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I was recently trying another campaign with surprising pathfinding issues. I think there must have been a patch that changed pathfinding, only solution I could think of to stumble across two campaigns with the same issue.
Numerous paths were blocked by trees. You could follow along the path with the texture of a path but the units were getting stuck. I gave myself 1000 wood and treated it as a wood nothing map, cutting through after leaving it running while at work. Then found the city, everything going well. Enjoyed the 'magic' of the jungle. But when it came time to flee, the level was bugged. The path to escape is blocked by boulders. I did Marco Polo, yep, only path out of here has boulders. 12 hours wasted. smh
Can't recommend.
- Scenario 3: all right, so finding the colony settlement is to difficult, I will change that. Also, you do not need to explore all of the western jungle, if you were able to find the right path.
- Scenario 4: so I understand you find sacrifices annoying, but they can easily turned off by rushing to castle age and capturing an easy relic. And as far as tributes are concerned, they should just nerf your economy, but if you develop it to the point you always have enough of the required ressources, you will have no problem at all. The point of this scenario is not to eliminate orange or red, as explicited, but just to get the relics. The instructions are normally clear on that aspect, but I will make it impossible to loose the carts to allied players.
Thank you for all your comments, and more are most welcome!
1) Reorder the hints. Others need rewording. They are often befuddling.
2) I managed scenario one after accidentally doing an end around to the north.
3) In the second scenario, I eventually torpedoed the corruption base in the NE after growing weary of a choke point massacre of their troops.
4) I attempted the third scenario multiple times, eventually cutting my way through the woods to the main base. I saved a lot, but eventually determined that I am not good enough to defeat this scenario or interested in figuring out how. AI is too strong and my defenses too weak. If I am going to slog through something, I need some sense of progress, even with temporary setbacks.
5) I looked at scenario four and decided to move on to something else. I had recently enjoyed the "History of Bern" campaign, which I found a challenge but doable.
6) Your maps are beautiful, your concept is really cool, and I like your ideas.
also consider changing the sacrifice area that actually deletes the unit to the flagged area, not the whole island. i lost quite a lot of stuff, including towers
mission 3: too many limitations and too much AI strength. navigating the jungle becomes a pain, certain parts (such as getting to the market and the GAIA jaguar down the bottom) meant i had to try and cut the forest down, resource dump by tasking to a different resource to get there due to the tight space.
Ok, she had something to laugh about: "Why didn't you read about the monks and eagles as victims? That wasn't a mystery at all" and if we include the ~50-fold reload...then she'll laugh tomorrow.
Please make the next versions on "hard" a little easier
- Again I was not able to bring a unit to the sacrificial temple.
- I was in the next attempt despite the idea with the transport not able to a build a transport and b, to land
- In the further attempt I was able to bring a unit to the sacrificial temple, but unfortunately I suddenly had no more market than I needed it most urgently and at the same time build market and put all resources into umpteen units to get there still to the sacrificial temple I do not create
- I stopped it three more times.
My wife was sad, because she had nothing more to laugh, but said at the latest at the riddle "how do you get to the two walled in relics?
- After I took away the blocking enemy turkey at the northern enemy entrance (at the tower, where it's so narrow) and fought the dammed up attack, the victim player kindly contacted me -> send me a unit. Well, I sent one of the group directly and was happy that it worked this time. Unfortunately the enemy almost rolled over me. I could only laboriously pay the tribute, almost overlooked it. Unfortunately, I couldn't make the next sacrifice in time in the crossfire (monks, eagles, ships, Hit&Run shooters).
I was happy again and my wife laughed at me. Frustrating.
- After I took away the blocking enemy turkey at the northern enemy entrance (at the tower, where it's so narrow) and fought the dammed up attack, the victim player kindly contacted me -> send me a unit. Well, I did directly send one of the group and didn't notice that I pulled the whole group together again.
I was happy again and my wife laughed at me. Frustrating.
If you're wondering why I still do that? I want to see if I can do it at all. But of course a victory has no value anymore. I have just loaded the current attempt about 15 times. I am obviously a lamer.
- After I took away the blocking enemy turkey at the northern enemy entrance (at the tower, where it's so narrow) and fought the dammed up attack, the victim player kindly contacted me -> send me a unit. Well, I did that by building one and didn't notice that it was at the poplimit again.
I was happy again and my wife laughed at me. Frustrating.
In an example to the point what just happened to me:
- My market was also sacrificed, not just the sent unit (after two units had already been killed by the game mechanics before (once the construction worker for the market, once the victim). Almost at the same time the message came: "One more minute for the gold".
- At the same time, my three canoes were attacked by one of the patrolling galleys.
- The eagles overrun my feudal houses, strangely enough a construction worker could not close the gap. That's a rare bug.
Result: Eyes twist because of the patrolling ships and restart.
It would be nice if you would do without the patrol ships or if you would not give canoes to the player instead.
Misson 3? I need more time.
So first thank you for the compliment. How did the third scenario annoy you?
The fourth scenario is meant to be a bit more difficult, but you can avoid the sacrifice by picking up a relic, and the taxes are not a problem if you just let your economy roll. It is also meant to be representing a historical state of facts. I would advise to play this one slowly and to save game often. I did not quite get if finishing a castle was a problem.
The situation you describe with the forum is abnormal: you should only be able to build it on the island, and it should end up with the same taxes, time and villagers as everyone else. I will look at that.
It already happened to me on other people's campaign to have everyone named "Henri V", but I do not understand where this bug comes from neither...
The first three scenarios I have completely ticked off inside, every level found a great idea, but I certainly do not play that again. The third one really annoyed me (but at least I managed that).
In the fourth, really interesting scenario, it was more like a kind of "overtaxing" of me, ... all the things that have to be done: "Put gold there, sacrifice a unit, give food and whatever else*".... and again and again I had 20 eagles sitting in my base, whenever a castle was finished with chat messages en masse... then "send the next fool to sacrifice" just went down.
I sat there several times in the fourth scenario as "defeated" because I didn't get the procedures baked. Although I even cheated once by mistake and built the town center outside the marked area....and had more time and villagers accordingly.
PS: I played on difficult and between 1.5 and 2.0, at the end often on 1.0. But if I have to do that...then I lost anyway.
*(all opponents were called "Heinrich V.")
To all: do not hesitate reporting issues, glitches or other.