Garry's Mod

Garry's Mod

[LFS] BTL-B Y-Wing Starfighter (REPUBLIC Y-WING)
69 Comments
Commander Draco [CC-1717] 9 Dec, 2024 @ 9:09pm 
I'm getting errors that never end for it, It's something to do with "Lua" Am i missing a pack or something?
samigee93 25 Apr, 2022 @ 10:26pm 
whys it so fucking big
Orange_Faceplant 12 Feb, 2021 @ 11:42am 
Unfortunately according to their profile they have dropped all support on their addons. So it is not likely we will ever get a fixed version.
Krabe 2 Jan, 2021 @ 5:39am 
need remake for rear gun
Vaughn 30 Dec, 2020 @ 4:44am 
Permission to add this addon to a Content Addon full Link and Credit will be given! ;'D
Hexon_Boi 22 Dec, 2020 @ 3:55pm 
It tickles a lot on 12-16 tickrate
[SG] Cortex 20 Dec, 2020 @ 10:18am 
Please update this thing. Currently its Horribly
Staunchttv 20 Nov, 2020 @ 2:02pm 
Is there progress currently being made on making it fly smoother while out of hover mode?
Commander_Sage 30 Sep, 2020 @ 6:34am 
[[LFS] BTL-B Y-Wing Starfighter (REPUBLIC Y-WING)] lua/entities/lfs_vanilla_btlbywing/cl_init.lua:16: Tried to use a NULL entity!
1. DrawModel - [C]:-1
2. unknown - lua/entities/lfs_vanilla_btlbywing/cl_init.lua:16
Alex 17 Jul, 2020 @ 12:53pm 
the rear gun needs more firing arc it's horrible.
The Imaginary Friend V 24 May, 2020 @ 1:01pm 
Good to know Vanilla hopefully it will be much easier to fly and not stick to the ground
mbkm22 12 May, 2020 @ 2:51pm 
can it shoot? if not use gredwitch bombs.
Djoni 18 Apr, 2020 @ 5:29am 
когда используешь его на сервере есть проблема: он не может лететь прямо (дергается с низу вверх и никогда не выравнивается) можно ли это как-нибудь исправить?
Jerkulator 18 Mar, 2020 @ 11:45am 
i dont think hes working on it
Inny 1 Mar, 2020 @ 4:59pm 
progress?
Jacob 14 Feb, 2020 @ 5:01pm 
perfect
mellowcholy  [author] 14 Feb, 2020 @ 3:43pm 
Hey everyone, I'll be re-writing this to be.. ya know, less terrible
Jacob 28 Jan, 2020 @ 6:12pm 
worst LFS Vehicle I have ever flown
수박스 22 Dec, 2019 @ 12:15am 
Even with this manager tool, the cockpit is overlaid, which makes it difficult to distinguish itself from the original model.
Turret is dislocated, not in place, as others have pointed out.
Solving this point, the A-wing will be a little more perfect.
Ren 6 Dec, 2019 @ 4:03pm 
And I'm still having the issue of when the ship is Permapropped, the turret will dislocate itself from the ship unless the ship is always facing directly east. Even then it dislocates by just a few centimeters, but unless it's facing east it dislocates by a good few feet.
Ren 6 Dec, 2019 @ 4:00pm 
Can you scale down the model size a bit? Also I'm still having the issue when the Y-Wings laser colors aren't blue and are like a bullet from default Garry's Mod.
Whacko² 18 Nov, 2019 @ 7:14pm 
Sometimes i forget how big these ships actually are.
Tobubas 10 Oct, 2019 @ 3:41pm 
[ERROR] addons/[lfs]-btl-b-y-wing-starfighter-(republic-y-wing)/lua/entities/lfs_vanilla_btlbywing/cl_init.lua:224: Tried to use a NULL entity!
1. GetAngles - [C]:-1
2. AnimFins - addons/[lfs]-btl-b-y-wing-starfighter-(republic-y-wing)/lua/entities/lfs_vanilla_btlbywing/cl_init.lua:224
3. unknown - addons/[lfs]-planes---base/lua/entities/lunasflightschool_basescript/cl_init.lua:33


