Starbound
Elite Dangerous FTL Sound
51 件のコメント
Hanabishi  [作成者] 22 時間前 
Yep, it makes transitions pretty slow to align with the sound.
2912635338 8月25日 3時24分 
At first, I didn’t know which mod in the modpack was causing the ship jumps to become as slow as a turtle. It wasn’t until I identified this specific mod that I realized it’s quite unfriendly for non-hardcore players and bounty hunter players who need to frequently travel between nearby star systems. (Because every jump now requires spin-up and spin-down time, even for very short distances...)
IndianaJoe4323 2023年8月2日 8時38分 
Also, it'd be cool if you could change the non-FTL travel noise to that of the Supercruising FSD
Hanabishi  [作成者] 2023年8月1日 23時20分 
Yeah, that's unfortunate. It was poor anyway. Maybe I will record a new one later.
SkiesOfHorizon 2023年8月1日 17時39分 
Video is no longer available, so there's no more preview.
Bummer.
IndianaJoe4323 2023年7月27日 15時22分 
This is great, but I wish it worked with Longer Ship Travel Time
Kerik 2022年2月19日 12時13分 
ok
Hanabishi  [作成者] 2022年2月19日 10時36分 
Transition time adjusted to match with the sound.
Kerik 2022年2月19日 9時27分 
how is your ship so slow?
Kokorocodon 2021年11月28日 23時58分 
Nice update, mate. Really nice job.
Nevski 2021年10月6日 22時27分 
Nice mod CMDR, o7
Oscar_Faux 2020年11月21日 9時10分 
can you try maybe making one for the capitol ship jump?
Hanabishi  [作成者] 2020年10月24日 9時35分 
Kumi , I think yes. But not tested it in multiplayer so maybe there can be some issues with e.g. ship transition timings.
Kumi 2020年10月23日 19時13分 
Is this clientsided?
xXDefeatedLimeXx 2020年7月25日 11時39分 
i have no FTL speed or animation mods but the travel animation disappears, but the sound effect still remains.
Jek1466 2020年6月7日 13時31分 
Note for description:
It doesn't work with Subtler Hyperspace (your sound effect and his travel animation disappears, but his sound effect still remains).
The mod itself: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1367444689
Hanabishi  [作成者] 2020年4月28日 2時07分 
Nightstalker , maybe some other mod involved?
Serval_NS 2020年4月27日 11時19分 
Thank you for nice mod! But for some reason I have the vanilla hyperspace_end sound instead of modded one... Any advice? Is there any chance to fix it?
LoneRFeeD 2020年3月9日 16時08分 
Thank you Hanabishi
I'm a quite fan of Elite Dangerous :lismile:
Hanabishi  [作成者] 2020年3月9日 10時19分 
Here is an update! Try it out guys.
P. S. YouTube has lowered audio volume and quality. This sounds better ingame.
Kokorocodon 2020年3月9日 6時13分 
That would be great! Sound is the most important part of immersion.
Hanabishi  [作成者] 2020年3月9日 5時29分 
Actually I'm not fully satisfied the result 😅
This sounds was recorded in Sidewinder (when I've only started to play ED). Also this is supercruise sounds, not an actual jump. And also mod has some volume balance issues.
Maybe I should remake this mod, record an actual large ship sounds in hyperspace. And do some better mastering.
LoneRFeeD 2020年3月9日 4時40分 
Kreygasm :SBHorse:
Kokorocodon 2020年2月12日 19時06分 
Music to my ears
CALADARI 2019年12月5日 2時14分 
why not adding some Horizon SFX into correspond ground vehicles :D
Riku~Anita 2019年10月29日 0時30分 
this is actually pretty cool, I'll be using it
Kokoa 2019年10月12日 9時03分 
oh... im dumb.
Hanabishi  [作成者] 2019年10月12日 8時33分 
Noteseton , > Elite Dangerous
Kokoa 2019年10月12日 8時13分 
sounds cool. where is it from ?
Hanabishi  [作成者] 2019年9月27日 13時01分 
J0s4U8 , yes
J0s4U8 2019年9月27日 10時13分 
is this client side?
Uncle_Andr3w 2019年8月29日 9時35分 
I still have flashbacks
Flykr The Dove 2019年8月13日 7時16分 
but does it drop you into the sun :thinking:
Hanabishi  [作成者] 2019年8月7日 11時28分 
websurfer1111 , unfortunately I can't figure out how to fix this. Looks like there is some hardcoded behavior for "to planet" jump.
Hanabishi  [作成者] 2019年8月6日 0時39分 
Hmm, maybe there is a conflict with another mod. Or mod file just was corrupted during download.
Try to subscribe again, maybe problem won't appear again. But if it stll, maybe we can make some research.
Wakefield 2019年8月5日 14時31分 
and well I m not really gonna give you a log because I don t have any
Wakefield 2019年8月5日 14時30分 
I said the same exact thing, until I unistalled the mod, and now I can play the game just fine
Hanabishi  [作成者] 2019年8月5日 13時33分 
Some proofs could be useful. How we devs says: no log - no problem. So your starbound.log collected after crash can help.
Because I really don't think that such simple mod just as few replaced sounds can cause crashes.
Wakefield 2019年8月4日 15時24分 
erm ANYONE HERE, if your game start to crash for no reasons, consider un subscribing to this mod, cause well for the last 2 weeks my game was crashing for no reason cause of this mod.
websurfer1111 2019年7月28日 5時42分 
No problem.
I'm glad my video was helpfull!
Hanabishi  [作成者] 2019年7月28日 1時59分 
Yeah, looks like warp works pretty weird. I will check it more precisely.
But not right now, unfortunately I will access my PC only in two weeks.
websurfer1111 2019年7月27日 21時17分 
Elite-Dangerous-FTL-Sound-Mod-Test:
https://youtu.be/XyYAbZtyGlk
websurfer1111 2019年7月27日 19時19分 
I'm feeling a bit dumbfounded by the game right now, because it is now working for some reason...

