Slay the Spire

Slay the Spire

Eldritch Tears [WIP]
12 Comments
WoolyNelson 9 Dec, 2019 @ 6:45am 
Once you unlock it, Fume is the centerpiece of any good build. Whether you are just slinging damage, exhausting for effects, or gaining Block - the ability to double your current Heat is just that good.
WoolyNelson 2 Dec, 2019 @ 8:02am 
I have noticed that most of the highest-tier cards do not change when upgraded.

Also, the card "Nightshade's Flame" is not increasing Heat.
Dungeon Explorer Levender 28 Nov, 2019 @ 8:12pm 
About the base game code changing, when I played it, I did it in the current stable version, called v1.1. Don't know if others are using it with the current beta version (which has Watcher, more relics, code improvements, rebalancing, etc)
Jackkel Dragon  [author] 28 Nov, 2019 @ 6:38pm 
Okay, I think the refactored version is now up. And here's what I understand about the potential bugs:

- Non-conformity in capitalization of Block? (Need to check base game cards.)
- Sublimated Flame may not always heal properly.
- Flame Wall is not removing Heat.
- Single Out is not giving the correct stack of Vulnerable.

And the other feedback so far:

- Lack of access to block makes Act 2 difficult, may need to make it easier to get the U/R block cards or buff healing cards.

Let me know if there is anything else, and I'll take a look. I don't know how much more of this mod I'll make in the near future, but bug fixes and balance tweaks shouldn't be too difficult for me to handle.
Jackkel Dragon  [author] 28 Nov, 2019 @ 6:24pm 
I may have to do some testing, because some of the bugs shouldn't be happening if the code is doing what it says its doing. Perhaps some of the base game functions have changed since when I wrote the mod? The only thing that "should" happen is Sublimated Flame potentially not healing if Heat is at 1, since HP is an integer and 1/2 = 0.5 points of healing, which I believe rounds down to 0.

At any rate, I've refactored the card names to be the actual names of the cards. If I can remember how to upload an update, I'll try to get that version up so that bug tracking is easier.
Dungeon Explorer Levender 26 Nov, 2019 @ 2:57pm 
Hm, Flame Barrier hadn't show up for me, thanks for the tip, Graves!
Jackkel Dragon  [author] 26 Nov, 2019 @ 2:20pm 
Thanks for the feedback; I wasn't sure anyone else was using this mod aside from me. I'll take a look at some of these comments and see what I can do.

(As for the card IDs, I had originally put them as numbers because the names were in flux and I didn't think it would be easy to rename the files. But as long as IntelliJ's refactoring works well for card classes, I suppose I can rename the classes to something easier to read.)
WoolyNelson 26 Nov, 2019 @ 12:45pm 
I have reached the final boss a few times, mainly through powers: Generating 10+ Heat per turn (Heart of Fire; Revenge), gaining Heat/2 as Block (Flame Barrier+), and attack cards like Kindle and Naginata's Reach.
Act 2 is very rough, however, if you cannot get enough Block quick enough.
Dungeon Explorer Levender 26 Nov, 2019 @ 7:01am 
And another bug, Single Out is giving -1 Vulnerable, instead of 3 Vulnerable.
Dungeon Explorer Levender 26 Nov, 2019 @ 7:00am 
Also, if it isn't too much, could you change your cards ID? Testing specific bugs is hard if they are named as EAMod:AkomiU14 instead of EAMod:AkomiGlutton or something similar.
Dungeon Explorer Levender 26 Nov, 2019 @ 6:47am 
Also, there's a modding channel at the Slay The Spire's Discord server: https://discord.gg/jGU36MD

Feel free to go there to ask about feedback and any questions you have while developing the mod (even in those moments when the channel transforms into #anime-discussion or #offtopic-with-gusto :p)
Dungeon Explorer Levender 26 Nov, 2019 @ 6:45am 
After one run (that I know is not enough for insightful commenting but here we go):

* At the Defend cards, Block is lower cased, it should start with an upper case.
* Given the lack of Blocking that Akomi has, don't be afraid of giving more HP heal to a Glutton upgrade, or other benefitial effect (which currently adds nothing)
* Lose 1 Heat when you have 0 Heat could put Heat under 0?
* Sublimated Flame+ is bugged sometimes, spending Heat but then not healing.
* Flame Wall does not remove Heat.

Act 1 was a breeze, thanks to Reignite + Fume, which gave 28 Heat. Act 2 against Birds was hell (probably because I didn't structured my deck around the first turns, but to accumulate Heat), and died against the Red Mask Bandits.

All in all, character seems good, just don't know if she has enough Block/HP healing to survive through Acts 2 and 3. If I play with it again, will comment about it.