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I was recently trying another campaign with surprising pathfinding issues. I think there must have been a patch that changed pathfinding, only solution I could think of to stumble across two campaigns with the same issue.
Numerous paths were blocked by trees. You could follow along the path with the texture of a path but the units were getting stuck. I gave myself 1000 wood and treated it as a wood nothing map, cutting through after leaving it running while at work. Then found the city, everything going well. Enjoyed the 'magic' of the jungle. But when it came time to flee, the level was bugged. The path to escape is blocked by boulders. I did Marco Polo, yep, only path out of here has boulders. 12 hours wasted. smh
Can't recommend.
- Scenario 3: all right, so finding the colony settlement is to difficult, I will change that. Also, you do not need to explore all of the western jungle, if you were able to find the right path.
- Scenario 4: so I understand you find sacrifices annoying, but they can easily turned off by rushing to castle age and capturing an easy relic. And as far as tributes are concerned, they should just nerf your economy, but if you develop it to the point you always have enough of the required ressources, you will have no problem at all. The point of this scenario is not to eliminate orange or red, as explicited, but just to get the relics. The instructions are normally clear on that aspect, but I will make it impossible to loose the carts to allied players.
Thank you for all your comments, and more are most welcome!
1) Reorder the hints. Others need rewording. They are often befuddling.
2) I managed scenario one after accidentally doing an end around to the north.
3) In the second scenario, I eventually torpedoed the corruption base in the NE after growing weary of a choke point massacre of their troops.
4) I attempted the third scenario multiple times, eventually cutting my way through the woods to the main base. I saved a lot, but eventually determined that I am not good enough to defeat this scenario or interested in figuring out how. AI is too strong and my defenses too weak. If I am going to slog through something, I need some sense of progress, even with temporary setbacks.
5) I looked at scenario four and decided to move on to something else. I had recently enjoyed the "History of Bern" campaign, which I found a challenge but doable.
6) Your maps are beautiful, your concept is really cool, and I like your ideas.
also consider changing the sacrifice area that actually deletes the unit to the flagged area, not the whole island. i lost quite a lot of stuff, including towers