RimWorld

RimWorld

Evolved Organs (DISCONTINUED)
493 Comments
Doggias 31 Aug @ 11:45pm 
1.7?
Numbers 19 May @ 5:02pm 
do u guys think they're gonna update the mod
GeekyRaptorStudios 18 Oct, 2022 @ 3:48pm 
any chance there's a 1.3 version of this mod?
GeekyRaptorStudios 18 Oct, 2022 @ 3:48pm 
any chance there's a 1.3 version of this mod?
Bhaer 26 Mar, 2021 @ 12:15pm 
ok never mind i got the revamped one
Bhaer 26 Mar, 2021 @ 12:14pm 
someone should get Mlie on this
JessieFeathers 4 Sep, 2020 @ 11:12am 
1.2?
PotatoBasket 28 Aug, 2020 @ 2:37pm 
bump?
慕白 12 Aug, 2020 @ 3:53am 
I'm sorry to intrude on you like this
慕白 12 Aug, 2020 @ 3:52am 
i 'm sorry. Can you provide me with the translated file of evolved organizations Redux. I want to be completely Chinese. At present, it has been translated into Chinese 98%
The Dutchman 6 Jun, 2020 @ 8:11pm 
Gotta love idiots who cant read
arquillion 12 Mar, 2020 @ 8:59pm 
Where do I find the shrouding spore cysts? What is VEF? Also what does the final tiers of research unlock? It doesn't show anything..
Love the mod though! Because of the butcher's nail i had my melee monster android creation go berserk and murder everyone
Klaudiorystka 26 Feb, 2020 @ 5:05am 
Can I uinstall this and go for 1.1? My pawns have already few organs. i'm hyped for 1.1 but this mod preventing my 730h save from update :(
Pauaqq 24 Feb, 2020 @ 11:39pm 
So exist a way to uinstall i without breaking my 500h save?
Mr.Pepper 24 Feb, 2020 @ 12:32pm 
If I was trying to build a punch machine, with a marine armor and shielbelt, what combinaison of arms should I go for? I think shield is not that useful since defense is largely cover, so double mass ? They have the more DPS I think
Xahkarias  [author] 24 Feb, 2020 @ 11:19am 
I am not supporting this mod anymore, as I have successor mod.
Pauaqq 24 Feb, 2020 @ 8:32am 
Hello, this mod will be updated to 1.1?
Kapif 21 Feb, 2020 @ 7:37am 
how to create protein slag pls help
Xahkarias  [author] 25 Jan, 2020 @ 2:45am 
ATTENTION: REVAMP IS OUT: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1978492655
THIS MOD IS NOW UNSUPPORTED
BrenTenkage 20 Jan, 2020 @ 8:40am 
yeah from whatI can tell, nope, wish we could
Zargachi 20 Jan, 2020 @ 3:30am 
could you make evolved organs for animals? would be very interasting way to make better war animals.
Xahkarias  [author] 20 Jan, 2020 @ 1:17am 
So I was planning on releasing today, but I have a massive headache and can't think straight, gonna put it off a few days
BrenTenkage 20 Jan, 2020 @ 12:07am 
so yeah the RAD supressor is in the game, but I have no way to access it, I have all the evolved organs research done, but I can't make it, so what do I have to do to learn it, what?!
BrenTenkage 19 Jan, 2020 @ 9:53pm 
uh help?
Xahkarias  [author] 19 Jan, 2020 @ 9:20pm 
I'm currently doing some final touches, before initial release. Note: I plan on adding a lot of features within the first week of release
BrenTenkage 19 Jan, 2020 @ 1:55am 
should mention I am also using questionable ethics
BrenTenkage 18 Jan, 2020 @ 2:21pm 
also how do I make the anti-radation organ, I have Rimatomics as well and one of my vaults goals is to make enough for everyone to survive the radiation
BrenTenkage 17 Jan, 2020 @ 9:51pm 
was making a joke about that FYI, sorry if I wasn't clear, yeah I get it, fix up the mod next lets play I might play with it
Xahkarias  [author] 17 Jan, 2020 @ 9:46pm 
@BrenTenkage: Yeah I'm sorry, its just that as I stated before, the current mod is badly written under the hood, and a revamp was necessary to clean it up.
@Biscuit Boy Isaac: It will, though some optional frameworks that unlock extra stuff may not be (haven't checked them yet)
Biscuit 17 Jan, 2020 @ 9:05pm 
Oh and does it work with the multiplayer mod?
BrenTenkage 17 Jan, 2020 @ 8:53pm 
...well thanks for nothing then :P still gonna have crossover with questionable ethics?

