Imperator: Rome

Imperator: Rome

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More Buildings [v1.1 only]
   
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4.973 MB
7 May, 2019 @ 3:14am
28 Jun, 2019 @ 5:18am
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More Buildings [v1.1 only]

Description


Introducing new buildings, Events and more things!

Now its not only "build marketplace or granary" - now you actually have to ponder your decision what to build next. This is making the game far more interesting.

Thanks to Vawser im allowed to continue Buildings+. (Since i was also working on a buildings mod)

New buildings:
  • Marketplace - Commerce Income +7,5%, Local Tax +7,5% and Local Slave Happiness +1% (cost 100->120)
  • Training Camp - Local Manpower +5%, Local Start Experience +5% and Experience Decay -10%
  • Granary - Local Population Growth +0.2% and Local Population Capacity +4 (cost 100->120)
  • Town Hall - Local Tax +2.5%, Slaves needed for Local Surplus -0.2, Local Tribesman Happiness -1%, Local Slave Happiness -1% and Local Civilization Value +1% (time 300; cost 140)
  • Forum - Local Freemen Happiness -1%, Local Unrest -1 and Barbarian Growth -0.05 (time 270; cost 140)
  • Watchtower - Local Unrest -0.5, Local Slave Happiness -1%, Hostile Attrition +0.5 and Barbarian Spawn Chance -2% (time 180; cost 120)
  • Barracks - Discipline +2%, Local Manpower -5%, Cohort Recruit Speed +2.5%, Local Citizen Happiness -1%, Local Supply Limit +5% and Local Defensive +5% (time 180; cost 120)
  • Library - Local Population Growth -0.05%, Research Points +2.5%, Local Citizen Output +5% and Local Citizen Happiness +2.5% (time 270; cost 120)
  • Temple - *Province Import Routes +0.25, Local Tax -2%, Local Freemen Output +5% and Local Freemen Happiness +2.5% (time 270; cost 120; *for effect 4 needs to be build at province capital)
  • Brothel - Local Pop Output +2%, Cohort Recruit Speed -2.5%, Local Tribesman Output +5%, Local Tribesman Happiness +2%, Local Freemen Happiness +2% and Local Citizen Happiness +2% (time 270; cost 120)
  • Workshop - Local Building Slots +1.25, Local Slave Output -1%, Local Supply Limit -2.5% and Local Slave Happiness -2.5% (time 270; cost 120)
  • Theatre - Local Population Growth +0.05%, Local Civilization Value +0.5%, City Provincial Loyalty +0.02 and all Local Pops happyness +2,5% (time 270; cost 140)
  • Insula - Local Population Capacity +0.2%, Available Holdings +0.5, Holdings Possible For Characters +0.25, Holdings Income +5% and Local Citizen Happiness +2% (time 300; cost 120)

  • *8 new events for the new buildings, so AI can build them, too.

If you play with Tradegoods+ you need to load More Buildings in the mod-launcher before Tradegoods+

  • Multi Language Support (ger, spa; eng -> eng, fre, rus, sch)


*The AI is also "building" these buildings. Meaning; they get the same (new) events you do, therefore, have a choice of one of those.


N O T E S
  • The event system is designed so it only can pick a random city for the event to trigger.
  • For example; The event gives you the choice to build xy in city xyz but the trigger is that you can build xy in a random city and not in xyz where you actually build xy.
  • So sometimes if you hover over the given option it says and does nothing, because in the random city you cant build anymore buildings right now. In this case, i added that you get 1 pop in xyz now instead of nothing.
  • You can remove those triggers where it needs to find a city where you can build xy but then the events would almost have no triggers at all and thus they could trigger more often.
  • I removed all of those triggers (there are still other triggers tho) so the "error" margin for those event triggers should be less now. But im still not entirely happy with this.


Known bugs
Sometimes there seems to be a display error in the new modification display values once you build one building in the state and want to build a 2nd new building.
Its showing values which are about to change when a 2nd new building is finished but they are not. That is not always happening tho.
Tried to reproduce this for 2 hours now but really dont know why this is happening. Must be due to the new mechanic, but still... .oO
Solution: Dont look at values which are about to change. (like vanilla)


TO DO:
  • Translations needed for rus/fre/sch

Paradox thread here[forum.paradoxplaza.com]

Spanish translation by Athiest1979 (thanks!)
Popular Discussions View All (4)
10
19 May, 2019 @ 9:53am
PINNED: Bugs, ideas, suggestions
Revan
3
11 May, 2019 @ 6:53am
PINNED: Poll: Which icon for Town Hall do you like better?
Revan
0
13 May, 2019 @ 7:19pm
PINNED: (City building) changes on the map
Revan
65 Comments
理科生田 16 Jan, 2021 @ 4:45am 
666:lunar2019laughingpig:
jamesdeben411 7 Sep, 2019 @ 1:50am 
This one I really have high hopes! Currently on 1.1.1 Pompey. In an early start date mod. Not yet working, but I'm hoping that's because of the Rome ptre-date, I'm only 27 year into it from mod start date 753 BCE.
Revan  [author] 16 Jul, 2019 @ 3:56pm 
No and i still dont know how i will handle this mod once 1.2 is released. Because Paradox took almost the exact buildings from this mod and buildings+ and integrated them in 1.2.
k22a1c 16 Jul, 2019 @ 3:23pm 
does it work with 1.2 beta?
Der Empörer 10 Jul, 2019 @ 1:08pm 
okay - thx for testing ! :)
Revan  [author] 10 Jul, 2019 @ 12:13pm 
Hey, no they dont overwrite them and when i played and fast forwarded with the latest patch, like for 20 years, i got several other events, also vanilla.
Der Empörer 10 Jul, 2019 @ 6:06am 
Hi, im not sure, maybe its an know issue/bug/problem or not

During a game (20-50 years so far) i only get events with buildings (build watchtower or others)
I wachted a lot of previews before the release and there where so mutch more events coming up from the vanilla game. Maybe your beautiful mod override the vanilla events ?

Since the 1.1 patch comes out i also get "tried murdering" events (4-5 times in 5 years) but thats it so far.

Greetings, keep up your good mods and work :)
Revan  [author] 19 Jun, 2019 @ 11:41pm 
I also updated the first 2 screenshots, so you'll have a glimpse already.
Revan  [author] 19 Jun, 2019 @ 11:25pm 
Put the content of the rar to \steamapps\workshop\content\859580\1734714775\ you'll see.
btbrown0786 19 Jun, 2019 @ 11:16pm 
Got it. But where do I put it is not auto placed by steam workshop