Oh no wait, in this few jumps right now I was just jumping into the star-system.
It happens only when I choose also a planet or a station to travel too.
And it seems it actally doesn't ignore step 3 and 4.
It was just so fast that I didn't notice it.
I will make a Video.
Hanabishi  [作成者] 2019年7月27日 16時50分 
websurfer1111, jump animation time is fixed in the latest game versions, as I know. There is no correlation between jump range and warp time. So I can't reproduce your case. Maybe you're using different game version or some other mods affecting warp mechanic.
And yes, some recorded footage may be helpful.
websurfer1111 2019年7月27日 13時51分 
@Hanabishi

Part_2

Now if I choose a very short jump, like the width of 2 or less index-finger, on an HD-screen, between stars, the wind-up becomes so long,
that the jump on the Star-Map is almost or already over.
And so the game does the following, I think:
Step 1
Step 2 ("Frameshift-Drive charging. ... 4, 3, 2, 1, engage.")
Ignores Step 3, because we are already in the new system.
Ignores Step 4, because we are already in the new system.
Game doesn't konw where it is and confuses Step 6 with Step 5, if it had to go to a planet I alredy visited once, so it loads the Sub-Light-Background in stead.

Do you want a log-File or a Video to see what I see?
websurfer1111 2019年7月27日 13時51分 
@Hanabishi

Part_1

Very short jumps...
FTL-jumps seem to consist out of 5 (/ 6) Steps.
1) Leafing the current background.
2) Sub-Light-Speed.
3) Transition-Flash.
4) FTL-Jump with the FTL-background
5) Exiting FTL-Jump with an other Transition-Flash.
/ 6) Sub-Light-Speed to the choosen target location, and if needed load and enter planet
/ background with one more Transition-Flash.

As soon as the ship is moving away from the planet,
on the Star-Map the ship is already leafing behind the Star-system.
And what is going on on the Star-Map seems to be the actual case of the progress.
Hanabishi  [作成者] 2019年7月27日 2時54分 
websurfer1111, hmm, strange, I've already tuned the warp time to sync it with sound. Which case exactly causes desync? Or maybe another mod inflicts it.
ꌗꉣ꒒ꂦ꓄ 2019年7月26日 20時48分 
Friendship drive charging!
websurfer1111 2019年7月26日 7時30分 
Hello!
Realy cool mod.
But the game has a bit of confusion going on when it is a (very) short jump.
I think... when the wind up for the Elite Dangerous Sound is... the jump itself is like over half way done already and than it just flashes up, without the moving FTL-background, and is in the new system.
Like with the Faster Than Faster Than Light Mod.
And sometimes it forgets to load the correct background, with the planets if I do direct travel.
Doesn't influence the gameplay itself, it is still posible to port down,
but it is the planet not to see. XD
I guess it needs a new minimum travel time, so that stuff has an opertunity to load in, now that the windup for the jump is so long in comparison to vanilla.
Klausi 2019年7月21日 2時59分 
Thank you!