Arma 3
SP-COOP 06 Save the Crew[FIXED]
57 kommentarer
Doc Kevorkian 23. sep. 2022 kl. 13:25 
I have started this mission twice now, and both time the first thing that happened both times was two of my team fell out of the helicopter into the ocean. The maker doesn't care about his creation any more. If I come up with a solution (other than waiting on the beach for the two to swim ashore) I will post it here. Too bad, this looks like a good one otherwise.
dpd29 6. juni 2018 kl. 7:17 
I have your missions in this free server: " BEST COOPERATIVES SERVER.NO ADDONS.150 MISSIONS FROM STEAM.JOIN"
IP : 85.131.229.139 PORT :2302
NO PASWORD
Javi_KT  [ophavsmand] 6. jan. 2017 kl. 7:31 
This mission is 2 years old.
HBFFwyatt 17. juni 2016 kl. 19:04 
Restarted mission 7 times...#5 and #6 are left out in the water...no one died but it takes them about an hour to get to LZ.
Liberty_Valance 22. apr. 2016 kl. 10:26 
nice one, thanks
=IEF= DynaBlue 10. sep. 2014 kl. 13:22 
Okay, well, thank you for checking on it. I'll try another one of your maps.
Javi_KT  [ophavsmand] 10. sep. 2014 kl. 9:31 
I've checked the mission just seconds ago. The helo introduction works perfect for me. I've downloaded again the mission just in case and no issues. I reached the LZ and ordered disembark and nobody died. Sorry man. Works for me. :(
=IEF= DynaBlue 9. sep. 2014 kl. 16:43 
I disabled @AGM and @CBA (the only mods running) then tried it again, made sure that it wasn't a saved map. So what happened was this:
Map starts, automatic save game occurs almost immediately.
Tasks start being assigned, I was assigned extract, AA vehicles, extract, AA vehicles, and then I get the mission failed message.
Then I get assigned the find the crash task and the map end window opens up and tells me "Helicopter crewman is down". Then my only option is to quit the map.

=IEF= DynaBlue 9. sep. 2014 kl. 11:49 
Odd..I'll check it out again. We like this kind of mission and would like to play the map.
Javi_KT  [ophavsmand] 9. sep. 2014 kl. 8:23 
It's the first complaint related to that
=IEF= DynaBlue 6. sep. 2014 kl. 10:39 
4/4 attempts to start this map results in mission failure during the introduction helo ride to the LZ. Two crew members died for no apparent reason.
Javi_KT  [ophavsmand] 31. juli 2014 kl. 10:50 
Now the pilots should move!
DANTE 15. juli 2014 kl. 14:58 
Good job :-). Nice mission. My first mission accompished. One comment - rescured pilots do not move with our team to extration point
::Hrvd:: 9. juli 2014 kl. 4:06 
Thank you for your works !!
Atenzyr 4. juli 2014 kl. 17:15 
nice
Λ R T E M I S 4. juli 2014 kl. 17:15 
perfect mission, congrats!
drBerto_GR 31. jan. 2014 kl. 15:44 
Problems 1:hostages do not move the stay still with hands behind their heads
2:the AA gun cannot be completely destroyed even if i use 2 satchel charges.
Ahmadi 29. jan. 2014 kl. 8:05 
nice mission but I played your last version and pilots never move but mission can finish by reaching extraction point without them!
Javi_KT  [ophavsmand] 16. jan. 2014 kl. 5:52 
I think it's fixed. I proved it and it worked fine.
kMaN 12. jan. 2014 kl. 19:03 
The infil scene was good and the mission was good until the end when...well you guessed it......the hostages would not move.
ChrisHIM [PzGrenBtl24] 1. jan. 2014 kl. 13:21 
Nice mission BUT as already said the prisoners didn't move and you can't finish the mission. Please fix it and remove the auto-respawn. Hope we see more from you :)
Roc 16. dec. 2013 kl. 9:59 
Prisoners did not move. Ended up shooting them. Now Im court marshaled. Goddamnit.
Dar 10. dec. 2013 kl. 13:58 
Bugs. I really tried to enjoy the mission, it had a good start, but 1st: the pilots were freezed in thier surrender position, you should add an action to them that uncuffes them. I've got a bunch of tricks and tools to unstuck AI, but none worked. Your obj-complete trigger didn't uncuff them. Second: The AA can't be destroyed by 5 satchels. This might be a BI-side bug, but please give us a launcher to kill this thing. Had to use mcc. Third: Now really weird things started to happen. I ordered my squad to a position, they stopped, I checked, one of them was dead for no reason (no enemys in 1km radius), found his body. Not reported to me. On the other hand he wasn't. His position in my squad was filled with a nato guy, wearing the nato-squad-leader gear, who was somehow at the position my squad stopped, close to the body. He was also stuck in the ground and nothing could get him out of there. wtf. I cannot explain this. Canceled the mission.
MilitantOldMatt 30. nov. 2013 kl. 13:19 
The mission started well but then quickly bogged down with bugs. The two pilots refused to join my squad and just remained standing in the house. The game registered a vicotry regardless. The variety of enemies was also pretty boring. Maybe spawn some more varied units.

