RimWorld

RimWorld

Oni of the Rim: Lite
41 Comments
Tarojun  [author] 27 Jul, 2024 @ 12:46pm 
Combat Extended update has arrived!
Tarojun  [author] 19 Jul, 2024 @ 6:50am 
Small update on bug fix with Royalty related spawning issues and faction relation oversight with the Oni Freeborn Tribes and Black Talons to not be hostile with the Empire in new games.
Sync 17 Jul, 2024 @ 11:49am 
<3
Tarojun  [author] 16 Jul, 2024 @ 4:50pm 
Race mod updated to 1.5!
CE patch is now next to be made.
nEs 20 Aug, 2023 @ 3:13pm 
can't I harvest their organs?
Bosh 17 Jun, 2023 @ 10:19pm 
Does this version have Oni feathers and clothing wraps?
Sexual Velociraptor™ 30 Apr, 2023 @ 11:26am 
I read an old report that oni of the rim (original) has some performance issues because of extensive use of HAR's thought replacement feature. Is that still the case, and if so is that something easy enough to add an option for a lighter version that doesn't use it as much at the cost of some originality?
Tarojun  [author] 1 Dec, 2022 @ 9:43pm 
- Dusk and Dawn storyteller had a slight tweak, with maybe reduced frequency of ship chunk drop events.
- Fixed the horns graphics for the infant and children Oni.
- Ancestral Oni draw sizes readjusted for RimWorld version 1.4's scaling.
Tarojun  [author] 26 Nov, 2022 @ 2:56pm 
Patch notes:
* Big update to set the Lite version to be in line with the main mod again.
* Now available for RimWorld 1.4.
* The hidden Revenant Talons faction is removed entirely, with the new Revenant Talons appearing on the world map and can be befriended.
* XML Extensions support added.
* Normal Oni speed reduced from 6.24 to 6.14.
* Ancestral Oni speed reduced from 7.14 to 6.94.
* Ancestral Oni research speed penalty improved from -70% to -60%, and removed the reduction to social impact.
* Improvement to the Combat Extended patch, covering many previously missed areas.
* Oni of the Rim: Lite version is updated for 1.3 and is also now available for 1.4.
* For 1.3 version, the Revenant Talons are now properly generated as a natural enemy.
* Probably many other tiny bits not documented because I failed and forgot to do it as I go.
UntouchedWagons 17 Sep, 2022 @ 4:57pm 
Could we get an option to disable the revenant faction?
ADS6465 9 Jul, 2022 @ 8:43am 
Hi just like Selen is there anyway we could get the 'Mega Owl' in this mod or in a separate animal only mod? I really like this animal and used it as my base's mascot animal a lot.
Sleepless Homunculus 14 Apr, 2022 @ 9:14pm 
Also, the x40% work speed penalty on Ancestral Oni kinda overkill, no?
Sleepless Homunculus 14 Apr, 2022 @ 8:45pm 
My Ancestral Oni has a -6 moodlet cuz she wants to be nekkid.
But she IS nekkid...?
Selen 2 Mar, 2022 @ 11:10am 
Oh, and also can you add the ability to disable revenant talons in this version, too? Please?
Selen 12 Feb, 2022 @ 10:38pm 
Is it possible to add the owl animal from the main mod into this version, as a toggleable option? I don't want their furniture, their plants, drugs, revenant talons, i'm neutral about their weapons and i quite like the owl.
Stagehands 23 Sep, 2021 @ 9:24pm 
Very strange bug. I have an ancestral Oni with the Nudist trait, who is clearly stark naked, and yet they have the debuff for if they were wearing clothing. If they put clothing on, the debuff disappears.

It's extremely weird. There's no error or anything, but I need to give my Ancestral Oni clothing in order for them to not be unhappy about having clothing on, which makes zero sense.
Tarojun  [author] 9 Sep, 2021 @ 9:47pm 
Happy to announce that the problems have been overcome and this mod is available again!

Still unsure what happened, so I wrote things up from scratch...
Tarojun  [author] 11 Aug, 2021 @ 11:48am 
For some absolutely unknown reasons, the game refuses to reach menu screen when I apply the EXACT same main files for the alien race during testing when trying to find out where I messed up.
I even stripped out main mod and this mod to only have the race file and nothing else... And this one fails to load despite both technically adding EXACTLY the same files.

Until I get out of this mental break this gave me, this mod is discontinued for a while.
Tarojun  [author] 10 Aug, 2021 @ 2:29pm 
Main mod on the way, then I can strip down for Lite version.
Hellstorm901 10 Aug, 2021 @ 3:38am 
1.3?
Tarojun  [author] 16 Jun, 2021 @ 2:48pm 
@TurtleShroom
The feathers are not in the Lite version. I have not included the Megaowl in this version because there are mixed feelings towards these little terrors, and the purpose of the Lite version is to simply have the race and none of their culture, items or tech.
TurtleShroom 12 May, 2021 @ 6:42pm 
How do I shave an Oni? I captured one and took off its horn, but I cannot find where I can take their feathers.
TurtleShroom 7 May, 2021 @ 2:47pm 
Do you think that you could make a version that includes that Oni Owl too?
Tarojun  [author] 23 Apr, 2021 @ 11:25pm 
@Valliecane
If you want to change how frequent they appear in other factions, you will want to tweak the Patch file named VanillaFaction.

