Imperator: Rome

Imperator: Rome

More Buildings [v1.1 only]
65 Comments
理科生田 16 Jan, 2021 @ 4:45am 
666:lunar2019laughingpig:
jamesdeben411 7 Sep, 2019 @ 1:50am 
This one I really have high hopes! Currently on 1.1.1 Pompey. In an early start date mod. Not yet working, but I'm hoping that's because of the Rome ptre-date, I'm only 27 year into it from mod start date 753 BCE.
Revan  [author] 16 Jul, 2019 @ 3:56pm 
No and i still dont know how i will handle this mod once 1.2 is released. Because Paradox took almost the exact buildings from this mod and buildings+ and integrated them in 1.2.
k22a1c 16 Jul, 2019 @ 3:23pm 
does it work with 1.2 beta?
Der Empörer 10 Jul, 2019 @ 1:08pm 
okay - thx for testing ! :)
Revan  [author] 10 Jul, 2019 @ 12:13pm 
Hey, no they dont overwrite them and when i played and fast forwarded with the latest patch, like for 20 years, i got several other events, also vanilla.
Der Empörer 10 Jul, 2019 @ 6:06am 
Hi, im not sure, maybe its an know issue/bug/problem or not

During a game (20-50 years so far) i only get events with buildings (build watchtower or others)
I wachted a lot of previews before the release and there where so mutch more events coming up from the vanilla game. Maybe your beautiful mod override the vanilla events ?

Since the 1.1 patch comes out i also get "tried murdering" events (4-5 times in 5 years) but thats it so far.

