Garry's Mod
TUNNELVISION
30 件のコメント
VAKANCY 7月27日 13時21分 
Your SNPC is sick dude, pretty scary for how simple it looks
[CP] Flexgg13 2024年12月22日 11時50分 
I need this in multiplayer!!!
THE G-Man 2024年9月21日 14時25分 
o_o
Gordusk 2022年8月13日 21時26分 
Please dont taunt the gman like me.
Bubblebrain 2021年12月21日 12時56分 
after stumbling around with vaseline in my eyes (why did you do that to the camera) i saw gman with stone material tool and then i heard 2 howie screams that shit was hilarious
Crigence 2021年4月18日 10時20分 
TV-BangClaw sounds like an indie metal band
Binary Wolf 2021年2月9日 3時58分 
このコメントは弊社の自動コンテンツチェックシステムによる分析待ちです。有害なコンテンツ(情報を盗もうとするWebサイトへのリンクなど)が含まれていないことが確認されるまで、一時的に非表示になっています。
raubana  [作成者] 2020年6月12日 15時31分 
He does not work in multiplayer. He was never meant to be in multiplayer.
Cheaple 2020年6月12日 8時16分 
he just keeps teleporting back and forth in sandbox and has this console error:

DataTable warning: snpc_weeping_gman: Out-of-range value (14.932036) in SendPropFloat 'm_flPlaybackRate', clamping. (x2)

[TUNNELVISION] lua/entities/snpc_weeping_gman/sv_animation.lua:35: bad argument #1 to 'StartActivity' (number expected, got table)
1. StartActivity - [C]:-1
2. UpdateAnimation - lua/entities/snpc_weeping_gman/sv_animation.lua:35
3. RSNBUpdate - lua/entities/base_robustsnextbot/sv_robustsnextbot.lua:45
4. unknown - lua/entities/snpc_weeping_gman/init.lua:190 (x21)

DataTable warning: snpc_weeping_gman: Out-of-range value (12.768452) in SendPropFloat 'm_flPlaybackRate', clamping. (x2)
raubana  [作成者] 2020年6月11日 18時33分 
@Cringe ass nae nae baby, just having this addon makes it possible to spawn in sandbox.
Cheaple 2020年6月11日 7時28分 
Is it possible for you to make the gman sncp a seperate addon you can spawn in sandbox?
bre 2020年6月1日 11時57分 
This map is incredible, but the NPC spams the same script error no matter the context he shows up in


[ERROR] addons/tunnelvision_1775991945/lua/entities/snpc_weeping_gman/sv_animation.lua:35: bad argument #1 to 'StartActivity' (number expected, got table)
1. StartActivity - [C]:-1
2. UpdateAnimation - addons/tunnelvision_1775991945/lua/entities/snpc_weeping_gman/sv_animation.lua:35
3. RSNBUpdate - addons/tunnelvision_1775991945/lua/entities/base_robustsnextbot/sv_robustsnextbot.lua:45
4. unknown - addons/tunnelvision_1775991945/lua/entities/snpc_weeping_gman/init.lua:190

raubana  [作成者] 2020年3月18日 17時17分 
@-Пекарь- The fuses are randomly placed. The green one is always the hardest to find.
-Пекарь- 2020年3月18日 10時22分 
I did not understand where to find green fuse, I looked through all the rooms for 3 days and found nothing, tell me where it can be?:lunar2019piginablanket:
[K.E.M.|M.O.R.U.] 2019年9月8日 5時41分 
YES! I finished it! 5 days i trying to know how hide from "Rock G-man" and i finaly finished it! pls, do part 2 with full bangclaw
Cavou 2019年7月4日 4時31分 
Seriously one of the scariest experiences I've had in Gmod. Extremely well done. It was also very entertaining and insightful watching your Youtube videos on the project!
raubana  [作成者] 2019年6月25日 5時47分 
@Saya Madness the gamemode was never intended to be a multiplayer experience. In fact, I've intentionally set it up to quit whenever the gamemode is initialized in a multiplayer server rather than singleplayer.
Ayami 2019年6月25日 3時04分 
can this be played in coop?
nothing here 2019年6月24日 9時00分 
I took out the addons that added weapons and whatnot and added ones that were mostly graphics and QoL (quality of life), they don't interfere with the SNPC, DoF, or nodegraph. I don't know about the auxiliary power mod though; it doesn't mess with anything but it does make it harder as you have stamina and flashlight battery...
nothing here 2019年6月24日 8時42分 
Alright, I'll see what conflict and remove them.
raubana  [作成者] 2019年6月24日 8時27分 
@Ghostex Delta 6 The only addons in that list that I'd recommend would be the superficial ones. The others may conflict with the code in my gamemode.
raubana  [作成者] 2019年6月24日 7時42分 
@Ghostex Delta 6 I don't intend for this to become a multiplayer experience, but I like you're spirit. I'll try out the audio enhancement addons and get back to you.
nothing here 2019年6月24日 6時59分 
i added o couple addons for if theres going to be multiplayer compatibility but they should't affect the singleplayer gameplay too much.
raubana  [作成者] 2019年6月23日 8時31分 
@Nico #Pride2019 Yes, the cassette player was removed because it confused players. It serves a purpose that isn't clear, and is important element for story telling, but I scrapped the story in favor of getting the gamemode out in time for the contest. If I get a chance, I'll reintroduce it, but many other things will need to be completed first.
raubana  [作成者] 2019年6月23日 3時41分 
@IIIRANZOIII tv_dof 0
IIIRANZOIII 2019年6月22日 18時40分 
Option to disablee DoF
Drunk Headcrab 2019年6月21日 16時29分 
This is really good! I have to admit I was pretty creeped out the whole time and I jumped a little when I first saw the monster.
krassell 2019年6月21日 5時08分 
Only issues for me were:
- Lack of slot selection support (I am used to selecting weapons by their respective numbers, not by mousewheel).
- Map looked very basic and underdetailed. I'd love to see this map with more detailing, lower lightmap scales (sharper shadows), bit more lights, maybe some randomized elements besides fuses?
- The antagonist can be both unrelenting on one playthrough, and sit in his corner for 90% of the map on another. His AI at times feels very strange. After I started messing around with debug stuff and whatnot, I found that he can suddenly zip across the map to you for what seems like no reason (he couldn't see me and noclipping doesn't make any sound).
- It can be very hard and frustrating to learn new puzzle mechanics while stressed. You might want to look into breadcrumbing players into learning every major mechanic in [what feels like] a relatively safe place, and unleashing baddie on them only after they prove that they got hang of these mechanics.
krassell 2019年6月21日 5時07分 
This can be described as INFRA meets WireMod feat. Weeping Angel. Debugging some wiring has never been this stressful!
The gamemode itself + scripted entities and such are all very decently made.

Overall I'm very thrilled to see where this goes.