Age of Empires II (2013)

Age of Empires II (2013)

Mythical history of Aztecs
27 Comments
Monroe 20 May, 2023 @ 1:47pm 
I ended up skipping it and I enjoy level 4.

I was recently trying another campaign with surprising pathfinding issues. I think there must have been a patch that changed pathfinding, only solution I could think of to stumble across two campaigns with the same issue.
Horapallas  [author] 20 May, 2023 @ 7:20am 
If someone has a lot of experience in making custom campaigns and wants to collaborate to finish this one on DE, let me know!
Horapallas  [author] 20 May, 2023 @ 7:19am 
Well that's a shame, but there is a path through the jungle. Unfortunately, I don't really have the time to remake those and finish this campaign. I had started remaking it all for DE, but for the moment I can only recommend you skip level 3 if it is too difficult.
Monroe 16 May, 2023 @ 4:30pm 
3rd level... wow this needs work.

Numerous paths were blocked by trees. You could follow along the path with the texture of a path but the units were getting stuck. I gave myself 1000 wood and treated it as a wood nothing map, cutting through after leaving it running while at work. Then found the city, everything going well. Enjoyed the 'magic' of the jungle. But when it came time to flee, the level was bugged. The path to escape is blocked by boulders. I did Marco Polo, yep, only path out of here has boulders. 12 hours wasted. smh

Can't recommend.
Horapallas  [author] 26 Jul, 2019 @ 7:57am 
Thanks! I do ot know if someone has ever proposed this, but I guess I am not the first. Perhaps one day we will have AoM DE, and then, maybe...
Drakor921 25 Jul, 2019 @ 2:49pm 
Man your last comment on AOM as this idea for a campaign for such expansion is great!! grettings from Mexico! nice work!
Horapallas  [author] 25 Jul, 2019 @ 11:51am 
Concerning:
- Scenario 3: all right, so finding the colony settlement is to difficult, I will change that. Also, you do not need to explore all of the western jungle, if you were able to find the right path.

- Scenario 4: so I understand you find sacrifices annoying, but they can easily turned off by rushing to castle age and capturing an easy relic. And as far as tributes are concerned, they should just nerf your economy, but if you develop it to the point you always have enough of the required ressources, you will have no problem at all. The point of this scenario is not to eliminate orange or red, as explicited, but just to get the relics. The instructions are normally clear on that aspect, but I will make it impossible to loose the carts to allied players.

Thank you for all your comments, and more are most welcome!
Horapallas  [author] 25 Jul, 2019 @ 10:43am 
All right, so to wrap up your observations, this campaign, and most notaby the two last scenarios are too frustrating. When I tested them, my concern was to make a challenging campaign, as I often find those on steam are too easy. I will make a few changes so that in intermediate or standard level you can play it more easily, with less frustration.
Pictus Yam 23 Jul, 2019 @ 5:04pm 
OBSERVATIONS: (After three scenarios, multiple attempts)
1) Reorder the hints. Others need rewording. They are often befuddling.

2) I managed scenario one after accidentally doing an end around to the north.

3) In the second scenario, I eventually torpedoed the corruption base in the NE after growing weary of a choke point massacre of their troops.

4) I attempted the third scenario multiple times, eventually cutting my way through the woods to the main base. I saved a lot, but eventually determined that I am not good enough to defeat this scenario or interested in figuring out how. AI is too strong and my defenses too weak. If I am going to slog through something, I need some sense of progress, even with temporary setbacks.

5) I looked at scenario four and decided to move on to something else. I had recently enjoyed the "History of Bern" campaign, which I found a challenge but doable.

