Arma 3
[SP/CO-02] Telos Sweep rv.16
27 Comments
Freakazoiyd 28 Aug, 2023 @ 12:25pm 
Liked it. Maybe UAV support is a tad overpowered
Zorg 24 Jul, 2021 @ 10:13am 
Une mission faite et refaite une centaine de fois en COOP2 , guérilla urbaine extrêmement prenante.Un grand merci à SPARTAN
CaptBusa 24 Feb, 2018 @ 2:01am 
killing me through brick walls tried this mission 5 times now deleting alot wrong with it.
CHINOX 11 Feb, 2016 @ 8:44am 
Contrary to Sumsl and 404_Skillnotfound, I think this is a very good mission to play and improve your ARMA gaming skills. You need to move a lot and yes, you don't get to blow shit up and fight a platoon head on, but that's not the objective anyway. Stealth and patiente win this mission, so if you are used to head on action you might find it boring. This one requires strategic thinking, if you have played ARMA like 350 hours you might not be there yet.
Thanks for the author, I enjoyed the challenge.
Cheers,
V.
Pferdinator 3 Oct, 2015 @ 8:58pm 
I do not recommend this mission. lazy design, bad voiceacting and absolutely no goal whatsoever, except: "kill everything".

1. you spawn outside the village telos, with little gear and a virtual ammobox. no custom gear no roles and the players aren't even in a squad. just take your favorite weapons and such and go on.
2. the radio calls in the beginning are just gruesome. without the voiceover they would be acceptible.
3. the only thing you do, is killing everybody inside the village. maybe this is enough for some players, but calling this a mission is just wrong.

in conlusion i give this a downvote. there are way better missions out there and everyone who wants to play a well designed mission should not download this one.
Oak 3 Oct, 2015 @ 8:48pm 
absolutly boring mission. i realy dont know how this thing get such a high voting... sry man
MaddMink 15 Jan, 2015 @ 9:58am 
I made a recording of this mission: http://youtu.be/3gJ2tqz8VrM
Mission is great for a warmup before getting on a multiplayer server.
root 16 Nov, 2014 @ 8:36pm 
Just no. Would not attempt to play again. From the voice acting (god please no, just put text) to whatever happened to the enemy AI. I may not be good at arma, but the 3 2-player coop missions we did before this were infinitely more fun. -1/10 IGN
RUHAPPY 8 Aug, 2014 @ 12:01pm 
good mission, thanks
Shadow0510 17 Apr, 2014 @ 12:48pm 
I found something that I've only ever encountered on this mission, which is that when an enemy is within line of sight to me, I get the standard ArmA "Target, x meters" thing that I thought I had disabled, but it also snaps my vision either onto the target or to the right of the target. I have no clue what causes it but it made aiming impossible when behind a 2-man team, as my point of aim just kept bouncing around. Even on one target, for that matter, at point blank range, I would rotate right about 45 degrees and be unable to actuallly aim at him before I would snap to the right again.
ChrisHIM [PzGrenBtl24] 26 Mar, 2014 @ 2:18pm 
Nice Mission anyway... thx :)
notheotherben  [author] 20 Jan, 2014 @ 11:27am 
Hey everyone, sorry about the mission not ending bug. I've tried multiple fixes and just haven't for the life of me been able to solve the problem. Guess it's just something that's here to stay. Hope you find it possible to enjoy the mission regardless :)
Belius 20 Jan, 2014 @ 11:18am 
Mission didn't end.

Thanks for the Virtual Ammo Box ;-)
◯ turbopasi 13 Jan, 2014 @ 11:34am 
Enemies don't die after full mag into their body... But i guess that's ARMA 3's normal bugginess
Kazax 5 Dec, 2013 @ 8:26pm 
Mission didnt end.
Zenu 14 Nov, 2013 @ 1:48am 
mission didn't end
notheotherben  [author] 9 Nov, 2013 @ 4:06pm 
Have added Tonic's Virtual Ammobox System so you can customize your loadouts. Enjoy
notheotherben  [author] 26 Oct, 2013 @ 10:15am 
Sorry about that guys, I've fixed (seems to work on my side) the mission not ending bug. Let me know if it still happens for any of you. Apologies for the long wait, I've been seriously busy with my studies and just didn't have the chance to do any work on ArmA, hopefully that'll change now that classes have ended :)
[GAW] Luuna 16 Oct, 2013 @ 9:29am 
fun but like other the mission didn't end
Brillow 7 Oct, 2013 @ 1:28pm 
Fun & Quick! Mission end didn't work, i guess it should work like in Syrta-Sweep.
Zorg 2 Oct, 2013 @ 6:53am 
VERY FUN and quick playing ty
sebbelino 27 Sep, 2013 @ 4:36am 
Hi, nice missions. When I played with a friend the mission did not end. We respawned some, not sure if that has anything to do with it. Note that this was before the recent update you did to the mission. In singleplayer the mission ends when completed so no problem there.
notheotherben  [author] 26 Sep, 2013 @ 2:38pm 
Seems to have an issue with that, I wasn't able to figure out the reason for it. I'll look again as soon as I get the chance.
adrima 26 Sep, 2013 @ 1:56pm 
How does this mission end? We have been running freely around the down without seeing any enemies for 15 mins now, but we can't figure out how is this supposed to end.
[XH] SOCOM NAVY SEAL 19 Sep, 2013 @ 2:26pm 
nice again !
notheotherben  [author] 14 Sep, 2013 @ 10:39am 
Haha, sorry - that was a fix for a multiplayer bug. I'll remove the fix for singleplayer :)
Jan 14 Sep, 2013 @ 2:03am 
THIS ALLOWDAMAGE TRUE MISSING :D