Sid Meier's Civilization VI

Sid Meier's Civilization VI

113 ratings
Disable Historic Moments Popup
   
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Type: Mod
Mod: UI
File Size
Posted
Updated
4.020 KB
30 Apr, 2019 @ 8:15am
2 May, 2019 @ 9:50am
2 Change Notes ( view )
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Disable Historic Moments Popup

In 1 collection by Zur13
Zur13 UI and QoL Improvements
9 items
Description
Disables the Historic Moment popup window.

You can still see historic moments using top panel "History Timeline" button but the popup window will not interrupt your gameplay anymore. The historic moment notification will appear on notification panel.
34 Comments
Obb 10 Jun, 2024 @ 12:46pm 
Is it possible to disable the disaster cinematic ?
I’m looking inside the file that, I think, manages it, but I’m too noob to know what I should customize. Also, since that’s the only last cinematic/popup no mod already exist to remove, I’m a bit afraid it can’t be disabled…
weraptor 28 Jul, 2023 @ 6:52am 
can you please provide me with instructions on how to add back the historic moment cheering sound without the popup?
Plerion 5 May, 2019 @ 12:00pm 
Au contraire, thank you for helping us!
Zur13  [author] 5 May, 2019 @ 11:53am 
@Zyxpsilon @Plerion Thank you for your tests guys. I think we don't have other options except declare it as civ 6 bug.
Plerion 5 May, 2019 @ 11:48am 
Sadly modifying the author field didn't make any difference, in my case.
Zyxpsilon 5 May, 2019 @ 11:45am 
Ok.. after a swift edit (with Zur137) to the "Tech/Civic" version of its ModInfo file.
Result is the same; Opening/Menu Video is still swapping to R&F incorrectly & only through *disabling* the mod itself, can bring back the proper GS menu.
Conclusion? Firaxis hates us!! ;)
Zur13  [author] 5 May, 2019 @ 11:38am 
@Zyxpsilon It would be easier if I could reproduce the issue on my side but if you and @Plerion confirm that the authors field length is what causes this problem I've update my mods. Just need to know for sure if it is an issue.
Zyxpsilon 5 May, 2019 @ 11:36am 
One thing that could help (us) with this verifying quest is to have the exact references to the basic "LoadOrder" structure, i'm guessing.

If there *is* an implicit conflict with two very particular Mods and --IF-- they both use similar or badly aligned values.. the engine itself might be responsible rather than any such mods. After all.. R&F and GS **do** try to access various Front-End assets almost simultaneously which (to me) proves the Opening/Menu state(s) still have direct hooks to the validated Video(s) necessary.. even as declared by the config setup data flow (and by deduction.. the hybrid SQL components driving/updating whatever cache framework resets when needed).

The flaw occurs in-between Install/Enabling steps anyway, right?
Zyxpsilon 5 May, 2019 @ 11:17am 
@Zur137 (Yes.. this is what i'd edit with .. unless you'd prefer making an official string for later) --

Okay, so i'll try that small step - but, this also means your other (much *MORE* important to me) Mods like RMT or CME might "suffer" from the same 6 character flaw too?
Zur13  [author] 5 May, 2019 @ 10:33am 
@Plerion Hm... Those mods also have authors field length less then 6 characters. Maybe they have somewhere in-game bad or old code which fails or causes memory data damage in some cases due to this field length? I mean my previous message to Zyxpsilon. Can you edit modinfo file and add some character to the authors field so will have more then 6 characters?