The ship starts to flick when out of Hover Mode
USS_Bigman 12 Aug, 2019 @ 1:16pm 
So The BTL-B Y-Wing has no bombs....is there any way you could add them?
The Morning Corn 18 Jul, 2019 @ 10:25am 
Every time I try to spawn in the bomber and make it ai, the turret immediately is levitated over and stuck on the engine. Any advice?
mellowcholy  [author] 11 Jul, 2019 @ 2:53am 
It has proton torpedos
Reverend Paradox 11 Jul, 2019 @ 1:58am 
Does it have Bombs?
Ren 10 Jul, 2019 @ 12:51pm 
Not on my end.
mellowcholy  [author] 10 Jul, 2019 @ 3:02am 
I've tested it, the lasers are blue..
Ren 10 Jul, 2019 @ 12:18am 
For these first two you can see how the turret shifts slightly to the left of the image after permapropping it.

https://i.imgur.com/w1l1i1P.png
https://i.imgur.com/n2pBcc5.png

These last two show how the turret ends up being dislocated after being permapropped and the ship wasn't facing east. This happens with every direction except for east.

https://i.imgur.com/XXOMbOI.png
https://i.imgur.com/vxJ8F2F.png

I couldn't get a clean shot of the incorrect laser colors, but I'm assuming you know about that.
Ren 9 Jul, 2019 @ 11:52pm 
Gotchya. I'll have them in a little bit.
mellowcholy  [author] 9 Jul, 2019 @ 11:41pm 
And @XLency can you send me screenshots of it in place and out of place
mellowcholy  [author] 9 Jul, 2019 @ 11:23pm 
I'll do another update later on
Ren 9 Jul, 2019 @ 10:37pm 
Also with the permaprop, I've noticed that the turret remains (nearly) fixed when you permaprop the ship facing east. In any other direction, it's messed up.
Ren 9 Jul, 2019 @ 10:36pm 
The turrets are supposed to be 360 rotating by the way. The colors of the lasers are also blue. They show up as a yellow tint, almost like just a regular bullet tracer.
mellowcholy  [author] 29 Jun, 2019 @ 9:51pm 
@XLency, the turrets are separate model that I am stitching onto the ship. That's probably why it is being displaced. There is no way of fixing it unless I manually go into the model and edit it.
Ren 29 Jun, 2019 @ 7:23pm 
I'm permapropping the actual vehicle in my hangar so people can use it without having to spawn the entity in. I run a SWRP server. The original Star Wars Vehicles base never had a problem with it, and so far this is the only LFS ship I've seen have this issue.
mellowcholy  [author] 29 Jun, 2019 @ 7:20pm 
XLency, you should be perms propping the model and not the entity
Ren 29 Jun, 2019 @ 7:14pm 
Oh, also. Permapropping the vehicle dislocates the turrets and other pieces of the ship.
Ren 29 Jun, 2019 @ 7:13pm 
I noticed that too. I thought it was just programmed like that. It did seem a little odd.
Nitro Blitzen 29 Jun, 2019 @ 5:24pm 
not much trouble, just a bit of head scratching trying to figure out why it wasnt handling well. As i said ive checked again and unless you actually use the rudder keys, the ship pitches up, rolls inverted nearly, ajusts its angle and rolls back down just to change course whereas it should just mix roll and rudder
mellowcholy  [author] 29 Jun, 2019 @ 5:23pm 
Thank you all for the feedback. I will be improving the handling to make the ship fly easier. Sorry for any troubles I have caused you.
Nitro Blitzen 21 Jun, 2019 @ 1:38pm 
Jesus christ this thing is unflyable. the rudders barely work, you cant turn the bloody thing without having to twist it and roll all the way around to get on course and holy fuck does the turret need more range of motion. Take off is also imposssible with how much it bounces around and cant turn, resulting in it slamming into walls. Fix those issues and this is great
Kade Deo - Lead Investigator 10 Jun, 2019 @ 7:48pm 
Handling needs major tweaking. Mouse turning is WAY too touchy. I try to turn a little to go through a canyon or something and the entire ship flips upside down. Also tried it out on a standard map such as Venator Extensive. Don't. It doesn't work anywhere without crashing and blowing up.
Ren 24 May, 2019 @ 11:04pm 
Perma propping the Y-Wing displaces some things on the ship.
Neko Damian 17 May, 2019 @ 9:25pm 
The Republic Y Wings Turret Can fire forwards in episodes mind changing that or too minute to bother
jgiantpeach 12 May, 2019 @ 8:41am 
It's too large and kinda hard to control.
thedarkZz 23 Apr, 2019 @ 4:21am 
Make the scimitar ship.
mellowcholy  [author] 21 Apr, 2019 @ 6:17pm 
@kbz12903 Yeah I could do some later on
EnderWither 21 Apr, 2019 @ 4:55pm 
is there any chances of getting any First Order or Resistance Ships at some point?