Killing Floor 2

Killing Floor 2

KF-FarmhouseDay
33 Comments
ThatFadedAsian 10 Aug, 2020 @ 3:53pm 
^
Willy McDangledong  [author] 9 Aug, 2020 @ 9:18am 
apparently, the missing landscape texture bug still prevails. I'll try to sort it out soon!
ThatFadedAsian 29 Jul, 2020 @ 1:04am 
Thanks man.
Willy McDangledong  [author] 28 Jul, 2020 @ 3:53am 
There were missing textures and path problems in the previous version. The changes were experimental and have been reversed in the latest build (as of today).
ThatFadedAsian 26 Jul, 2020 @ 7:48pm 
The ground was an error texture for me last time i played on this map. It was kinda floresant and cool looking but still an error texture.
Willy McDangledong  [author] 3 Nov, 2019 @ 4:17pm 
Took your comments and opinions into consideration. Made the following fixes:
- Zeds can now navigate across all paths
- Alt trader and location to hold (balcony of the main villa)
- Various small map improvements

Known bugs:
- Buggy path to the new trader & missing collision of the pod
- Buggy collision of some trees and rocks outside the barn
- Reflective wood panel on the newly added barrier
- Zeds may still get stuck when in large quantities
Dae 26 Sep, 2019 @ 12:55pm 
Lower the brightness, its far too blinding even at low gamma. Put the doors back in, why even take them out? We're still playing KF2, welder and balcony spot are now useless without them. Re-allow access to the basement with the alt trader. Fix this mess on the second floor where you can see through a solid wall and floor in the in-accessible room. https://i.imgur.com/AMj0bua.jpg

Do all of the above and you got a solid Farmhouse daytime map.
MrRogersBestNeighbor 27 Aug, 2019 @ 1:17am 
Bloats/Bosses can't path up to the balcony. They just run back and forth in front of the outdoor basement entrance.
Pokerman 2 Jun, 2019 @ 12:37am 
Also.......Scrake/Fleshpound/Bloat and Boss can't walk across this point :

https://i.imgur.com/0519Vl5.png
Player_1_(Viper) 15 May, 2019 @ 9:01pm 
More like RE4 vibes
Arévalo 15 May, 2019 @ 5:18pm 
beautiful
Dr. Cactus 15 May, 2019 @ 12:04am 
it would still be a good camp spot, you just need one person watching the top floor
Willy McDangledong  [author] 14 May, 2019 @ 4:07am 
Exactly how I felt, Krim Son! I'm applying fixes to the paths and collisions as I'm typing this. As you guys have suggested, I'm considering adding an extra spawn for small zeds on the roof of the barn. They'd enter through the opening on the third floor. But I'm not sure about it, as KF2 really lacks good old camp-friendly maps :)
Rom@n DeaD™ 14 May, 2019 @ 3:05am 
heh, Funny.
At first I thought it was a classic kf1_farm. :DE_Happy:
Cheshire Cat 14 May, 2019 @ 1:30am 
Gives me some RE7 vibes.
[MM] Cpt_Mustard 13 May, 2019 @ 11:54pm 
Somehow it's more unsettling than the nighttime... because you are not used to being attacked during a sunny day
Star 13 May, 2019 @ 11:02pm 
Thank you so much for makeing this <3 m y h e r o <3
Dr. Cactus 13 May, 2019 @ 3:49pm 
Might want to add a spawn area in the barn. Currently it's just a funnel, and not very challenging.
Probably a spawn point for small zeds like stalkers/crawlers in the middle floor?
ari_ 13 May, 2019 @ 1:39pm 
I approve.
DragonFoxy 13 May, 2019 @ 11:17am 
Ah Don´t We Like Smelling A killed Zed´s Ass In the Morning Everyone?
MikaMangoMango 12 May, 2019 @ 6:49pm 
This is awesome
GARGAMEL 12 May, 2019 @ 1:53pm 
ME LIKE hahaha
KILO 12 May, 2019 @ 1:28pm 
nice
Willy McDangledong  [author] 12 May, 2019 @ 10:10am 
Hey guys, I wanted to thank you for all the feedback! I'm working on fixing many of the bugs that currently prevail in the map. Most notably, it's enemy path issues. I'll look into collisions next!
MEATandCHEESE 12 May, 2019 @ 7:25am 
I found two areas in the map where you can get stuck
one is by the old Cellar entrance where the trash is stacked up
I fell in to it halfway and could not get out
The other one is upstairs in The Farmhouse by the doorway of one of the bedrooms
that has a couch on the other side of the doorway
I got stuck there for a second but was able to get out
MEATandCHEESE 12 May, 2019 @ 6:45am 
this is something I've always wanted
thank you
Dominik 12 May, 2019 @ 5:37am 
good
Hazuki ver.0.31 11 May, 2019 @ 10:54pm 
Nice map.
GreninjaGrey 11 May, 2019 @ 10:44pm 
Nice .
BiggieCheese 11 May, 2019 @ 9:02pm 
Nice .
Hung Over Eating Singularity 11 May, 2019 @ 2:50pm 
Nice .
Raiden Shogun 10 May, 2019 @ 10:29pm 
Cool.