Space Engineers

Space Engineers

Neuberg Research Station - a DailyTrade Base [Vanilla Blocks | LCD Mods used | survival ready]
30 Comments
Errix  [author] 8 Jun @ 2:24am 
@Overjay it's only a skybox, i dont remeber the name.
Overjay 2 Jun @ 7:50am 
Hey! Nice build! What planet mods are used here for the background?
Errix  [author] 29 Dec, 2021 @ 6:17am 
@Sharko i dont plan on reworking these two stations, my newer creations dont use DLCs anymore, since i disagree with the politics of KEEN ^^
Sharko Cat 25 Dec, 2021 @ 6:05pm 
hey could you make a dlc free version of this and spark arena
Holly 24 Oct, 2020 @ 4:34am 
ty ty
Errix  [author] 24 Oct, 2020 @ 4:17am 
there is one at the passage from transit to the shopping area. but the projectors are not linked to it.
Holly 24 Oct, 2020 @ 2:38am 
is there a control area? i want to be able to turn the big closed signs on and off
Errix  [author] 28 Aug, 2020 @ 9:40am 
@teh_overLOrd only the decorative pack 1
CptRepeat 28 Aug, 2020 @ 5:27am 
What DLCs are used in this?
Winnie Xi Jin Ping 5 Jul, 2019 @ 7:56pm 
I did not think of that idea, I thought it relied on a script or a sensor. Thanks my dude!
Errix  [author] 5 Jul, 2019 @ 11:54am 
@Here's the thing, i put them all into a single group 'Doors' and set up a timer to close them and restarting itself every 2.x seconds (maybe 2.4secs? )
Winnie Xi Jin Ping 5 Jul, 2019 @ 11:11am 
Was wondering how you got the doors to autoclose?
e1k3 23 May, 2019 @ 5:53am 
its 4 bucks man. thats a meal, and a quite good investment
VectorMane 23 May, 2019 @ 5:49am 
Looks amazing, too bad i can't use it because of the DLC.
nubeees 22 May, 2019 @ 9:36pm 
Insane build. I cannot wait to explore this ingame!
Nioreux 22 May, 2019 @ 5:08pm 
Beutiful
Korvatus Klok 22 May, 2019 @ 4:51pm 
That's amazing
Errix  [author] 22 May, 2019 @ 10:06am 
@woostyboy thank you :)
Errix  [author] 22 May, 2019 @ 10:04am 
@TheFerrariMan thank you very much, i am glad to hear :)
Kahrstrom 22 May, 2019 @ 8:53am 
Stunning work :O Easily one of the best stations in SE!
J0hnyB3 22 May, 2019 @ 8:39am 
is that a bit of copy paste from x3 tc the torus the jibs remind me ... sorry weger that slutty english thats a translator.
Blargmode 22 May, 2019 @ 7:20am 
It looks amazing but what do you mean by survival ready? It consists of many rotors, meaning that it doesn't work with projectors, so you couldn't build it in survival using this blueprint.
woostyboy 22 May, 2019 @ 3:48am 
This is a station of epic proportions! Amazing work!
Errix  [author] 21 May, 2019 @ 11:55am 
Well, first of all thank you i appreciate your feedback :)
The size (blockwise) really depends on my ideas and thoughts about the interior, the more ideas i have the larger a station is layed out befor i start building. Some aspects effect the design, others dont (like the transit/railsystem).
I dont want to make to many repetetive interior designs, a hub area, a bar, and a controlroom...
but the space has to feel alive and the purpose of each space needs to be immediately recognizable (wich is a aspect that i need to improve).

So in short:
If i dont just build the same interior (layout etc.) over and over again there is basically no real limit, other then my RAM. And if i got an Idea wich just needs a lot of space, the station will grow equally. (Also this is a point i need to improve (alot more))

in terms of lenght/height there are no limits, as long as it looks good and servers a purpose :)

| n f a m o u s 21 May, 2019 @ 11:26am 
While the exterior you went for (modular, ISS) is far different from the alien ships and stations that are mostly messes of antenna, intakes, blinking lights, industrial equipment, Your interior is especially similar. You have reception areas, hospital, patient visitation, labs, operating theatres, suites, transit, airport, a true Home Away From Home, if you will. Like Alien Isolation, there's a lot of thought put into what's inside it for realistic civilian use, and It's great. Far too many stations on the workshop are just big hangars with a cockpit room to control and direct craft.

How much bigger will your largest station be?
Errix  [author] 21 May, 2019 @ 10:18am 
@| n f a m o u s i have never played the Alien-games, nor have i ever seen the Saga :D ^^ but hey, something new to do, i guess :)
| n f a m o u s 20 May, 2019 @ 6:42pm 
interior reminds me quite a bit of Sevastopol Station from Alien: Isolation, what with the transit centre and hospital
Trapper Wolf 17 May, 2019 @ 10:01pm 
Awsome!!!
Errix  [author] 17 May, 2019 @ 2:23pm 
@Çð§mï¢ Èñ†ï†¥ thank you :)
ABlastOfThrash 17 May, 2019 @ 1:04pm 
nice job!!!