, 2013 @ 9:46pm 
good mission.
Napalm Nick 11 Oct, 2013 @ 3:45pm 
Really enjoyed this tasking Javi. I'm not even sure I can add some suggestions you done a great job. Thank you.
RamblinRick 10 Oct, 2013 @ 4:46pm 
Wonderful mission. Gave me a few "oh sh*t" moments...just the way I like it.
Javi_KT  [author] 9 Oct, 2013 @ 1:12am 
Thank you for your comments PlayBall and Cartman68. :)
Packy 8 Oct, 2013 @ 4:27pm 
Played the scenario single-player. One of the best scenarios I have played for ArmA3. I feel this would play even better in Multiplayer.

I am a new player to the ArmA series so I had no experience directing troops. :( It turned out that I, and the crew, were the only soldiers to make it back alive. ouch! LOL
Cartman68 6 Oct, 2013 @ 12:12pm 
thx, i play it with my wife and ki. good job.