Greetings, keep up your good mods and work :)
Revan  [author] 19 Jun, 2019 @ 11:41pm 
I also updated the first 2 screenshots, so you'll have a glimpse already.
Revan  [author] 19 Jun, 2019 @ 11:25pm 
Put the content of the rar to \steamapps\workshop\content\859580\1734714775\ you'll see.
btbrown0786 19 Jun, 2019 @ 11:16pm 
Got it. But where do I put it is not auto placed by steam workshop
Revan  [author] 19 Jun, 2019 @ 9:13pm 
Hm? I updated it to 1.1beta on my machine already and im gonna upload it once its out of beta but if anyone wants to try the update i can make an external upload. Thats what i meant with my previous comment. ;)
btbrown0786 19 Jun, 2019 @ 9:09pm 
How do you get the update??? I was using the old version and when in use it would dont allow be to use the build unit button
Revan  [author] 19 Jun, 2019 @ 2:47pm 
If you want to test the new changes in v1.1beta let me now, i already updated the mod..
Revan  [author] 10 Jun, 2019 @ 3:57pm 
I already translated everything to german. And i wont make this comptible with "move capital" since its coming with the next patch from PDX.
schlonk 10 Jun, 2019 @ 5:08am 
*make
schlonk 10 Jun, 2019 @ 5:08am 
Really good, tried to do german translation myself but didn't work. Thanks for your effort. Can you kae this compatible to "Move capital"?. If both mods enabled, City UI is broken....
Revan  [author] 1 Jun, 2019 @ 9:57pm 
What thing? So what exactly are you saying?
ThetaCentauri 1 Jun, 2019 @ 9:13pm 
Brothel and barracks. Even when I conquer new territory. That's why I inherit.
ThetaCentauri 1 Jun, 2019 @ 9:11pm 
Seems to be a thing with AI Revan. I think because of the bonus the AI gets for military
isa0005 1 Jun, 2019 @ 10:36am 
Okay :)
Revan  [author] 1 Jun, 2019 @ 10:11am 
No you dont.
isa0005 1 Jun, 2019 @ 8:45am 
Do we also need to subscribe to Buildings+ or does this do everything we need?
AndreaParo 26 May, 2019 @ 10:08am 
Oh really? I don't see the bonus effect when clicking on the wasteland, I just see the civiliziation one, maybe something is not working for me
Revan  [author] 26 May, 2019 @ 5:18am 
Yes it does
AndreaParo 25 May, 2019 @ 3:18pm 
I think Watchtower and Forum interactions with barbarians should work also with adiacent wasteland where barbarians spanw most of the times. Great work tho :)
Revan  [author] 17 May, 2019 @ 7:54pm 
I noticed a small ai favor towards barracks and brothels, im gonna change that to even it more out. Btw. the ai is not only building these buildings, they also build the main vanilla buildings. What you meant is, that you think they are only building these two by the new events. Just to clear things up and people dont think thats the only 2 buildings the ai's gonna build. ;)
Revan  [author] 17 May, 2019 @ 7:42pm 
You sure? Did you check "every" nation and tile what is built? Cos i have seen the ai "build" other new buildings, too. Also i couldnt explain why they only would build brothels, cos the modifer is the same for every event..
ThetaCentauri 17 May, 2019 @ 7:28pm 
A must have mod for this game for sure. Only problem is that the AI just wants to build barracks and brothels.
Revan  [author] 15 May, 2019 @ 6:06pm 
It should be for units raised in the city. Countrywide would be too op if you'd have 5 barracks you would have a country wide discipline of 10%. But i could be wrong, since discipline is not well "described" in modifiers and testing this is also not so easy cos some values arent showing in the regarding ui and this could be one of it. So if you found out more, let me know. Im gonna watch this, too and if it does nothing im gonna replace it. So far, people have not been very responsive ^^
Panam 15 May, 2019 @ 5:57pm 
Awesome. I have a question: Does the discipline bonus for barracks apply country wide or only for those units raised in the city where the barracks is located?
Revan  [author] 15 May, 2019 @ 7:23am 
He is not working on Buildings+ anymore and i also think its really lacking and making the game unbalanced. I was working on a buildings mod before and then saw some1 already made one, so i combined mine and his work and i am working on it ever since..
Panam 15 May, 2019 @ 6:19am 
Is this mod the successor to "Buildings +"?
Or are you working on both mods simultaneously?
Der Empörer 15 May, 2019 @ 3:20am 
Great Mod ! :) thank you
Venersis 13 May, 2019 @ 8:47pm 
Thanks for taking care of what i asked, i appreciate this mod and the work you put on it!
Revan  [author] 13 May, 2019 @ 4:34pm 
Ok, added.
Revan  [author] 13 May, 2019 @ 4:32pm 
Im gonna add it in a few minutes.
Sergeant Lamp 13 May, 2019 @ 4:31pm 
For this game specifically anyway.
Sergeant Lamp 13 May, 2019 @ 4:31pm 
Do you have a manual download? People are still having problems with the workshop on Win 10.
Revan  [author] 13 May, 2019 @ 11:47am 
Im gonna change it to +1.25 building slots. So for every workshop you get a building slot back and for the 4th workshop you get an extra buildslot! Might change one debuff to a buff. The slave happy debuff is not hard even on -10%, they are easy to keep happy anyway! Supply limit -10% can also be countered with only 2 barracks. So i think im doing something about the Population Output, since thats not counterable with one of the other buildings.
Revan  [author] 13 May, 2019 @ 11:20am 
Well, you're right, gonna change that
Venersis 13 May, 2019 @ 9:40am 
What's the use of the "workshop"? takes 1 building slot to give back only 0.25 with lots of debuffs, am i missing something?
Revan  [author] 11 May, 2019 @ 11:42am 
Savegame without the mod? No. You have to start a new game cos too much is changed, also for the ai.
Karo 11 May, 2019 @ 11:37am 
save game compatible?
Shadowmio 11 May, 2019 @ 8:25am 
This mod is absolutely amazing! The mod makes the civil strategy much more interesting. Why something of Paradox was not integrated into the game is a mystery to me. Thanks a lot for this
Blue Tico 10 May, 2019 @ 6:19pm 
This is the number one issue with ROME. Four buildings?? They are tackling Navy first which is fine but the lack of building options is brutal.
pcmf2017 9 May, 2019 @ 5:33pm 
I don't have enough words to say thanks for this. Even after all the backlash, the devs refuse to acknowledge to need to urgently fix the lack of buildings.
What's the point of "painting the map red" if you can't turn your capital from a city of bricks to one of marble?
Great mod man!!
Bencir783920 9 May, 2019 @ 4:19pm 
Yeah :) thanks. Actually this game can become really great with dlc and patches. Especially improvements in characters. Like forging bloodlines and stacking diadochi bloodlines :)
Revan  [author] 9 May, 2019 @ 4:06pm 
Blame pdx for changing graphics the checksum...*cough*
Bencir783920 9 May, 2019 @ 4:02pm 
Ehh...need achievements :D
Revan  [author] 9 May, 2019 @ 3:45pm 
English please.