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Rapporter et oversættelsesproblem
DataTable warning: snpc_weeping_gman: Out-of-range value (14.932036) in SendPropFloat 'm_flPlaybackRate', clamping. (x2)
[TUNNELVISION] lua/entities/snpc_weeping_gman/sv_animation.lua:35: bad argument #1 to 'StartActivity' (number expected, got table)
1. StartActivity - [C]:-1
2. UpdateAnimation - lua/entities/snpc_weeping_gman/sv_animation.lua:35
3. RSNBUpdate - lua/entities/base_robustsnextbot/sv_robustsnextbot.lua:45
4. unknown - lua/entities/snpc_weeping_gman/init.lua:190 (x21)
DataTable warning: snpc_weeping_gman: Out-of-range value (12.768452) in SendPropFloat 'm_flPlaybackRate', clamping. (x2)
[ERROR] addons/tunnelvision_1775991945/lua/entities/snpc_weeping_gman/sv_animation.lua:35: bad argument #1 to 'StartActivity' (number expected, got table)
1. StartActivity - [C]:-1
2. UpdateAnimation - addons/tunnelvision_1775991945/lua/entities/snpc_weeping_gman/sv_animation.lua:35
3. RSNBUpdate - addons/tunnelvision_1775991945/lua/entities/base_robustsnextbot/sv_robustsnextbot.lua:45
4. unknown - addons/tunnelvision_1775991945/lua/entities/snpc_weeping_gman/init.lua:190
https://gtm.steamproxy.vip/workshop/filedetails/?id=1779505100
- Lack of slot selection support (I am used to selecting weapons by their respective numbers, not by mousewheel).
- Map looked very basic and underdetailed. I'd love to see this map with more detailing, lower lightmap scales (sharper shadows), bit more lights, maybe some randomized elements besides fuses?
- The antagonist can be both unrelenting on one playthrough, and sit in his corner for 90% of the map on another. His AI at times feels very strange. After I started messing around with debug stuff and whatnot, I found that he can suddenly zip across the map to you for what seems like no reason (he couldn't see me and noclipping doesn't make any sound).
- It can be very hard and frustrating to learn new puzzle mechanics while stressed. You might want to look into breadcrumbing players into learning every major mechanic in [what feels like] a relatively safe place, and unleashing baddie on them only after they prove that they got hang of these mechanics.
The gamemode itself + scripted entities and such are all very decently made.
Overall I'm very thrilled to see where this goes.