Life is Feudal: Forest Village

Life is Feudal: Forest Village

Medieval delicacies
41 Comments
Enigmatic 7 Apr @ 1:51am 
There is silver mine - sugar mill -money - dairy - and a few others to make this one work although I actively have most of them and researched and used the load order this crashes me every time I activate it so this one I still don't use.
Enigmatic 6 Apr @ 11:13pm 
I don't know how many mods are needed for this one so I don't use it because maybe a kitchen or farm mod that I don't have active... I had to inactivate mods to find the one that causes my crash this was one I deactivated.
Enigmatic 6 Apr @ 11:10pm 
LOAD ORDER
It needs to be placed at the bottom of your Mod List or at least after mods needed to recipes to be available. If you don't have required mods then your game won't crash and you won't be seeing new recipes at Bakery. I believe it was meant to say ( after mods needed For recipes ) or ( Your Game Will Crash )
eien no shikaku 永遠の刺客  [author] 13 Dec, 2019 @ 12:47pm 
@cholt, reference to abssize can be found in core game script files.
cholt 13 Dec, 2019 @ 12:24pm 
what does fv.core.ProductionPages, abssize(440,180)) do?
Hamstacraze 18 Nov, 2019 @ 8:14pm 
Sorry, completely skipped over the new resources section and only saw the new recipe section
eien no shikaku 永遠の刺客  [author] 17 Nov, 2019 @ 10:09pm 
@Hamstacraze, did you read mod description? Please read it, I always make specific and detailed description of all new resources included:

NEW RESOURCES
Lard.
Rustic bread.
Buttermilk.
Roasted salmon.
Peasant delicacy.
Cottagers delicacy.
Curdled milk.
Lemon juice.
Hamstacraze 17 Nov, 2019 @ 7:26pm 
Do these count as new resources that show in the resource list or do they count towards an existing one? (Does like rustic bread=bread or is it it’s own item )
eien no shikaku 永遠の刺客  [author] 7 Nov, 2019 @ 9:11pm 
@Dranana1, all my mods are up to date and they are checked daily. If your game is telling you mods are outdated that doesn't mean they are. That is standard msg which devs team made for this game. All of my work is up to date with current game version.
Aleasha 7 Nov, 2019 @ 5:23pm 
is all of your mods updated, because it says that they are outdated and will not let me use them.
eien no shikaku 永遠の刺客  [author] 7 Aug, 2019 @ 8:40am 
No problem ;)
Marcondy 7 Aug, 2019 @ 8:22am 
Apologies..will make sure I get it right Eien ;)
eien no shikaku 永遠の刺客  [author] 4 Aug, 2019 @ 10:50pm 
@Marcondy, why are you constantly writing eine???
eien no shikaku 永遠の刺客  [author] 26 Jul, 2019 @ 1:15pm 
Great to hear! Good luck ;)
Marcondy 26 Jul, 2019 @ 11:19am 
@eine - Agreed :) :) :) We have just started another and now running multiple dairies and bakeries with only 100 pawns :) Thanks mate
eien no shikaku 永遠の刺客  [author] 26 Jul, 2019 @ 11:10am 
Anyways, will go and start building another 10 bakeries :) :) :) PS - It is all second tier food (pies etc) that is the issue. ->
Yes, it was designed this way, Medieval Delicacies introduces more likable and attractive food so it cannot be treated by villagers like plain raw food or have the same tier as plain food.
Delicacies rebalance number of workers so no, this mod doesn't need loads of bakeries to work properly like core game and it was also mentioned in mod's description.
Marcondy 25 Jul, 2019 @ 8:31am 
@eine - Thanks a lot for the detailed response :) I fully understand everything you state and you also said my exact issue with the game. That is you need LOADS of bakeries etc for just a small village. We can build these no problems, but wondered if we could refine it down to 1 or 2 just like Banished :)

This is only the 3rd playthrough, so still a bit to learn but reckon the layout and caravan routes are all good to ensure all houses are supplied with all food, tools etc.

Anyways, will go and start building another 10 bakeries :) :) :) PS - It is all second tier food (pies etc) that is the issue.

