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I’m looking inside the file that, I think, manages it, but I’m too noob to know what I should customize. Also, since that’s the only last cinematic/popup no mod already exist to remove, I’m a bit afraid it can’t be disabled…
Result is the same; Opening/Menu Video is still swapping to R&F incorrectly & only through *disabling* the mod itself, can bring back the proper GS menu.
Conclusion? Firaxis hates us!! ;)
If there *is* an implicit conflict with two very particular Mods and --IF-- they both use similar or badly aligned values.. the engine itself might be responsible rather than any such mods. After all.. R&F and GS **do** try to access various Front-End assets almost simultaneously which (to me) proves the Opening/Menu state(s) still have direct hooks to the validated Video(s) necessary.. even as declared by the config setup data flow (and by deduction.. the hybrid SQL components driving/updating whatever cache framework resets when needed).
The flaw occurs in-between Install/Enabling steps anyway, right?
Okay, so i'll try that small step - but, this also means your other (much *MORE* important to me) Mods like RMT or CME might "suffer" from the same 6 character flaw too?
Could you edit the modinfo file and add one more symbol to my nickname in the authors field and check if the problem still appears after this. But you need to unload the mod before you edit the modinfo exit the game modify the file and then load the mod again.
I have no other ideas why the mod manager could go crazy about such a trivial mods.
Puzzling.
Really weird.
I think we need to try the clear check i.e. disable all mods including mod manager create new empty mod list exit the game and start the game again in case if some in-memory cache involved and enable this mod only.
Zur13's seems to indicate that could be the reason for our problem since that process has to pass through the engine Init/Front-End cycle(s).
* something wrong with custom mod manager if your are using one
* it is a caching issue that was not resolved by those steps you've made before
* it is conflict with some other mod you have
Just to clear the things in your case when this mod is activated the main menu background changes from the GS erupting Volcano with weird sun flying arc animation back to the R&F spinning wheel animation?
R&F (Mod-ID) stands as "Dependencies" while GS property class is within "References" section.
Could it be that?
Sometimes.. Civ6 is a bit buggy for whatever reasons. :(
Somehow, the R&F compatibility "check" activates its default opening Menu (spinning wheel) and thus replaces the GS version (Volcano, Iceberg..). Not sure if this is what causes the weird auto-swap.. but if you could repair it or tell us how to adjust our own settings so that the previous menu is properly re-activated as it should.
Functional QoL mod nonetheless. Thanks.