Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This map has been getting a lot of play time on my servers, I'm just not sure too many people know how to play it, heh.
I made it map of the week on my servers a while ago and put in tips for the message of the day, but I realized later I didn't even know how to play it properly. I might have to make it map of the week again at some point soon with proper tips/instructions. At least to give them awareness of the boss pool.
I would think it wouldn't be too hard for TW to implement something like this on official maps, with just cutting out most sections of the map for a holdout style. Like they could have it on Nuked, where it's on the long stretch of straight street, with a barrier separating each team in the middle (their backs to each other). Or Burning Paris, they could separate the two teams with one being in the area with the truck/ambulance and the other team across the barriers with the area with one ambulance and the stairs/ramp leading down to the subway entrance by the bridge.Obviously, spawns would need to be balanced/altered.
One other thing I'd add is when the boss spawns, consider having some fairly thick pillars or columns come up (so you can take cover from Patty's chain gun/rockets or Han's gunfire). And maybe also have the barrier that separates the teams come down after a certain amount of time after the boss spawns (if possible). That way the losing team is forced to face the boss alone for a little bit (and a greater chance at dying), but if they survive after a certain amount of time, both teams can profit from killing the boss on Endless Mode.
I understand a lot of that is a BIG ask (and again, haven't played it enough to know that those would even be ideal suggestions), so just take it as that. Suggestions on limited experience.
Disabling enemy trader is probably fine where it's at though, considering how punishing that is.
Haven't played it enough to offer too many suggestions, but I think the boss pool counter should be displayed if possible. Most people who play it have no idea the boss counter button even exists. I started donating to random buttons at first (although obviously it would've helped if I had noticed the writing on each button :P).
I think you should make the boss counter button stick out more from the rest. Like make it golden, taller, flashing or a giant button on the wall or something to that effect. Anything to make it hard to miss from the rest.