Garry's Mod
TUNNELVISION
30 comentarii
VAKANCY 27 iul. la 13:21 
Your SNPC is sick dude, pretty scary for how simple it looks
[CP] Flexgg13 22 dec. 2024 la 11:50 
I need this in multiplayer!!!
THE G-Man 21 sept. 2024 la 14:25 
o_o
Gordusk 13 aug. 2022 la 21:26 
Please dont taunt the gman like me.
Bubblebrain 21 dec. 2021 la 12:56 
after stumbling around with vaseline in my eyes (why did you do that to the camera) i saw gman with stone material tool and then i heard 2 howie screams that shit was hilarious
Crigence 18 apr. 2021 la 10:20 
TV-BangClaw sounds like an indie metal band
Binary Wolf 9 febr. 2021 la 3:58 
Acest comentariu nu a fost încă verificat de sistemul nostru automat de analizare a conținutului. Va fi temporar ascuns până când verificăm dacă include sau nu un conținut dăunător (de exemplu, linkuri către site-uri web care încearcă să fure informații).
raubana  [autor] 12 iun. 2020 la 15:31 
He does not work in multiplayer. He was never meant to be in multiplayer.
Cheaple 12 iun. 2020 la 8:16 
he just keeps teleporting back and forth in sandbox and has this console error:

DataTable warning: snpc_weeping_gman: Out-of-range value (14.932036) in SendPropFloat 'm_flPlaybackRate', clamping. (x2)

[TUNNELVISION] lua/entities/snpc_weeping_gman/sv_animation.lua:35: bad argument #1 to 'StartActivity' (number expected, got table)
1. StartActivity - [C]:-1
2. UpdateAnimation - lua/entities/snpc_weeping_gman/sv_animation.lua:35
3. RSNBUpdate - lua/entities/base_robustsnextbot/sv_robustsnextbot.lua:45
4. unknown - lua/entities/snpc_weeping_gman/init.lua:190 (x21)

DataTable warning: snpc_weeping_gman: Out-of-range value (12.768452) in SendPropFloat 'm_flPlaybackRate', clamping. (x2)
raubana  [autor] 11 iun. 2020 la 18:33 
@Cringe ass nae nae baby, just having this addon makes it possible to spawn in sandbox.
Cheaple 11 iun. 2020 la 7:28 
Is it possible for you to make the gman sncp a seperate addon you can spawn in sandbox?
bre 1 iun. 2020 la 11:57 
This map is incredible, but the NPC spams the same script error no matter the context he shows up in


[ERROR] addons/tunnelvision_1775991945/lua/entities/snpc_weeping_gman/sv_animation.lua:35: bad argument #1 to 'StartActivity' (number expected, got table)
1. StartActivity - [C]:-1
2. UpdateAnimation - addons/tunnelvision_1775991945/lua/entities/snpc_weeping_gman/sv_animation.lua:35
3. RSNBUpdate - addons/tunnelvision_1775991945/lua/entities/base_robustsnextbot/sv_robustsnextbot.lua:45
4. unknown - addons/tunnelvision_1775991945/lua/entities/snpc_weeping_gman/init.lua:190

raubana  [autor] 18 mart. 2020 la 17:17 
@-Пекарь- The fuses are randomly placed. The green one is always the hardest to find.
-Пекарь- 18 mart. 2020 la 10:22 
I did not understand where to find green fuse, I looked through all the rooms for 3 days and found nothing, tell me where it can be?:lunar2019piginablanket:
[K.E.M.|M.O.R.U.] 8 sept. 2019 la 5:41 
YES! I finished it! 5 days i trying to know how hide from "Rock G-man" and i finaly finished it! pls, do part 2 with full bangclaw
Cavou 4 iul. 2019 la 4:31 
Seriously one of the scariest experiences I've had in Gmod. Extremely well done. It was also very entertaining and insightful watching your Youtube videos on the project!
raubana  [autor] 25 iun. 2019 la 5:47 
@Saya Madness the gamemode was never intended to be a multiplayer experience. In fact, I've intentionally set it up to quit whenever the gamemode is initialized in a multiplayer server rather than singleplayer.
Ayami 25 iun. 2019 la 3:04 
can this be played in coop?
nothing here 24 iun. 2019 la 9:00 
I took out the addons that added weapons and whatnot and added ones that were mostly graphics and QoL (quality of life), they don't interfere with the SNPC, DoF, or nodegraph. I don't know about the auxiliary power mod though; it doesn't mess with anything but it does make it harder as you have stamina and flashlight battery...
nothing here 24 iun. 2019 la 8:42 
Alright, I'll see what conflict and remove them.
raubana  [autor] 24 iun. 2019 la 8:27 
@Ghostex Delta 6 The only addons in that list that I'd recommend would be the superficial ones. The others may conflict with the code in my gamemode.
raubana  [autor] 24 iun. 2019 la 7:42 
@Ghostex Delta 6 I don't intend for this to become a multiplayer experience, but I like you're spirit. I'll try out the audio enhancement addons and get back to you.
nothing here 24 iun. 2019 la 6:59 
i added o couple addons for if theres going to be multiplayer compatibility but they should't affect the singleplayer gameplay too much.
raubana  [autor] 23 iun. 2019 la 8:31 
@Nico #Pride2019 Yes, the cassette player was removed because it confused players. It serves a purpose that isn't clear, and is important element for story telling, but I scrapped the story in favor of getting the gamemode out in time for the contest. If I get a chance, I'll reintroduce it, but many other things will need to be completed first.
raubana  [autor] 23 iun. 2019 la 3:41 
@IIIRANZOIII tv_dof 0
IIIRANZOIII 22 iun. 2019 la 18:40 
Option to disablee DoF
Drunk Headcrab 21 iun. 2019 la 16:29 
This is really good! I have to admit I was pretty creeped out the whole time and I jumped a little when I first saw the monster.
krassell 21 iun. 2019 la 5:08 
Only issues for me were:
- Lack of slot selection support (I am used to selecting weapons by their respective numbers, not by mousewheel).
- Map looked very basic and underdetailed. I'd love to see this map with more detailing, lower lightmap scales (sharper shadows), bit more lights, maybe some randomized elements besides fuses?
- The antagonist can be both unrelenting on one playthrough, and sit in his corner for 90% of the map on another. His AI at times feels very strange. After I started messing around with debug stuff and whatnot, I found that he can suddenly zip across the map to you for what seems like no reason (he couldn't see me and noclipping doesn't make any sound).
- It can be very hard and frustrating to learn new puzzle mechanics while stressed. You might want to look into breadcrumbing players into learning every major mechanic in [what feels like] a relatively safe place, and unleashing baddie on them only after they prove that they got hang of these mechanics.
krassell 21 iun. 2019 la 5:07 
This can be described as INFRA meets WireMod feat. Weeping Angel. Debugging some wiring has never been this stressful!
The gamemode itself + scripted entities and such are all very decently made.

Overall I'm very thrilled to see where this goes.