but yeah thanks for the heads up
Xahkarias  [author] 17 Jan, 2020 @ 8:26pm 
@BrenTenkae: People will explode violently. I am not joking
BrenTenkage 17 Jan, 2020 @ 2:22pm 
ok so if I say turn off evolved organs and put in the new version what happens
Xahkarias  [author] 17 Jan, 2020 @ 3:21am 
@Biscuit Boy Isaac: I anticipate it to be Sunday in America when I get it released. Sadly, It will NOT be compatible with the old version. The old mod has a lot of bad style and makes it harder to write compatibillity patches, as well as being a general pain to work. Rewriting it solves these issues, but makes it not reverse compatible. Sorry :(
Biscuit 17 Jan, 2020 @ 1:59am 
@xahkarias can it be added to saves and will it be Saturday or Sunday that you come out with the next version
Xahkarias  [author] 16 Jan, 2020 @ 6:32pm 
@Paestan: My intention with racemods is to support all of the ones I already support immediately upon release. Afterwards, I will release additional compatibility patches as requested over time.
Paestan 16 Jan, 2020 @ 4:43pm 
@Xahkarias will your rework make parts viable for more races than the onces already compatible or should I post the racemod I'm using on the github after you're done with the rework? ^^ my nyarons sadly can't use half of the organs Q.Q
An Author 15 Jan, 2020 @ 1:17pm 
For those saying this mod is OP. Get the Scheduled Events mod and schedule raids every 3 days or so. Solved. Trust me.
BrenTenkage 14 Jan, 2020 @ 11:13pm 
uh ok so a redone version of the mod...uh what will that mean for my pawns who already have the organs in them, should I be concerned, also it does increase dodge but thats not much
Xahkarias  [author] 14 Jan, 2020 @ 9:07pm 
To all, life has slapped me in the face with a large amount of work, but I have almost finished it. I am planning on releasing the redone version of the mod on the weeekend
Xahkarias  [author] 14 Jan, 2020 @ 9:06pm 
@BrenTenkage: Ah that was an old mistake that I made, it applies to the wrong body part. Though it should also increase melee dodge ability by 4% does it not?
BrenTenkage 14 Jan, 2020 @ 8:36pm 
uh I installed an evolved spider legs cluster, and it says effiecenty 200 but nothing seemed to have changed
DeadLeaves 10 Jan, 2020 @ 5:53pm 
@Xahkarias That sound amazing, thanks!
I hope you keep multiplayer in mind when added coded parts.
Salty Slothy 10 Jan, 2020 @ 6:19am 
@mr smeemsh I recommend a large caliber weapon. Preferably one that deals massive damage and possibly some splash, like a doomsday launcher.
Skhaarner 10 Jan, 2020 @ 3:21am 
as long as i can keep my 504% speed sonic....
Xahkarias  [author] 10 Jan, 2020 @ 3:15am 
@DeadLeaves: I am intending on having an optional addon to nerf values to more realistic values for those who prefer them.
@Mr Smeemsh: I have a feeling you won't enjoy a specific plan I have in mind :)
Skhaarner 10 Jan, 2020 @ 2:40am 
soooo how do i deal with evolved sharpshooter in heavy power armor going berserk...
DeadLeaves 9 Jan, 2020 @ 2:22pm 
Loving this mod, though I would love to see a slightly nerfed version as it's a bit too powerful.
Im happy you're back, I hope you keep multiplayer in mind when updating.
Xahkarias  [author] 4 Jan, 2020 @ 3:58pm 
So progress update: I've pretty much finished coding all features for the initial release (ofc will add more as time progresses). I've now swapped to doing compatibility patches for mods like QEE, Hygiene, and all the Humanoid Alien mods that the original supported
Cardinalmecha 29 Dec, 2019 @ 6:59pm 
Okay so I found how to make the humanoid protein! The bill is actually in the drug lab not the butcher table!