RimWorld

RimWorld

AnimalFoodRestrictionInTab
31 Comments
Richard 27 Dec, 2022 @ 3:25pm 
can you add the option to automatically select a specified food restriction for newly acquired animals? I'm breeding chinchillas here and they multiply faster than rabbits and immediately eat all my lavish meals before I even notice they're there
Karmapowered 12 Jan, 2021 @ 2:17am 
FWIW, I'm still in the process of finalizing my mod list (180 at the moment and growing), and this mod seems to work fine in 1.2 [i.ibb.co].

Hopefully, it will receive an official update by the mod author soon. Speaking of which, thank you for creating and sharing it with us.
Cryopse 10 Jan, 2021 @ 5:46pm 
I think it's this mod who show animal's name, even when it's turn off in option, can you fix that please ? (not sure but I just instal it and that work well, just this little desagrement)
Kilon Kasio 28 Nov, 2020 @ 1:13pm 
not working in 1.2, adds the place in animal tab to change but leaves out the buttons to actually change anything
ZX Zero 3 Oct, 2020 @ 5:54am 
don't need update, works fine in 1.2
Finn99 3 Oct, 2020 @ 5:31am 
plz update
ZX Zero 18 Sep, 2020 @ 7:08am 
this still works on 1.2?
Tommy Gray x Land Raider 11 Aug, 2020 @ 10:54am 
update for 1.2 plz
Cortec 12 Jul, 2020 @ 9:47am 
Sorry for the spam, I would've edited if I could. Appearently the base game doesn't want to give sick animals basic food, they require people food and drugs. I thought Tynan had polished this game off.. Haven't played in a few years.
Cortec 12 Jul, 2020 @ 9:44am 
After disallowing ambrosia I guess the next natural step was beer... Instead of hay and kibble...
Cortec 12 Jul, 2020 @ 9:43am 
Funny... Ambrosia isn't on the list and therefore it's fed to my chickens! To clarify, not the mod's fault, the default food list. I guess my chickens are feasting now. They do have the flu after all....
Dr@g0n 18 Apr, 2020 @ 8:33pm 
yep, checking mod conflicts one mod set at a time, and this is fine with fluffy's
Dr@g0n 18 Apr, 2020 @ 7:46pm 
umm does this work with fluffy's animal tab?
rpayne88 5 Apr, 2020 @ 1:03pm 
I'm not getting a food restriction tab. I can set up a food restriction, but I can't apply it to my animals. I have both this and the base mod installed, and this is installed after the base mod.
EmoryM 24 Mar, 2020 @ 7:10am 
Awesome, just what I was looking for, thank you
Dr@g0n 27 Feb, 2020 @ 9:40pm 
thanks
Hatti  [author] 26 Feb, 2020 @ 3:58am 
@Mr-Bandit This mod doesnt handle the food restrictions at all. It just adds the capability to set them from the animal tab.

The "main mod" is the Animal food restriction but apparently, no you cant set a "default" restriction
Mr-Bandit 26 Feb, 2020 @ 3:36am 
hello, is there any way to make newly tamed animals automatically go to a restriction, to force them off lavish and onto raw for example?
Tommy Gray x Land Raider 24 Feb, 2020 @ 1:37pm 
update for 1.1 plz
Mylridia 27 Nov, 2019 @ 7:37am 
Between AnimalFoodRestrictionInTab (plus the base Animal food restriction mod) and Select Multiple Areas, one of you was causing my animals to have NO assigned area. It would show as assigned to an area in the tab, but on the actual mob the allowed area was black (in RimHUD) and the animal wouldn't do any chores. I could fix this by manually assigning a zone on each animal, or do what I did - I removed both mods and the problem went away.
Thels 8 Nov, 2019 @ 8:27am 
It's nice that this makes it a little more convenient to set Food Restrictions to specific animals, but it's still a chore to set it every time a new animal is born. Any chance a default setting for animals could be configured? And any chance drug restrictions are included?
MachoNatchoMan 1 Sep, 2019 @ 7:27pm 
NoteNote:
also by the way, if i have the pawn rules mod installed instead of "Animal Food Restrictions" as mentioned on the Animal Food Restrictions mod page, will this work on either vanilla or fluffy's animal tab? or will it just not work at all? or will the pawn rules mod do what this mod does?.. sorry it's late and i may not be making much sense, about to go to bed :q
MachoNatchoMan 1 Sep, 2019 @ 7:09pm 
Note: B18, the version where animals eat your colonists prepared meals instead of the hay right next to it, your colonists eat raw meat and corpses instead of the prepared meals and feed your downed animals berries instead of the hay right next to the berries... x,) i hate B18 but i gotta havs my tibbys, gdi and nod laser towers x)
MachoNatchoMan 1 Sep, 2019 @ 7:02pm 
is this compatible with fluffy's animal tab mod? i imagine not but i figure why not ask if not at the very least to request a version for it :q :) if possible, please.
(ps: i am playing B18 atm, maybe untill tiberium mod is updated, so if this is already a thing in said mod for 1.0 then don't mind this comment :p)
Holzwurmjg 25 Aug, 2019 @ 6:39am 
I was really annoyed that my animals were content with the harvested crops or finished food, thanks to your mod's history now. About middle game I found him, about 20 animals set and then not seen in. , , , At least twice that is now come to. , , Unfortunately, all with the default setting, so my question is whether it is possible that children adopt the setting of the mother's food? The movement zone also works.

Thanks for the mod regards Holzi

googel translation
Dr@g0n 22 Jul, 2019 @ 10:38am 
finally i think the only time i have found this in a mod is one of the CE versions. Thanks for this
Aramati 22 Jul, 2019 @ 12:38am 
First time I see it
"Cool but not that nescessarie, too especific"

Me after see pawns givin the few fine meal to my always injured huskeys (hunt for me).
"... I could've prevented this"
Compo 15 Jul, 2019 @ 2:01am 
Ace thanks!
Deep 15 Jul, 2019 @ 1:24am 
Yay! Thank you, finally a dream come true :D