Don't Starve Together

Don't Starve Together

New Damage Indicators Together
55 Yorum
Demi_god 17 Mar @ 2:14 
What does this mean? "It's a Server AND Client mod", if i want client mod how i can get it?
󰀅Maliketh󰀭 26 Nis 2022 @ 23:52 
可以加一个字体大小上限吗,不然每次开一击必杀字体就会覆盖整个屏幕
年华 11 Ara 2021 @ 6:58 
Why is it that when the number exceeds 1000, the number becomes very large and covers the whole screen
ledbullet1 15 Oca 2021 @ 3:04 
i have a character idea for you protoman since your characters have forms im picturing protoman can switch between protoman which has more offensive power but slightly less defense and breakman which has high defense and slightly less attack power i know my idea probably wont go through i just saw megaman was made and well....thought id shoot it out
s1m13  [yaratıcı] 29 Kas 2020 @ 13:48 
@Pipinpadaloxicopolis I uploaded a new version 0.15.0 where you can adjust the fade duration. Please try it out. I'm happy about feedback. :steamhappy:
s1m13  [yaratıcı] 29 Kas 2020 @ 13:47 
@Eksed You can reduce the number size in the configuration options. Please try that. Are the numbers still too large?
kubus 6 Ağu 2020 @ 15:00 
Not gonna use it for now, gonna use the older one (Damage Indicators Together), and that's because while fighting DF i noticed that some of the dmg indicators were HUGE and took half of my screen...
Kazzu 19 Tem 2020 @ 1:00 
I tried this mod and its awesome but is there a way for players to modify how long the numbers will be on the screen until it disappears? I used the bouncy numbers feature and I thought the numbers will bounce once and disappears but it bounced like 5-7 times taking like 2-3 seconds on the screen and doesn't look good when lots of mobs are fighting all at once (lagged lol) so if it's possible that would be cool! :steamhappy:
ayy lmao 15 Haz 2020 @ 11:43 
Is it possible to have for client-only mod? Sorry for asking this.
PICTURE 23 Tem 2019 @ 2:08 
hahahahaha no.
s1m13  [yaratıcı] 17 Haz 2019 @ 8:51 
@Nei
I guess, I have to lower the size of the numbers for mob-to-mob attacks, which can deal huuuge amounts of damage. :squirtmeh:
s1m13  [yaratıcı] 17 Haz 2019 @ 8:50 
@XiledRL On IG
The numbers can become massive. Can you say which amount of damage it is?
PGuerdis 6 Haz 2019 @ 18:01 
how i download help
Xiled 4 Haz 2019 @ 13:14 
anybody having issues with the numbers being massive against certain mobs?
MRTRYHARDPOTATO 3 Haz 2019 @ 22:10 
:steamsalty:
Clockwork 3 Haz 2019 @ 14:33 
By the way, looks like you've reached enough votes to get those five stars.
Clockwork 3 Haz 2019 @ 14:31 
Ah, alright. Well, good to know this is the original mode then. Last time I checked, there was so many duplicates of this on Steam x)
s1m13  [yaratıcı] 3 Haz 2019 @ 10:26 
@Clockwork I am the original autor of the mod. Back in 2014, I guess. Arcade once fixed a bug and reuploaded. Now I had to upload again, to fix some new things. I was not able to do that with Arcades version (technically Steam didn't allow that)
s1m13  [yaratıcı] 3 Haz 2019 @ 10:25 
@Mayul I will have a look into it. This may be possible as a configuration option.
s1m13  [yaratıcı] 3 Haz 2019 @ 10:25 
@Domukaru Which mod do you mean?
ddiaz_ 3 Haz 2019 @ 9:30 
Si weno solo quiero.un logro adios
-|Ғқﻛ|- Domukaru 2 Haz 2019 @ 20:10 
But... This already exists and there's a more refined version of this with far more options & customization. It's a client-only mod too, which is better than being a dual mod. Sooooo.. i don't understand the purpose of this version existing. Am i missing something?
Bork 2 Haz 2019 @ 18:26 
i see the comments have been overrun by cancer
boa 2 Haz 2019 @ 8:42 
why
Mayul 1 Haz 2019 @ 20:35 
This is cool but could you add a way to distinguish, probably by color between damage you deal and damage dealt to you?
Clockwork 1 Haz 2019 @ 6:00 
You get 5 stars only when you get enough votes (like several hundrers or several thousands). And you have 0 stars if you don't have enough votes at all. At least that's what I understood.

