Garry's Mod

Garry's Mod

[LFS] BTL-B Y-Wing Starfighter (REPUBLIC Y-WING)
69 kommentarer
Commander Draco [CC-1717] 9. dec. 2024 kl. 21:09 
I'm getting errors that never end for it, It's something to do with "Lua" Am i missing a pack or something?
samigee93 25. apr. 2022 kl. 22:26 
whys it so fucking big
Orange_Faceplant 12. feb. 2021 kl. 11:42 
Unfortunately according to their profile they have dropped all support on their addons. So it is not likely we will ever get a fixed version.
Krabe 2. jan. 2021 kl. 5:39 
need remake for rear gun
Vaughn 30. dec. 2020 kl. 4:44 
Permission to add this addon to a Content Addon full Link and Credit will be given! ;'D
Hexon_Boi 22. dec. 2020 kl. 15:55 
It tickles a lot on 12-16 tickrate
[SG] Cortex 20. dec. 2020 kl. 10:18 
Please update this thing. Currently its Horribly
Staunchttv 20. nov. 2020 kl. 14:02 
Is there progress currently being made on making it fly smoother while out of hover mode?
Commander_Sage 30. sep. 2020 kl. 6:34 
[[LFS] BTL-B Y-Wing Starfighter (REPUBLIC Y-WING)] lua/entities/lfs_vanilla_btlbywing/cl_init.lua:16: Tried to use a NULL entity!
1. DrawModel - [C]:-1
2. unknown - lua/entities/lfs_vanilla_btlbywing/cl_init.lua:16
Alex 17. juli 2020 kl. 12:53 
the rear gun needs more firing arc it's horrible.
The Imaginary Friend V 24. maj 2020 kl. 13:01 
Good to know Vanilla hopefully it will be much easier to fly and not stick to the ground
mbkm22 12. maj 2020 kl. 14:51 
can it shoot? if not use gredwitch bombs.
Djoni 18. apr. 2020 kl. 5:29 
когда используешь его на сервере есть проблема: он не может лететь прямо (дергается с низу вверх и никогда не выравнивается) можно ли это как-нибудь исправить?
Jerkulator 18. mar. 2020 kl. 11:45 
i dont think hes working on it
Inny 1. mar. 2020 kl. 16:59 
progress?
Jacob 14. feb. 2020 kl. 17:01 
perfect
mellowcholy  [ophavsmand] 14. feb. 2020 kl. 15:43 
Hey everyone, I'll be re-writing this to be.. ya know, less terrible
Jacob 28. jan. 2020 kl. 18:12 
worst LFS Vehicle I have ever flown
수박스 22. dec. 2019 kl. 0:15 
Even with this manager tool, the cockpit is overlaid, which makes it difficult to distinguish itself from the original model.
Turret is dislocated, not in place, as others have pointed out.
Solving this point, the A-wing will be a little more perfect.
Ren 6. dec. 2019 kl. 16:03 
And I'm still having the issue of when the ship is Permapropped, the turret will dislocate itself from the ship unless the ship is always facing directly east. Even then it dislocates by just a few centimeters, but unless it's facing east it dislocates by a good few feet.
Ren 6. dec. 2019 kl. 16:00 
Can you scale down the model size a bit? Also I'm still having the issue when the Y-Wings laser colors aren't blue and are like a bullet from default Garry's Mod.
Whacko² 18. nov. 2019 kl. 19:14 
Sometimes i forget how big these ships actually are.
Tobubas 10. okt. 2019 kl. 15:41 
[ERROR] addons/[lfs]-btl-b-y-wing-starfighter-(republic-y-wing)/lua/entities/lfs_vanilla_btlbywing/cl_init.lua:224: Tried to use a NULL entity!
1. GetAngles - [C]:-1
2. AnimFins - addons/[lfs]-btl-b-y-wing-starfighter-(republic-y-wing)/lua/entities/lfs_vanilla_btlbywing/cl_init.lua:224
3. unknown - addons/[lfs]-planes---base/lua/entities/lunasflightschool_basescript/cl_init.lua:33


