Don't Starve Together

Don't Starve Together

New Damage Indicators Together
댓글 55
Demi_god 2025년 3월 17일 오전 2시 14분 
What does this mean? "It's a Server AND Client mod", if i want client mod how i can get it?
󰀅Maliketh󰀭 2022년 4월 26일 오후 11시 52분 
可以加一个字体大小上限吗,不然每次开一击必杀字体就会覆盖整个屏幕
年华 2021년 12월 11일 오전 6시 58분 
Why is it that when the number exceeds 1000, the number becomes very large and covers the whole screen
ledbullet1 2021년 1월 15일 오전 3시 04분 
i have a character idea for you protoman since your characters have forms im picturing protoman can switch between protoman which has more offensive power but slightly less defense and breakman which has high defense and slightly less attack power i know my idea probably wont go through i just saw megaman was made and well....thought id shoot it out
s1m13  [작성자] 2020년 11월 29일 오후 1시 48분 
@Pipinpadaloxicopolis I uploaded a new version 0.15.0 where you can adjust the fade duration. Please try it out. I'm happy about feedback. :steamhappy:
s1m13  [작성자] 2020년 11월 29일 오후 1시 47분 
@Eksed You can reduce the number size in the configuration options. Please try that. Are the numbers still too large?
kubus 2020년 8월 6일 오후 3시 00분 
Not gonna use it for now, gonna use the older one (Damage Indicators Together), and that's because while fighting DF i noticed that some of the dmg indicators were HUGE and took half of my screen...
Kazzu 2020년 7월 19일 오전 1시 00분 
I tried this mod and its awesome but is there a way for players to modify how long the numbers will be on the screen until it disappears? I used the bouncy numbers feature and I thought the numbers will bounce once and disappears but it bounced like 5-7 times taking like 2-3 seconds on the screen and doesn't look good when lots of mobs are fighting all at once (lagged lol) so if it's possible that would be cool! :steamhappy:
ayy lmao 2020년 6월 15일 오전 11시 43분 
Is it possible to have for client-only mod? Sorry for asking this.
PICTURE 2019년 7월 23일 오전 2시 08분 
hahahahaha no.
s1m13  [작성자] 2019년 6월 17일 오전 8시 51분 
@Nei
I guess, I have to lower the size of the numbers for mob-to-mob attacks, which can deal huuuge amounts of damage. :squirtmeh:
s1m13  [작성자] 2019년 6월 17일 오전 8시 50분 
@XiledRL On IG
The numbers can become massive. Can you say which amount of damage it is?
PGuerdis 2019년 6월 6일 오후 6시 01분 
how i download help
Xiled 2019년 6월 4일 오후 1시 14분 
anybody having issues with the numbers being massive against certain mobs?
MRTRYHARDPOTATO 2019년 6월 3일 오후 10시 10분 
:steamsalty:
Clockwork 2019년 6월 3일 오후 2시 33분 
By the way, looks like you've reached enough votes to get those five stars.
Clockwork 2019년 6월 3일 오후 2시 31분 
Ah, alright. Well, good to know this is the original mode then. Last time I checked, there was so many duplicates of this on Steam x)
s1m13  [작성자] 2019년 6월 3일 오전 10시 26분 
@Clockwork I am the original autor of the mod. Back in 2014, I guess. Arcade once fixed a bug and reuploaded. Now I had to upload again, to fix some new things. I was not able to do that with Arcades version (technically Steam didn't allow that)
s1m13  [작성자] 2019년 6월 3일 오전 10시 25분 
@Mayul I will have a look into it. This may be possible as a configuration option.
s1m13  [작성자] 2019년 6월 3일 오전 10시 25분 
@Domukaru Which mod do you mean?
ddiaz_ 2019년 6월 3일 오전 9시 30분 
Si weno solo quiero.un logro adios
-|Ғқﻛ|- Domukaru 2019년 6월 2일 오후 8시 10분 
But... This already exists and there's a more refined version of this with far more options & customization. It's a client-only mod too, which is better than being a dual mod. Sooooo.. i don't understand the purpose of this version existing. Am i missing something?
Bork 2019년 6월 2일 오후 6시 26분 
i see the comments have been overrun by cancer
boa 2019년 6월 2일 오전 8시 42분 
why
Mayul 2019년 6월 1일 오후 8시 35분 
This is cool but could you add a way to distinguish, probably by color between damage you deal and damage dealt to you?
Clockwork 2019년 6월 1일 오전 6시 00분 
You get 5 stars only when you get enough votes (like several hundrers or several thousands). And you have 0 stars if you don't have enough votes at all. At least that's what I understood.

