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Finally I could find out how to take into consideration the orientation of multiple gyros, so now I have published the script.
You can find it here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2345388643
Would love to get a link to your remake, sounds cool!
Also I made a remake of this script wich uses external LCDs and CustomData and a bit different UI. I will put your name in the description because the core logic is yours.
Keep in mind that Gyro orientation is important due to the way that Gyro Override works.
It should be in the same orientation as the cockpit.
@Vaagventje
I've also added two values to the top of the script, so you can change which LCD in the cockpit displays what.
I believe the jump is centered around the center of mass of the ship, but i'm not sure. shouldn't matter too much in any case, as long as the configuration is right