6) Your maps are beautiful, your concept is really cool, and I like your ideas.
Unconfirmed Troll 23 Jul, 2019 @ 1:32pm 
The two relics at top: i couldnt open the second due to having already totally exterminating the oranges from the map, but the first one (sacrifice) actually DID open, however i couldnt get the cart to change colour to mine. possibly separate the relics from one another so that the LOS of the units/ building doesnt overlap and maintain control of the relic cart. i had to torpedo cheat to even get access to the relic i already unlocked.
also consider changing the sacrifice area that actually deletes the unit to the flagged area, not the whole island. i lost quite a lot of stuff, including towers
Unconfirmed Troll 23 Jul, 2019 @ 1:32pm 
if you do manage to catch the message however, and you dont have a unit that happens to be close/fast enough, nearby, again another super annoying insta lose. on one of my more recent attempts i found that if you get cuahtemohcs relic you no longer need to sacrifice - i recommend maybe moving that relic somehwere else, possibly slightly separating hte base from the other bases. making it more easily accessible so that the player can stop faffing about with the sacrifices.

Unconfirmed Troll 23 Jul, 2019 @ 1:32pm 
Mission 4: similar issues to above. congestion on the shallows. rushing resources and suitable temporary defenses simultaneously whilst trying to ensure that there are sacrifices present. by the time youre ready to attack at all the orange team is far too strong to fight with the pop and tech limit you have, causing serious drains on resources trying to maintain a reasonable attack, on top of this you have the trouble of trying to not forget to send a unit to be sacrificed to avoid instadeath. when attacking it is far far far too easy to miss a message about the " it is now time to sacrifce.
Unconfirmed Troll 23 Jul, 2019 @ 1:31pm 
Also 3 forces you to rush food and focus feudal when you finally get to the village, by the time you just about set up your econ you get hit by castle age enemies, setting you back once more. following that you then get hit by a swarm of imperial enemies while you might be lucky to hit castle age by that time. thankfully the AI is very poor and mostly focuses houses so you get a bit of a buffer to set up a rushed defence. also the AI units all rush over to colhuacan, this often causes congestion in the middle of the forest depending on how many you intercept. either theres a massive congestion here or you get continually harassed. being harassed wouldnt be a problem if you then didnt have large groups of enemies spawning in front and to the side of you while youre trying to flee (as well as trying not to lose the monk).
Unconfirmed Troll 23 Jul, 2019 @ 1:31pm 
I loved the ideas here but some of the executions made it a bit tasking.

mission 3: too many limitations and too much AI strength. navigating the jungle becomes a pain, certain parts (such as getting to the market and the GAIA jaguar down the bottom) meant i had to try and cut the forest down, resource dump by tasking to a different resource to get there due to the tight space.
Maennchen 14 Jul, 2019 @ 11:40am 
5:04:00 minutes. My wife has nothing more to laugh about. I defeated all my enemies and with one bug (two reliquary carts at the same time and speed 4.0 to the finish) I was able to generate unlimited relics.

Ok, she had something to laugh about: "Why didn't you read about the monks and eagles as victims? That wasn't a mystery at all" and if we include the ~50-fold reload...then she'll laugh tomorrow.

Please make the next versions on "hard" a little easier
Maennchen 13 Jul, 2019 @ 12:39pm 
One of the many more defeats in Mission 4 after reloading:

- Again I was not able to bring a unit to the sacrificial temple.

- I was in the next attempt despite the idea with the transport not able to a build a transport and b, to land

- In the further attempt I was able to bring a unit to the sacrificial temple, but unfortunately I suddenly had no more market than I needed it most urgently and at the same time build market and put all resources into umpteen units to get there still to the sacrificial temple I do not create

- I stopped it three more times.

My wife was sad, because she had nothing more to laugh, but said at the latest at the riddle "how do you get to the two walled in relics?
Maennchen 13 Jul, 2019 @ 12:19pm 
Next defeat in Mission 4 after reloading:

- After I took away the blocking enemy turkey at the northern enemy entrance (at the tower, where it's so narrow) and fought the dammed up attack, the victim player kindly contacted me -> send me a unit. Well, I sent one of the group directly and was happy that it worked this time. Unfortunately the enemy almost rolled over me. I could only laboriously pay the tribute, almost overlooked it. Unfortunately, I couldn't make the next sacrifice in time in the crossfire (monks, eagles, ships, Hit&Run shooters).

I was happy again and my wife laughed at me. Frustrating.

Maennchen 13 Jul, 2019 @ 12:08pm 
Next defeat in Mission 4 after reloading:

- After I took away the blocking enemy turkey at the northern enemy entrance (at the tower, where it's so narrow) and fought the dammed up attack, the victim player kindly contacted me -> send me a unit. Well, I did directly send one of the group and didn't notice that I pulled the whole group together again.

