Stellaris

Stellaris

Aesthetic Borders
81 Comments
SEZER 28 Sep @ 1:13am 
Works just fine on 4.x no issues spotted
Nico_Nana 26 Sep @ 9:19pm 
4.1.3 依然正常工作:steamthumbsup:
Limeness 22 Aug @ 8:42am 
Seems to work on 4.0:steamthumbsup:
jared.heath 10 Sep, 2024 @ 4:40pm 
Still appears to work correctly with new patch
The Green One 15 Mar, 2024 @ 8:39pm 
easily my favorite map borders mod, great work on this
Tinnesa 28 Jan, 2024 @ 8:58am 
Thanks Benn, now the mod is perfect.

Also thanks Ajey for the mod itself.
Ajey  [author] 6 Jan, 2024 @ 5:04am 
@MisterBenn
yeah i knew how to change it too, but i did not have time to provide an additional version of this mod (i am busy with my main mods related to ACG). thanks for letting other people know about it though. if you want, feel free to upload your thinner version of Aesthetic Borders if you feel like you want to share it with the community. this is a very tiny mod and there are no issues with permissions if you want to change and upload it to the workshop (unlike ACG where additional permissions would be needed because it's a huge mod project that involved other people's permissions).
Sho 5 Jan, 2024 @ 9:15pm 
@MisterBenn

I was able to make the border thinner. thank you.
MisterBenn 30 Jan, 2023 @ 6:40pm 
@Ajey, thank you for the mod, to me this looks so much cleaner than the two colour setup everywhere else and there are enough colours that there's no confusion.

@Luckxy I also think the default paradox borders are a bit too chunky as well, It's a single line change to the border shader file if you want to manually tweak this mod to have thinner borders. After downloading this mod, you need to change the file: steam/steamapps/workshop/content/281990/1716939558/gfx/FX/border.shader - and add a "/ 2" to line 190 so that it looks like this:

float vEdgeWidth = 0.025f + 0.35f * vCamDistFactor / 2;

If you save the changed file then reload, you can have thin borders and this mod's colours at the same time. If this mod ever gets updated it will need doing another time.
Ajey  [author] 14 Jan, 2023 @ 12:42am 
@Luckxy

yeah it's possible but i don't have time to provide an additional version of this mod because i am busy with working on my main mod (ACG). besides i also do like to keep this mod unchanged because i like it the way it is. i hope for your understanding
Luckxy 13 Jan, 2023 @ 9:25pm 
Can borders be made thinner? The vanilla border is too obvious:Gifting:
Ajey  [author] 1 Jan, 2023 @ 6:43am 
@Coverfire

yes this mod should still work even though i did not update the version of it
Coverfire 31 Dec, 2022 @ 7:19pm 
This mod still work?
Ajey  [author] 27 May, 2022 @ 1:01am 
*** PLEASE HELP ME: the only way the PDX devs will take a look and try to fix the annoying strike-craft bug is if enough people do upvote my bug report by clicking on the " ^ " sign and also post comments about how annoying it is - that's just what a PDX employee told me - this only takes a few seconds but it really helps a lot since i can't fix this bug myself and we need the PDX devs to take this bug report serious! please also tell your friends to do the same!
https://forum.paradoxplaza.com/forum/threads/stellaris-strike-craft-graphical-bug.1526982/ ***
Ajey  [author] 1 May, 2021 @ 9:53pm 
@xika

comments are still allowed but i think the syntax was changed over time for shader files. i just updated the mod for changing the syntax comments when i realized i don't need them anymore anyway. so i just removed them. have fun!
xika 1 May, 2021 @ 2:15pm 
Thanks @ajey.

A reminder:

Please remove the first 4 lines in gfx/FX/border.shader

These four

// AJ Changes: Line 196: "const float vEdgeSharpness = 20.0f" statt "const float vEdgeSharpness = 100.0f"
// AJ Changes: Line 195 habe ich wieder zu vanilla zurückgeändert: "float vEdgeWidth = 0.025f + 0.35f * vCamDistFactor * 1.6" statt "float vEdgeWidth = 0.025f + 0.35f * vCamDistFactor"
// AJ Changes: Line 207: "float4 vColor = vAlphaEdge * PrimaryColor + ( 1 - vAlphaEdge ) * PrimaryColor" statt "float4 vColor = vAlphaEdge * PrimaryColor + ( 1 - vAlphaEdge ) * SecondaryColor"
// AJ Changes: Line 235: "vColor.a *= 0" statt "vColor.a *= 0.2f"

Stellaris doesn't know how to parse them. I guess comments are not allowed in this filetype or they require a different syntax.
WolfEagle1 18 Apr, 2021 @ 10:24am 
Thank you!
Ajey  [author] 17 Apr, 2021 @ 9:47pm 
@xika

that "cheat" was an unintended consequence of the nemesis update which changed a graphical shader file. so old code which was implemented into this mod leaded to your observation. i just updated this mod. so right now there is no cheat option available anymore ;) - have fun!
xika 17 Apr, 2021 @ 2:12pm 
This mod still works fine with DICK, though it's a little bit cheaty now.

If you have low intel the area of other empires is obscured the further you get from their capital, with this mod it is not.

Screenshots for comparison:

https://imgur.com/a/FK2utn3

I don't really mind that. You've done the impossible and created a cheat that works in Ironman games, but I thought I'd report it.


xika 21 Feb, 2021 @ 12:01am 
Recently my Stellaris started crashing constantly and I went bug hunting.


I've traced back some of the entries in the error.log to your mod. Your mod did not cause the crash, but I still thought I'll let you know about what I've found.


