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Also, the card "Nightshade's Flame" is not increasing Heat.
- Non-conformity in capitalization of Block? (Need to check base game cards.)
- Sublimated Flame may not always heal properly.
- Flame Wall is not removing Heat.
- Single Out is not giving the correct stack of Vulnerable.
And the other feedback so far:
- Lack of access to block makes Act 2 difficult, may need to make it easier to get the U/R block cards or buff healing cards.
Let me know if there is anything else, and I'll take a look. I don't know how much more of this mod I'll make in the near future, but bug fixes and balance tweaks shouldn't be too difficult for me to handle.
At any rate, I've refactored the card names to be the actual names of the cards. If I can remember how to upload an update, I'll try to get that version up so that bug tracking is easier.
(As for the card IDs, I had originally put them as numbers because the names were in flux and I didn't think it would be easy to rename the files. But as long as IntelliJ's refactoring works well for card classes, I suppose I can rename the classes to something easier to read.)
Act 2 is very rough, however, if you cannot get enough Block quick enough.