I was happy again and my wife laughed at me. Frustrating.

If you're wondering why I still do that? I want to see if I can do it at all. But of course a victory has no value anymore. I have just loaded the current attempt about 15 times. I am obviously a lamer.
Maennchen 13 Jul, 2019 @ 12:05pm 
Next defeat in Mission 4:

- After I took away the blocking enemy turkey at the northern enemy entrance (at the tower, where it's so narrow) and fought the dammed up attack, the victim player kindly contacted me -> send me a unit. Well, I did that by building one and didn't notice that it was at the poplimit again.

I was happy again and my wife laughed at me. Frustrating.
Maennchen 13 Jul, 2019 @ 11:59am 
I think I found my problem with Mission 4:

In an example to the point what just happened to me:

- My market was also sacrificed, not just the sent unit (after two units had already been killed by the game mechanics before (once the construction worker for the market, once the victim). Almost at the same time the message came: "One more minute for the gold".
- At the same time, my three canoes were attacked by one of the patrolling galleys.
- The eagles overrun my feudal houses, strangely enough a construction worker could not close the gap. That's a rare bug.

Result: Eyes twist because of the patrolling ships and restart.

It would be nice if you would do without the patrol ships or if you would not give canoes to the player instead.

Misson 3? I need more time.
Horapallas  [author] 9 Jul, 2019 @ 3:18pm 
Hi,

So first thank you for the compliment. How did the third scenario annoy you?

The fourth scenario is meant to be a bit more difficult, but you can avoid the sacrifice by picking up a relic, and the taxes are not a problem if you just let your economy roll. It is also meant to be representing a historical state of facts. I would advise to play this one slowly and to save game often. I did not quite get if finishing a castle was a problem.

The situation you describe with the forum is abnormal: you should only be able to build it on the island, and it should end up with the same taxes, time and villagers as everyone else. I will look at that.

It already happened to me on other people's campaign to have everyone named "Henri V", but I do not understand where this bug comes from neither...
Maennchen 7 Jul, 2019 @ 8:27am 
Hello,

The first three scenarios I have completely ticked off inside, every level found a great idea, but I certainly do not play that again. The third one really annoyed me (but at least I managed that).

In the fourth, really interesting scenario, it was more like a kind of "overtaxing" of me, ... all the things that have to be done: "Put gold there, sacrifice a unit, give food and whatever else*".... and again and again I had 20 eagles sitting in my base, whenever a castle was finished with chat messages en masse... then "send the next fool to sacrifice" just went down.

I sat there several times in the fourth scenario as "defeated" because I didn't get the procedures baked. Although I even cheated once by mistake and built the town center outside the marked area....and had more time and villagers accordingly.

PS: I played on difficult and between 1.5 and 2.0, at the end often on 1.0. But if I have to do that...then I lost anyway.

*(all opponents were called "Heinrich V.")
Horapallas  [author] 6 Jul, 2019 @ 3:08pm 
Maennchen: In which way did you find the campaign frustrating? Did you think it was too hard?
Maennchen 6 Jul, 2019 @ 11:30am 
I have tried all four scenarios and frankly I don't like any of them. It was just too frustrating for me, too unfair triggers and stuff, but ... +1. it's a good job.
Horapallas  [author] 4 Jul, 2019 @ 5:40am 
gabrieljanzzen: I have just tried it a dozen of times, and I regularly got two relics. So I guess you were extremely unlucky. Can you please try again, and send me a screenshot of the place were relics are supposed to appear if the glitch is still present? Of course the safest way would be to bring relics to the forum one after another.
To all: do not hesitate reporting issues, glitches or other.
gabrieljanzzen 3 Jul, 2019 @ 2:38pm 
in the fourth senario when i bring back 2 relic carts at the same time the monks of the gods who gives relics starts to glitch and keeps respaning til the whole island is coverd with relics
Horapallas  [author] 2 Jul, 2019 @ 1:54pm 
English version of this campaign in French: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1479695786 .