Take care and thanks again for the courteous reply.
eien no shikaku 永遠の刺客  [author] 24 Jul, 2019 @ 9:41pm 
Food will be consumed according to food attractiveness and kcal :) so it's perfectly normal that some of crafted food will dissapear faster than other :)
eien no shikaku 永遠の刺客  [author] 24 Jul, 2019 @ 9:38pm 
I would need more details from you to analyze your consumption issue further. Like do you have only issue with crafting cheese or there is something more? Each player has different playing style and uses different mods. Maybe better solution for you would be making mod that uses more natural resources so you don't get overstocked with raw food.
I'm working also on mod that will make your food spoiled so with this game difficulty will be higher and less food will be available.

Btw, 4 dairies is not so many as you think ;)
Don't know is you seen bakery production but to sutstain small village you need a really large amount of bakeries and mills in vanilla game.
eien no shikaku 永遠の刺客  [author] 24 Jul, 2019 @ 9:37pm 
@Marcondy, my mods are rebalanced enough so there won't be any changes to consumption in my mods. Cheese isn't resource introduced by my mods so if you have cheese issue you should report it directly to Author of Dairy mod not me, I can't fix mod made not by me.
My mods are designed in connection with core game mechnanics, they were tested hundreds of hours and in every of my village consumption was as it should be. Natural resources were used in proper way and it all worked perfectly fine.

I do from time to time small adjustments when I add new mod so it works better but nothing major and nothing to fix for example bad layout village. Most consumption problems are due to not right village layout.
Marcondy 24 Jul, 2019 @ 10:39am 
Hi Eien - First of all, thanks for all of your mods. We came to this game from banished and Rimworld so immediately knew the format and key factors of the game. One thing we are a little frustrated at though is that we have thousands of natural resource (10k of fruit, veg, hides, wool, milk, meat etc etc). But the meals that are made are consumed as fast as they are made, even at only a village of 250 pawns. We have 4 diaries all outputting cheese for example but have roughly 20 in storage any one time.

So...question is - Can some of your mods re-balance this so that more pawns can go in one building to balance the "good" food consumption or increase output? :)

Kudos :)
eien no shikaku 永遠の刺客  [author] 24 Jul, 2019 @ 1:39am 
thank you :)
calmRaw 23 Jul, 2019 @ 9:44pm 
I think your nods are really good and interesting!
Gailegedde 23 Jul, 2019 @ 9:29pm 
Nice idea with lemon juice and using it as preserve in costermonger 👍👍👍
Gailegedde 23 Jul, 2019 @ 9:29pm 
Thanks! Great one
evanora 23 Jul, 2019 @ 5:58am 
well-made recipes congrats!
eien no shikaku 永遠の刺客  [author] 22 Jul, 2019 @ 1:05pm 
Lemon juice with pepper - Flavors of the Orient needed for pepper.
eien no shikaku 永遠の刺客  [author] 22 Jul, 2019 @ 7:08am 
Sweetened food - you need to have all mods required for having Cheesemonger and Pasteler Shop.
eien no shikaku 永遠の刺客  [author] 22 Jul, 2019 @ 7:07am 
Salt is introduced by mod called Medieval Saltworks.
eien no shikaku 永遠の刺客  [author] 22 Jul, 2019 @ 7:07am 
Tallow is available when Butchers Shop / Smaller Butchers Shop is active.
Dzooony 22 Jul, 2019 @ 5:09am 
Can u add mods need to use all recipes?
calmRaw 21 Jul, 2019 @ 9:34pm 
GREAT mod!!!!
eien no shikaku 永遠の刺客  [author] 21 Jul, 2019 @ 9:09pm 
All of recipes above are made with one idea = cooking makes food more nutritious :) so less ingredients = more kcal.
whitegerhard 21 Jul, 2019 @ 1:03pm 
Well done eien!
eien no shikaku 永遠の刺客  [author] 21 Jul, 2019 @ 12:03pm 
merci Elgar ;)
Elgar 21 Jul, 2019 @ 11:57am 
Merci beaucoup ! :104: :104: :104:
Gailegedde 21 Jul, 2019 @ 11:46am 
great job eien!
eien no shikaku 永遠の刺客  [author] 21 Jul, 2019 @ 10:53am 
Prendre plaisir! :)
Sir_Chfer 21 Jul, 2019 @ 10:49am 
Encore une bien belle réalisation. Merci Eien ..:steamhappy:
eien no shikaku 永遠の刺客  [author] 21 Jul, 2019 @ 10:39am 
thank you :) enjoy playing :)
evanora 21 Jul, 2019 @ 10:26am 
thank you! I love this mod!