Keep note that these numbers there go in line with the relative numbers that the faction spawns, that is why there is always some spawning. For example if the total number of pawns listed in the faction group is 50, and a Oni pawn contributes to 0.4, it should be average 1 Oni every 125 pawns spawned by the faction. But there are other factors involved such as combat power rating and stuff.

AlienRaceSettings is mostly for player related spawnings, or slave trade.
Valliecane 23 Apr, 2021 @ 10:00pm 
Sorry to ask, but if I were to just change all the "chance" values in the AlienRaceSettings to 0, would that just stop from them spawning naturally or would I end up breaking the game?
Valliecane 9 Apr, 2021 @ 9:32am 
I love this mod massively, but the race just doesn't feel very rare when almost every caravan or random attack seems to have at least one, would love some way to control how rare it is for random ones to spawn
Valliecane 4 Apr, 2021 @ 1:46pm 
I love this mod so much, by far my favourite Rimworld mod Ive tried. Is there any way to prevent the spawning of non-player created Oni?
Tarojun  [author] 28 Mar, 2021 @ 3:09pm 
Updated to remove red errors that HAR use to handle in its own framework. A long overdue update.
Tarojun  [author] 14 Aug, 2020 @ 4:34pm 
Updated for 1.2.
Morale -10 16 Mar, 2020 @ 7:11am 
would be cool to know how I chnage the rate of how often I can encounter them :p
can I do that in files or something?
Tarojun  [author] 25 Feb, 2020 @ 9:40am 
Updated for 1.1.

Main mod following up soon.
Tarojun  [author] 16 Dec, 2019 @ 7:07pm 
A small change in Oni raid loadout. Also updated Combat Extended patch for the Lite version.
Tarojun  [author] 31 Aug, 2019 @ 5:18pm 
Yikes! That's the textures for the storyteller. Fixed it now!
ΔTØM 31 Aug, 2019 @ 9:11am 
Hey @Tarojun, receiving this error with your version:


Could not load UnityEngine.Texture2D at Portrait/Twins in any active mod or in base resources.

And

Could not load UnityEngine.Texture2D at Portrait/TwinsLarge in any active mod or in base resources.

Both with the same below
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
RimWorld.StorytellerDef:<ResolveReferences>m__0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Any help?
Tarojun  [author] 17 Aug, 2019 @ 12:27pm 
Some updates ahead of the main mod, mostly to improve a few things that are more of a concern for the Lite version users.

- Oni hediff passive now hidden to reduce clutter.
- Player Oni tribal faction can now craft war masks and war veils, and improved forageability like their vanilla tribal counterparts.
- Scenarios been reworked to mimic their vanilla versions.
- New "Wild Oni awakening" scenario, basically same as "Naked Brutality". Starting research and tech level is tribal, rather than industrial start.
- Main mod's storyteller is now included in this version, assists with compatibility upon switching. Optional to use for a more difficult playthrough with anything else.
- Oni faction's relation changes over time got a fix. Range is now -90 to 50. (-50 to 50 for civil outlanders and gentle tribe, as a comparison). Upper range use to be 5... Typo'd there.

Probably other updates I can't quite remember to improve blending this race mod with vanilla.
The Nut Champ 9 Aug, 2019 @ 9:22pm 
nice, glad to know thanks!
Tarojun  [author] 9 Aug, 2019 @ 3:38pm 
@Ree
Yes, that texture mod is compatible with all Oni of the Rim race mods.
The Nut Champ 8 Aug, 2019 @ 9:06pm 
also yea, people use the faction blender one anyways so having a 2nd faction seem pointless
The Nut Champ 8 Aug, 2019 @ 9:05pm 
can i use faceless oni with this version?
Tarojun  [author] 7 Aug, 2019 @ 3:27pm 
After a bit of thought, there is no real reason for a second Oni "faction" raid when there is nothing unique to bring along in the Lite version, and people have different strategies or play style which may not appreciate another "hidden" faction type.

- Revenant Talon raids disabled in Lite
Tarojun  [author] 2 Aug, 2019 @ 4:45pm 
Numerous bug fixes and small changes around, but most noticeable ones are:
-Oni spawn less frequently across all vanilla factions (Including players as starter pawns).
-Revenant Talons hidden faction now active as a Tribal type raiders. Upcoming add-on mod for upgrading to spacer version of this faction may not be compatible with Lite.
-New caravan trader from Oni faction: Oni Speciality trader.
Although no Oni items in this mod, they are different from main mod with their stock as the following: Some raw food, insect meat, few devilstrand, some random textiles, herbal meds, weapons, maybe few Fighter or Exotic tagged animal (Thrumbo?!), maybe any single type of fertilized egg at expensive price. Rarely random artifacts.
What it buys (Including what they sell, they'll buy it anyway): Any raw food, plant matter, medicines, art, drugs, survival meals, kibble, hay, ANY kinds of vanilla tagged animals.

Basically a different form of Bulk trader, main difference is they don't buy apparels.