By the way, what's the difference between this mode, and the other one where your name appears as a contributor? (The "over 9000!" server mode)
億KiotheCloud四 2019년 6월 1일 오전 2시 44분 
5 means 100% right so technically you would still be 4 stars if were talking about it mathematically :D
s1m13  [작성자] 2019년 6월 1일 오전 1시 09분 
How can it only be 4 stars if those are my ratings:

RATINGS
Total ratings 149
Positive ratings 146 (98% of total)
Negative ratings 3 (2% of total)

WTF! :steamfacepalm:
Despair 2019년 5월 31일 오후 11시 23분 
@♪♥The Snuggle Smuggler♥♪, bruh it's literally just a meme reference at this point.
♀ OdayakanaArashi 2019년 5월 31일 오후 8시 36분 
DragonBall Z reference lol
UlV 2019년 5월 31일 오후 2시 12분 
can you make it client only mod so we can enter diffrent servers with it its will help allot thanks
Sonalsam 2019년 5월 31일 오후 1시 00분 
so this mod is kinda useless
Sonalsam 2019년 5월 31일 오후 12시 59분 
you will know how much damage the weapon does and shows stats on items
Sonalsam 2019년 5월 31일 오후 12시 58분 
why dont you just get the item info mod?
Mae 2019년 5월 31일 오후 12시 35분 
nice.
the golden dragon 2019년 5월 31일 오전 6시 40분 
:slimeamazed:
mdi 2019년 5월 31일 오전 2시 30분 
+
писькис 2019년 5월 30일 오후 9시 06분 
Клёвый дамаг информер, прям как в TF2 :D
Kerchy 2019년 5월 30일 오후 1시 11분 
Норм модик :)
Deshofor 2019년 5월 30일 오전 11시 51분 
not bad :senator:
Jack 2019년 5월 30일 오전 6시 39분 
And also scout with the fishbat fish kills and the increased running speed over time.
Jack 2019년 5월 30일 오전 6시 34분 
are you still trying to figure out how to track numbers built up over time? if so then you can set them in a variable. At spawn/load set a variable at zero and then every 1 second tic add that variable to your stat or number and then call to it on a certain tic. Like this: tic 1 sec variablehunger(starts at 0) + currenthunger set variablehunger = variablehunger tic 5 sec print variablehunger. You can use it in multiple ways that's just one very simple way to track the hunger numbers and then every 5 seconds print the sum total hunger numbers reduced or added during those 5 seconds. You can also try using "while" statements as well to get a more accurate aggregation across multiple stats. I used alot of these types in engineer so feel free to poke around in that mod for some ideas about tracking numbers. Cheers, and great mod btw.
下次我还赢你 2019년 5월 30일 오전 12시 08분 
it should be a client mod
TinJustice 2019년 5월 29일 오전 4시 15분 
It's amazing, but the only thing to make it better would probably be a client verison. just my idea.
s1m13  [작성자] 2019년 5월 28일 오후 11시 04분 
I want to figure out, how to aggregate small changes over time (starving, ...) so that a number appears every second with the summed up damage of the last second. It's quite difficult, I guess...
LinkedInHotkey 2019년 5월 28일 오후 10시 34분 
good mod
Louis 2019년 5월 28일 오후 6시 39분 
nice idea! gonna try it out soon :)
⭐ * ⭐ 2019년 5월 28일 오후 5시 57분 
well... thats good
Tortugue 2019년 5월 28일 오후 5시 11분 
:biu:
s1m13  [작성자] 2019년 5월 27일 오후 12시 25분 
@LixooMito what do you like most? ;) :dssmallbird: