RimWorld
Evolved Organs (DISCONTINUED)
493 comentarii
Doggias 31 aug. la 23:45 
1.7?
Numbers 19 mai la 17:02 
do u guys think they're gonna update the mod
GeekyRaptorStudios 18 oct. 2022 la 15:48 
any chance there's a 1.3 version of this mod?
GeekyRaptorStudios 18 oct. 2022 la 15:48 
any chance there's a 1.3 version of this mod?
Bhaer 26 mart. 2021 la 12:15 
ok never mind i got the revamped one
Bhaer 26 mart. 2021 la 12:14 
someone should get Mlie on this
JessieFeathers 4 sept. 2020 la 11:12 
1.2?
PotatoBasket 28 aug. 2020 la 14:37 
bump?
慕白 12 aug. 2020 la 3:53 
I'm sorry to intrude on you like this
慕白 12 aug. 2020 la 3:52 
i 'm sorry. Can you provide me with the translated file of evolved organizations Redux. I want to be completely Chinese. At present, it has been translated into Chinese 98%
The Dutchman 6 iun. 2020 la 20:11 
Gotta love idiots who cant read
arquillion 12 mart. 2020 la 20:59 
Where do I find the shrouding spore cysts? What is VEF? Also what does the final tiers of research unlock? It doesn't show anything..
Love the mod though! Because of the butcher's nail i had my melee monster android creation go berserk and murder everyone
Klaudiorystka 26 febr. 2020 la 5:05 
Can I uinstall this and go for 1.1? My pawns have already few organs. i'm hyped for 1.1 but this mod preventing my 730h save from update :(
Pauaqq 24 febr. 2020 la 23:39 
So exist a way to uinstall i without breaking my 500h save?
Mr.Pepper 24 febr. 2020 la 12:32 
If I was trying to build a punch machine, with a marine armor and shielbelt, what combinaison of arms should I go for? I think shield is not that useful since defense is largely cover, so double mass ? They have the more DPS I think
Xahkarias  [autor] 24 febr. 2020 la 11:19 
I am not supporting this mod anymore, as I have successor mod.
Pauaqq 24 febr. 2020 la 8:32 
Hello, this mod will be updated to 1.1?
Kapif 21 febr. 2020 la 7:37 
how to create protein slag pls help
Xahkarias  [autor] 25 ian. 2020 la 2:45 
ATTENTION: REVAMP IS OUT: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1978492655
THIS MOD IS NOW UNSUPPORTED
BrenTenkage 20 ian. 2020 la 8:40 
yeah from whatI can tell, nope, wish we could
Zargachi 20 ian. 2020 la 3:30 
could you make evolved organs for animals? would be very interasting way to make better war animals.
Xahkarias  [autor] 20 ian. 2020 la 1:17 
So I was planning on releasing today, but I have a massive headache and can't think straight, gonna put it off a few days
BrenTenkage 20 ian. 2020 la 0:07 
so yeah the RAD supressor is in the game, but I have no way to access it, I have all the evolved organs research done, but I can't make it, so what do I have to do to learn it, what?!
BrenTenkage 19 ian. 2020 la 21:53 
uh help?
Xahkarias  [autor] 19 ian. 2020 la 21:20 
I'm currently doing some final touches, before initial release. Note: I plan on adding a lot of features within the first week of release
BrenTenkage 19 ian. 2020 la 1:55 
should mention I am also using questionable ethics
BrenTenkage 18 ian. 2020 la 14:21 
also how do I make the anti-radation organ, I have Rimatomics as well and one of my vaults goals is to make enough for everyone to survive the radiation
BrenTenkage 17 ian. 2020 la 21:51 
was making a joke about that FYI, sorry if I wasn't clear, yeah I get it, fix up the mod next lets play I might play with it
Xahkarias  [autor] 17 ian. 2020 la 21:46 
@BrenTenkage: Yeah I'm sorry, its just that as I stated before, the current mod is badly written under the hood, and a revamp was necessary to clean it up.
