Sid Meier's Civilization V

Sid Meier's Civilization V

Tomahawk Cruise Missile
34 Comments
Daddelmatz 24 Apr, 2020 @ 1:18am 
Great mod, works! Would be nice if you could also create a "V2 rocket"-mod
Uvine_Umarylis 1 Jan, 2018 @ 2:53pm 
Excellent mod I use in (almost) all of my games and has demonstrated its worth consistently. Thank you :)
Peri-Winkle 11 Apr, 2017 @ 4:10pm 
syria
SILENCER 7 7 Apr, 2017 @ 7:58pm 
Needs range reduction and contingency on a resource
Wololo-Pocalypse 30 Mar, 2016 @ 6:24pm 
Beautiful... a way to wage war on people from across an ocean XD
rgratzke 22 Oct, 2015 @ 3:33am 
This missile s/b able to be placed on Cruise class ships and/or Nuclear Subs. This ablilty would really help when gameplay is on Large and Hugs maps.
thatoneguy 30 Sep, 2015 @ 3:51pm 
wait do you need to be in a certain era to get this?
Venusaisha 31 May, 2015 @ 5:22am 
awesome
PASTATARIAN 12 May, 2015 @ 12:45pm 
should cost aluminum if its going to be this op
That Damn Cat 20 Jan, 2015 @ 1:40pm 
A few comments/questions — is a Tomahawk Cruise Missile different than a regular cruise missile? If not perhaps a more generic name.

In the movie "Under Seige" (I think) Steven Segal was a special forces super dude on a Battleship taken over by terrorists. The terrorists fired cruise missiles at one point in the movie. Do you know if Battleships did have this ability? If so, is it possible to add cruise missiles to battleships in Civ?
Major Cat 31 Dec, 2014 @ 5:11pm 
"Cost of a single Tomahawk Cruise Missile - over $800,000"
Yunusoglu 24 Aug, 2014 @ 10:56am 
I think you need to decrease the range even further
GENERAL PUTIN 4 Aug, 2014 @ 4:59am 
i LOVE THIS MISSILE
srz3 21 Jul, 2014 @ 8:39pm 
the missile is awesome
neo 2 Apr, 2014 @ 12:58am 
Epic!
冷酷な悪魔 8 Mar, 2014 @ 9:26am 
thanks for the mod. EPIC
冷酷な悪魔 8 Mar, 2014 @ 9:26am 
☻/ This is Jimmy. Copy and paste him
/▌ all over the workshop
/ \ so he can stop Bob taking over
Jash 18 Feb, 2014 @ 4:24pm 
Works Great! Thanks
Daisuke 29 Jan, 2014 @ 6:02am 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
NateRate the Narrate 17 Jan, 2014 @ 4:44pm 
I was wondering if you can make some sort of sniper unit? You could give it long range, high attack damage, but low defence.
CrazyBikerBear 15 Oct, 2013 @ 12:39am 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
I listened :P
EarthHuman1981 19 Sep, 2013 @ 4:57am 
Agree w/ Kim, good mods Swat.
Kinetic Energy Productions 19 Sep, 2013 @ 4:01am 
Do you think you could make a "Satellite" mod, so instead of planes, spies, etc... we can for a number of turns, say like 5 turns, see the location and surrounding area of enemies, allies, and such, like a Sat.? Thanks!
Kinetic Energy Productions 19 Sep, 2013 @ 4:00am 
Awesome. Another great mod made by you. Almost all your mods I have. I will download more now. Thanks!
swatmp5  [author] 18 Sep, 2013 @ 2:13pm 
@Calculator: Hey, I uploaded it to civfanatics, here's the link: http://forums.civfanatics.com/downloads.php?do=file&id=21834
EarthHuman1981 18 Sep, 2013 @ 5:03am 
I'm getting the subscribe error :(

Any chance of posting this to CivFanatics?
KURTCOPTER 16 Sep, 2013 @ 4:51pm 
syria
swatmp5  [author] 16 Sep, 2013 @ 4:08pm 
v2: increased the damage from 110 to 150, decreased the range from 32 to 22.
Pilot 15 Sep, 2013 @ 1:05pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
John Titor 14 Sep, 2013 @ 9:56pm 
At 32 tiles it's more like an ICBM lol.
Mizral 11 Sep, 2013 @ 10:38pm 
nice low cost missile with huge range =D
[PBSr] Sgt Lazy 11 Sep, 2013 @ 6:12am 
Dam just started a new game. all well next time
Type 5 Ho-Ri 11 Sep, 2013 @ 4:21am 
@casiuq. How would it not? it just adds an new advanced balistic unit.
casiusq 11 Sep, 2013 @ 3:12am 
does this work with bnw?