Overall i have to give it a dislike because it felt like a grind.
Javi_KT  [ophavsmand] 21. nov. 2013 kl. 3:25 
Sometimes the chopper crashes but not always, only few times. The hostages, you need to be close to them to activate the trigger. Hope you liked it.
Iron John 20. nov. 2013 kl. 14:27 
Cool mission and fun to play. Only two things to mention: The insertion chopper crashes into the rocks in the water after having deployed the team, secondly the hostages keept standing at the place we found them and didn't seem able to move. Luckily we could finish the mission without them (and the rest of our team btw ;) Fun mission all in all.
FireDragon 18. nov. 2013 kl. 11:51 
Enjoyable mission. It took 1 satchel charge, 1 explosive charge and 2 RPG rockets to blow up the AA vehicle though, but can be scavenged from the AA vehicle (the RPG at least).
All in all a good mission. Good work on this one and keep it up.
Javi_KT  [ophavsmand] 11. nov. 2013 kl. 1:29 
I don't know what you mean. You have to heal them. When I played the mission they didn't say anything. Sorry about that but I think it's the game fault. Thanks for playing.
Starfleet 10. nov. 2013 kl. 15:56 
Great mission. Abuddy and I played it together and thoroughly enjoyed it. Only one thing; on the way back with the freed hostages, they wouldn't shut up. They kept yelling the kind of stuff a squad keeps yelling when moving from one place to another. I'm sure you know what I mean. I don't know if that's anything you have control over, but if so, please make them shut up. :-)
Javi_KT  [ophavsmand] 8. nov. 2013 kl. 8:52 
Sorry man. AI in Arma is bullshit. Thanks for the Thumn's up! :)
Skurtus 8. nov. 2013 kl. 5:55 
A tough but rewarding mission!!! A run into some bugs though related to the medic. He stay frosen after a healing action! I overun it simply taken from him medical supplies and doing the job my self!!! Otherwise, a fine mission! Thumb's up!
Kilo_60 2. nov. 2013 kl. 13:16 
It seems to only be the Player switchable AI team members if that helps trouble shoot the issue.

Using no Mods.. BTW.

Thanks!
Javi_KT  [ophavsmand] 2. nov. 2013 kl. 11:37 
I don't know. I just checked and it was ok. Maybe it's related to the game itself. What I do when some unit get stuck is make them sit down. It's some kind of reset. Sorry for your frustration but I think it's not the mission. Anyway I'll upload it again. Thanks for playing it ;)
Kilo_60 2. nov. 2013 kl. 8:21 
After the update my men keep getting stuck stationary and wont obey my commands nor move anymore...

It's usually my medic or squad # 5 and 6...

Love the mission but very frustrating!
Javi_KT  [ophavsmand] 2. nov. 2013 kl. 2:55 
Thank for your comment TheWanderer! much appreciated.
TheWanderer 1. nov. 2013 kl. 20:14 
This has been my favorite user-created mod so far. Lots of enemies, losts of movement, and a dynamic objective. You even get some day, and some night in the mission. Well done!
Javi_KT  [ophavsmand] 21. okt. 2013 kl. 1:38 
I've checkedand it was ok. The only thing you have to do is enter the room near to the room where the hostages are. Maybe it's because it's not assigned, only created... I don't now.. Worked ok for me. Give it another chance ;)
dirtydollarz 20. okt. 2013 kl. 17:14 
No, ill play mission again, i don't recall seeing side mission... Maybe because i killed the officer with the informaiton. Great game tho
Javi_KT  [ophavsmand] 20. okt. 2013 kl. 5:43 
Did you use the satchel charge or no?. There is an optional task where you can use it. Thanks for playing it.
dirtydollarz 20. okt. 2013 kl. 1:22 
GREAT Mission, respawn is perfect, great loadout. I never needed a satchel charge
Javi_KT  [ophavsmand] 16. okt. 2013 kl. 1:27 
I've changed some things. Now your team has more satchel charges in their inventories.
RashbaNor 16. okt. 2013 kl. 1:07 
Thanks for the mission Javi, it was really a pleasure to play it. :)
Javi_KT  [ophavsmand] 16. okt. 2013 kl. 1:01 
Thanks for the gameplay RashbaNor :)
RashbaNor 15. okt. 2013 kl. 23:26 
Best ArmA3 coop mission Ive played so far. Keep up the great work!
You can watch some gameplay here: http://www.youtube.com/watch?v=hQ67srO2Ym0
Sandwich 12. okt. 2013 kl. 21:46 
good mission.
Napalm Nick 11. okt. 2013 kl. 15:45 
Really enjoyed this tasking Javi. I'm not even sure I can add some suggestions you done a great job. Thank you.
RamblinRick 10. okt. 2013 kl. 16:46 
Wonderful mission. Gave me a few "oh sh*t" moments...just the way I like it.
Javi_KT  [ophavsmand] 9. okt. 2013 kl. 1:12 
Thank you for your comments PlayBall and Cartman68. :)
Packy 8. okt. 2013 kl. 16:27 
Played the scenario single-player. One of the best scenarios I have played for ArmA3. I feel this would play even better in Multiplayer.

I am a new player to the ArmA series so I had no experience directing troops. :( It turned out that I, and the crew, were the only soldiers to make it back alive. ouch! LOL
Cartman68 6. okt. 2013 kl. 12:12 
thx, i play it with my wife and ki. good job.