These are the last couple of lines from my error.log:

https://pastebin.com/X7zgNqpw


And the persistent.cpp seems to stumble over your comments in

C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\1716939558\gfx\FX\border.shader


I guess comments are not allowed in this file. Just letting you know, since these four lines may lead to some unexpected behaviour if they are parsed instead of being treated as comments.
Ajey  [author] 19 Nov, 2020 @ 9:04am 
***This mod is up to date for 2.8.1 Stellaris***
Ajey  [author] 30 Oct, 2020 @ 11:18am 
***Still compatible with 2.8.0***
Ajey  [author] 1 Oct, 2020 @ 4:45am 
@EDDY

i am happy if it's working for you now - have fun! :)
ForeverのSkywalker 30 Sep, 2020 @ 8:10pm 
OK it work。,。。
ForeverのSkywalker 30 Sep, 2020 @ 7:40pm 
but i open your ACG it is ok
ForeverのSkywalker 30 Sep, 2020 @ 7:39pm 
i HAVE OPEN GAME MANY TIMES, IT SEEMS TO THE SHADER FILE HAVE NOT LOAD,,,,,
ForeverのSkywalker 30 Sep, 2020 @ 7:22pm 
Big thanks:).I love your mod and ACG also
Ajey  [author] 30 Sep, 2020 @ 11:46am 
@EDDY

this mod should still work just fine :)
ForeverのSkywalker 30 Sep, 2020 @ 11:13am 
is this mod work ? i just need the map ,do not need the battle change,,,
Ajey  [author] 11 Jun, 2020 @ 8:21am 
@Eriduan (part 2)

regarding two color empire variant: in vanilla each empire has two colors on the galaxy map (related to flag colors) => so sometimes empires have blue + pink => like their empire is filled with blue and their borders are pink => just an example. i thought that's ugly and so i only made empires have the primary color => so borders + color that fills their empires on galaxy map are the same and only one color => see images attached
Ajey  [author] 11 Jun, 2020 @ 8:21am 
@Eriduan (part 1)

regarding PINS: 2nd picture of mod description shows a PIN of vanilla => just below the vanilla text => a PIN is the line and point connected to a star to make it more two dimensional but it looks ugly in my opinion so i removed them

yea the other variants of this mod published by me are also compatible with the current version of stellaris even though i did not update the number. just ignore the warning if you want to use them.

regarding screenshots: i already added a lot of screenshots + describing if they are coming from the mod or vanilla. if those screenshots are not enough then please just try it out and look what you like best. all my border graphics mod + submods are save game compatible and iron man compatible and super easy to turn on and off during a game.
Eriduan 11 Jun, 2020 @ 5:22am 
What are PINS ? //removed the pins from the stars
And are the Two Color Empire Variant of this mod compatible with 2.7+ ? Can you add screenshots to both Two Color Empire Variant of this mod that shows what are those PINS and difference between this mod and those two mods?
Can you make version with thinner borders?
Thx.
Weebdegen 15 May, 2020 @ 8:18am 
Ty for this
Ajey  [author] 12 May, 2020 @ 12:25pm 
***Mod is compatible with 2.7.1***
Ajey  [author] 7 Feb, 2020 @ 3:30pm 
@clarkeluke22

this mod should be compatible with 2.5
Saint_Hova 7 Feb, 2020 @ 3:24pm 
2.5?
Ajey  [author] 11 Oct, 2019 @ 6:15am 
***Updated for 2.4 + new launcher***
Ajey  [author] 12 Aug, 2019 @ 8:23am 
*** News: some days ago stean released an update that seem to cause issues for some people using mods with stellaris. If you are stuck in loading screen, this may help you:
1. go to Documents/Paradox Interactive/Stellaris
2. delete everything in this folder except "save games"
3. restart stellaris
=> you will have to reactivate your mods again but the game and mods should work properly again***
Ajey  [author] 29 Jul, 2019 @ 1:09pm 
@Bongo i am not sure if i understand you correctly but

it's a key feature of this mod to remove the "two" color experience => see mod's description => features => "border color and empire color = primary color"

if you also use the recommended mods - especially spectra flag color mod - then you will have a lot of different colors in game (even without two colors)

and if thats not enough for you and if you prefer to have two colors you can simply use the "two color variant" of this mod (also mentioned in the mod description => just click on the link)

I hope that helps :)
AVE 29 Jul, 2019 @ 10:56am 
it took a bunch of countries around eachother and essentially made them the exact same on the map, other than that this mod is fantastic
AVE 29 Jul, 2019 @ 10:56am 
some countries that were different colors before are all the same color
사랑한데이 21 Jul, 2019 @ 5:11am 
Thank you so much for giving us better looking borders
Ajey  [author] 11 Jul, 2019 @ 7:39am 
***News: today stellaris 2.3.3 patch went live. This mod should be compatible with 2.3.3 without any further update***
RED-Life 6 Jun, 2019 @ 5:17pm 
Thank you for the fast reply, I'll enable them then :ontoagoodthing:
Ajey  [author] 6 Jun, 2019 @ 1:06pm 
@Milky Treat thank you for your comment, i just checked the recommended mods files and i think all of them are also in 2.3 compatible - even if the mod authors don't update their mods :)
RED-Life 6 Jun, 2019 @ 10:05am 
Are any of your recommended mods not compatible with 2.3?
Ajey  [author] 4 Jun, 2019 @ 9:16am 
***Updated => compatible with 2.3.* ***
Ajey  [author] 3 Jun, 2019 @ 9:29am 
@Vyllis "Snowfalke" i am happy if you like it! :)
Vyllis 2 Jun, 2019 @ 5:39am 
My eyes feel better now, thank you.
Ajey  [author] 20 May, 2019 @ 11:06pm 
@Armandeus you are welcome :)