Caves of Qud

Caves of Qud

Antiweight Orbs
20 Comments
JJBLIN 2 Feb, 2023 @ 6:06am 
Mod is pretty broken with current release, I tried tinkering up a large sphere of negative weight and it created a small sphere of large sphere of negative weight and it caused most of my tinker recipes to remove the 7 and 8 bits from all recipes and upon attempting to save corrupted my save file and crashed the game.
Sol  [author] 5 Aug, 2022 @ 11:34pm 
@alividlife: one possible pitfall is you might be adding the "Textures/" part to the places you refer to your images in object blueprints or wherever; that part is already assumed. i'll dm you on discord, i think it will be easier to troubleshoot there
alividlife 4 Aug, 2022 @ 11:48pm 
@helado, a couple months later here, but I wanted to just chime in and say I have been using your mod(s) and enjoying them all quite a bit. This is a great mod and it works.

Slightly off topic question, but I felt cowardice at privately messaging/mailing.
What are the exact properties needed for Caves of Qud to recognize custom .png's? I have been having a difficult time including custom tiles/artwork for a few silly mods I have made. Applications I have tried; Piskel, GIMP2, Paint.net , paint-- in order to export simple 16x24 pixel .png files observing the alpha channel, but no matter, Caves of Qud won't recognize my pngs. I have tried multiple pathings, from inside the mod (mymod_textures\items), to right clicking and "Copy as Path"-ing the tile location, to trying to path the png by placing it within "Caves of Qud\CoQ_Data\Textures\Items" But nothing, unrecognized.
What programs have you had success with? Is there any information you could provide?
Sol  [author] 13 May, 2022 @ 5:43pm 
i wasn't able to confirm a bug with that. however, that observation would be consistent with them not having power. things that can prevent them from powering on include, among other things:
- being broken
- emp
- normality field
- ontological anchor
- in the case of a powered sphere, having no energy cell or an exhausted one
alividlife 13 May, 2022 @ 10:58am 
I couldn't get this to work. Inherently the mod loads and "works" but the spheres weigh 100# for the large and 25# for the powered small orbs... .sooo they essentially do the opposite of antiweight. They are weight orbs.
Korcalius 21 Jul, 2021 @ 8:37am 
It seems i can't use psychometry on the 2 spheres.
I tested Reverse Engineer too and it doesn't work either.
Sol  [author] 3 Jul, 2021 @ 7:47pm 
when i updated this in april, i accidentally left in a file that steam does not know how to download correctly. this is fixed now
Sol  [author] 25 Apr, 2021 @ 12:14pm 
qud moved one of the methods this mod was using, causing it to break. it is now unbroken, and has also received some minor tweaks
arrogantandaflame 5 Nov, 2020 @ 12:59am 
will do
Sol  [author] 4 Nov, 2020 @ 8:30pm 
all set! lemme know if you run into any further problems
arrogantandaflame 2 Nov, 2020 @ 1:13pm 
saves and game crashes, try to fix that please. I have unsubbed for the moment.
arrogantandaflame 2 Nov, 2020 @ 1:11pm 
I will do so on a new save. thanks for the headsup
Sol  [author] 2 Nov, 2020 @ 11:04am 
if you try the mod and it doesn't work right, lmk – i haven't updated it recently but i can do so if needed
Sol  [author] 2 Nov, 2020 @ 11:03am 
only the large ones are dangerous
arrogantandaflame 30 Oct, 2020 @ 3:23am 
I would like to try these, but I want to know if they are explosive by default?
Sol  [author] 10 Oct, 2019 @ 4:52am 
sometimes the universe isn't as convenient as we'd like
blackrave 9 Oct, 2019 @ 11:02pm 
I understand detonation on damage, but just plain random detonation sounds not that great.
Sol  [author] 9 Oct, 2019 @ 3:18pm 
yes, those are correct
blackrave 9 Oct, 2019 @ 8:54am 
What "unstable and may explode" means exactly?
It has small random chance of detonation, explodes if damaged or something else?
Sol  [author] 2 Aug, 2019 @ 7:41pm 
tinkerers rejoice! the latest patch fixes a bug that was making all the items from this mod unbuildable. they're buildable (and reverse engineerable) now!