By the way, what's the difference between this mode, and the other one where your name appears as a contributor? (The "over 9000!" server mode)
億KiotheCloud四 1 Haz 2019 @ 2:44 
5 means 100% right so technically you would still be 4 stars if were talking about it mathematically :D
s1m13  [yaratıcı] 1 Haz 2019 @ 1:09 
How can it only be 4 stars if those are my ratings:

RATINGS
Total ratings 149
Positive ratings 146 (98% of total)
Negative ratings 3 (2% of total)

WTF! :steamfacepalm:
Despair 31 May 2019 @ 23:23 
@♪♥The Snuggle Smuggler♥♪, bruh it's literally just a meme reference at this point.
♀ OdayakanaArashi 31 May 2019 @ 20:36 
DragonBall Z reference lol
UlV 31 May 2019 @ 14:12 
can you make it client only mod so we can enter diffrent servers with it its will help allot thanks
Sonalsam 31 May 2019 @ 13:00 
so this mod is kinda useless
Sonalsam 31 May 2019 @ 12:59 
you will know how much damage the weapon does and shows stats on items
Sonalsam 31 May 2019 @ 12:58 
why dont you just get the item info mod?
Mae 31 May 2019 @ 12:35 
nice.
the golden dragon 31 May 2019 @ 6:40 
:slimeamazed:
mdi 31 May 2019 @ 2:30 
+
писькис 30 May 2019 @ 21:06 
Клёвый дамаг информер, прям как в TF2 :D
Kerchy 30 May 2019 @ 13:11 
Норм модик :)
Deshofor 30 May 2019 @ 11:51 
not bad :senator:
Jack 30 May 2019 @ 6:39 
And also scout with the fishbat fish kills and the increased running speed over time.
Jack 30 May 2019 @ 6:34 
are you still trying to figure out how to track numbers built up over time? if so then you can set them in a variable. At spawn/load set a variable at zero and then every 1 second tic add that variable to your stat or number and then call to it on a certain tic. Like this: tic 1 sec variablehunger(starts at 0) + currenthunger set variablehunger = variablehunger tic 5 sec print variablehunger. You can use it in multiple ways that's just one very simple way to track the hunger numbers and then every 5 seconds print the sum total hunger numbers reduced or added during those 5 seconds. You can also try using "while" statements as well to get a more accurate aggregation across multiple stats. I used alot of these types in engineer so feel free to poke around in that mod for some ideas about tracking numbers. Cheers, and great mod btw.
下次我还赢你 30 May 2019 @ 0:08 
it should be a client mod
TinJustice 29 May 2019 @ 4:15 
It's amazing, but the only thing to make it better would probably be a client verison. just my idea.
s1m13  [yaratıcı] 28 May 2019 @ 23:04 
I want to figure out, how to aggregate small changes over time (starving, ...) so that a number appears every second with the summed up damage of the last second. It's quite difficult, I guess...
LinkedInHotkey 28 May 2019 @ 22:34 
good mod
Louis 28 May 2019 @ 18:39 
nice idea! gonna try it out soon :)
⭐ * ⭐ 28 May 2019 @ 17:57 
well... thats good
Tortugue 28 May 2019 @ 17:11 
:biu:
s1m13  [yaratıcı] 27 May 2019 @ 12:25 
@LixooMito what do you like most? ;) :dssmallbird: