Space Engineers

Space Engineers

Jump Drive Nav Computer
14 Comments
alenoi 1 Jan, 2021 @ 12:03pm 
@Tekk
Finally I could find out how to take into consideration the orientation of multiple gyros, so now I have published the script.

You can find it here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2345388643
Tekk  [author] 30 Dec, 2020 @ 11:03am 
@alenoi yeah, haven't found the time to give a proper update on everything :|

Would love to get a link to your remake, sounds cool!
alenoi 30 Dec, 2020 @ 10:52am 
Really nice work liked it a lot, although the video seems old because now the orientation blocks are not needed.
Also I made a remake of this script wich uses external LCDs and CustomData and a bit different UI. I will put your name in the description because the core logic is yours.
Spencer 31 Aug, 2020 @ 3:58am 
This is amazing work. It worked as expected however be advised that jumping to locations at or near planets does not work so smoothly depending on what angle you’re coming from. Due to limits in the code you are just doing a blind jump which has restrictions in the game physics preventing you from jumping into gravity. That being said though this is one of the most well done Scripts I’ve came across in some time.
Tekk  [author] 27 Aug, 2020 @ 4:35pm 
I have updated the script to no longer use the 5-block system, it now gets its orientation relative to the target using some vector-matrix stuff.

Keep in mind that Gyro orientation is important due to the way that Gyro Override works.
It should be in the same orientation as the cockpit.

@Vaagventje
I've also added two values to the top of the script, so you can change which LCD in the cockpit displays what.
Spencer 26 Aug, 2020 @ 3:35pm 
Yeah I placed the center battery literally at the center of mass and it rotates very slowly as I sit there waiting for it to possibly stop. But nonetheless I have to give up on this mod. Which is a shame it’s amazing work here
Tekk  [author] 26 Aug, 2020 @ 8:57am 
Yeahh, it's not a great system really :| as i've mentioned before, the script needs an overhaul, i already know how to get rid of the 5 blocks, so you'll only need the gyro, remote and cockpit, just gotta finde the time and energy.

I believe the jump is centered around the center of mass of the ship, but i'm not sure. shouldn't matter too much in any case, as long as the configuration is right
Spencer 26 Aug, 2020 @ 8:36am 
The confusing part is your video doesn't specify if I should align them with center of mass or with the center of the jump drive. Furthermore, I'm unsure if the jumpdrive needs to as well be aligned with the center of mass. I feel like the script is trying to work tho so I predict one of these tests I will have placed the blocks properly and it will work.
Spencer 26 Aug, 2020 @ 3:02am 
This script is awsome unfortunatly I have placed the 5 blocks various ways on this grid and the ship just rotates when I try and align
Vaagventje 4 Jul, 2020 @ 9:28pm 
found it, and thanks. oh and yeah it could use a overhaul :D stil works as intended tho
Tekk  [author] 1 Jul, 2020 @ 7:32am 
Only by changing the script, if you look for " cockpit.GetSurface " there is a number right after that in a parenthesis, changing that number will change the lcd of the cockpit

This really is overdue for an overhaul
Vaagventje 30 Jun, 2020 @ 8:30pm 
is there a way to change what lcd it goes to?
Tekk  [author] 28 May, 2019 @ 4:38am 
Did you place and name the blocks correctly? If they're not orientend correctly in relation to eachother, it'll freak out.

It may also be orientation of the gyro, i haven't checked if that makes a difference, can check later
Ryu963 28 May, 2019 @ 1:56am 
when i use it i just puts me in a spiral