@Biscuit Boy Isaac: It will, though some optional frameworks that unlock extra stuff may not be (haven't checked them yet)
Biscuit 17 ian. 2020 la 21:05 
Oh and does it work with the multiplayer mod?
BrenTenkage 17 ian. 2020 la 20:53 
...well thanks for nothing then :P still gonna have crossover with questionable ethics?

but yeah thanks for the heads up
Xahkarias  [autor] 17 ian. 2020 la 20:26 
@BrenTenkae: People will explode violently. I am not joking
BrenTenkage 17 ian. 2020 la 14:22 
ok so if I say turn off evolved organs and put in the new version what happens
Xahkarias  [autor] 17 ian. 2020 la 3:21 
@Biscuit Boy Isaac: I anticipate it to be Sunday in America when I get it released. Sadly, It will NOT be compatible with the old version. The old mod has a lot of bad style and makes it harder to write compatibillity patches, as well as being a general pain to work. Rewriting it solves these issues, but makes it not reverse compatible. Sorry :(
Biscuit 17 ian. 2020 la 1:59 
@xahkarias can it be added to saves and will it be Saturday or Sunday that you come out with the next version
Xahkarias  [autor] 16 ian. 2020 la 18:32 
@Paestan: My intention with racemods is to support all of the ones I already support immediately upon release. Afterwards, I will release additional compatibility patches as requested over time.
Paestan 16 ian. 2020 la 16:43 
@Xahkarias will your rework make parts viable for more races than the onces already compatible or should I post the racemod I'm using on the github after you're done with the rework? ^^ my nyarons sadly can't use half of the organs Q.Q
An Author 15 ian. 2020 la 13:17 
For those saying this mod is OP. Get the Scheduled Events mod and schedule raids every 3 days or so. Solved. Trust me.
BrenTenkage 14 ian. 2020 la 23:13 
uh ok so a redone version of the mod...uh what will that mean for my pawns who already have the organs in them, should I be concerned, also it does increase dodge but thats not much
Xahkarias  [autor] 14 ian. 2020 la 21:07 
To all, life has slapped me in the face with a large amount of work, but I have almost finished it. I am planning on releasing the redone version of the mod on the weeekend
Xahkarias  [autor] 14 ian. 2020 la 21:06 
@BrenTenkage: Ah that was an old mistake that I made, it applies to the wrong body part. Though it should also increase melee dodge ability by 4% does it not?
BrenTenkage 14 ian. 2020 la 20:36 
uh I installed an evolved spider legs cluster, and it says effiecenty 200 but nothing seemed to have changed
DeadLeaves 10 ian. 2020 la 17:53 
@Xahkarias That sound amazing, thanks!
I hope you keep multiplayer in mind when added coded parts.
Salty Slothy 10 ian. 2020 la 6:19 
@mr smeemsh I recommend a large caliber weapon. Preferably one that deals massive damage and possibly some splash, like a doomsday launcher.
Skhaarner 10 ian. 2020 la 3:21 
as long as i can keep my 504% speed sonic....
Xahkarias  [autor] 10 ian. 2020 la 3:15 
@DeadLeaves: I am intending on having an optional addon to nerf values to more realistic values for those who prefer them.
@Mr Smeemsh: I have a feeling you won't enjoy a specific plan I have in mind :)
Skhaarner 10 ian. 2020 la 2:40 
soooo how do i deal with evolved sharpshooter in heavy power armor going berserk...
DeadLeaves 9 ian. 2020 la 14:22 
Loving this mod, though I would love to see a slightly nerfed version as it's a bit too powerful.
Im happy you're back, I hope you keep multiplayer in mind when updating.
Xahkarias  [autor] 4 ian. 2020 la 15:58 
So progress update: I've pretty much finished coding all features for the initial release (ofc will add more as time progresses). I've now swapped to doing compatibility patches for mods like QEE, Hygiene, and all the Humanoid Alien mods that the original supported
Cardinalmecha 29 dec. 2019 la 18:59 
Okay so I found how to make the humanoid protein! The bill is actually in the drug lab not the butcher table!