The ship starts to flick when out of Hover Mode
USS_Bigman 12. aug. 2019 kl. 13:16 
So The BTL-B Y-Wing has no bombs....is there any way you could add them?
The Morning Corn 18. juli 2019 kl. 10:25 
Every time I try to spawn in the bomber and make it ai, the turret immediately is levitated over and stuck on the engine. Any advice?
mellowcholy  [ophavsmand] 11. juli 2019 kl. 2:53 
It has proton torpedos
Reverend Paradox 11. juli 2019 kl. 1:58 
Does it have Bombs?
Ren 10. juli 2019 kl. 12:51 
Not on my end.
mellowcholy  [ophavsmand] 10. juli 2019 kl. 3:02 
I've tested it, the lasers are blue..
Ren 10. juli 2019 kl. 0:18 
For these first two you can see how the turret shifts slightly to the left of the image after permapropping it.

https://i.imgur.com/w1l1i1P.png
https://i.imgur.com/n2pBcc5.png

These last two show how the turret ends up being dislocated after being permapropped and the ship wasn't facing east. This happens with every direction except for east.

https://i.imgur.com/XXOMbOI.png
https://i.imgur.com/vxJ8F2F.png

I couldn't get a clean shot of the incorrect laser colors, but I'm assuming you know about that.
Ren 9. juli 2019 kl. 23:52 
Gotchya. I'll have them in a little bit.
mellowcholy  [ophavsmand] 9. juli 2019 kl. 23:41 
And @XLency can you send me screenshots of it in place and out of place
mellowcholy  [ophavsmand] 9. juli 2019 kl. 23:23 
I'll do another update later on
Ren 9. juli 2019 kl. 22:37 
Also with the permaprop, I've noticed that the turret remains (nearly) fixed when you permaprop the ship facing east. In any other direction, it's messed up.
Ren 9. juli 2019 kl. 22:36 
The turrets are supposed to be 360 rotating by the way. The colors of the lasers are also blue. They show up as a yellow tint, almost like just a regular bullet tracer.
mellowcholy  [ophavsmand] 29. juni 2019 kl. 21:51 
@XLency, the turrets are separate model that I am stitching onto the ship. That's probably why it is being displaced. There is no way of fixing it unless I manually go into the model and edit it.
Ren 29. juni 2019 kl. 19:23 
I'm permapropping the actual vehicle in my hangar so people can use it without having to spawn the entity in. I run a SWRP server. The original Star Wars Vehicles base never had a problem with it, and so far this is the only LFS ship I've seen have this issue.
mellowcholy  [ophavsmand] 29. juni 2019 kl. 19:20 
XLency, you should be perms propping the model and not the entity
Ren 29. juni 2019 kl. 19:14 
Oh, also. Permapropping the vehicle dislocates the turrets and other pieces of the ship.
Ren 29. juni 2019 kl. 19:13 
I noticed that too. I thought it was just programmed like that. It did seem a little odd.
Nitro Blitzen 29. juni 2019 kl. 17:24 
not much trouble, just a bit of head scratching trying to figure out why it wasnt handling well. As i said ive checked again and unless you actually use the rudder keys, the ship pitches up, rolls inverted nearly, ajusts its angle and rolls back down just to change course whereas it should just mix roll and rudder
mellowcholy  [ophavsmand] 29. juni 2019 kl. 17:23 
Thank you all for the feedback. I will be improving the handling to make the ship fly easier. Sorry for any troubles I have caused you.
Nitro Blitzen 21. juni 2019 kl. 13:38 
Jesus christ this thing is unflyable. the rudders barely work, you cant turn the bloody thing without having to twist it and roll all the way around to get on course and holy fuck does the turret need more range of motion. Take off is also imposssible with how much it bounces around and cant turn, resulting in it slamming into walls. Fix those issues and this is great
73rd Advanced Recon Division 10. juni 2019 kl. 19:48 
Handling needs major tweaking. Mouse turning is WAY too touchy. I try to turn a little to go through a canyon or something and the entire ship flips upside down. Also tried it out on a standard map such as Venator Extensive. Don't. It doesn't work anywhere without crashing and blowing up.
Ren 24. maj 2019 kl. 23:04 
Perma propping the Y-Wing displaces some things on the ship.
Neko Damian 17. maj 2019 kl. 21:25 
The Republic Y Wings Turret Can fire forwards in episodes mind changing that or too minute to bother
jgiantpeach 12. maj 2019 kl. 8:41 
It's too large and kinda hard to control.
thedarkZz 23. apr. 2019 kl. 4:21 
Make the scimitar ship.
mellowcholy  [ophavsmand] 21. apr. 2019 kl. 18:17 
@kbz12903 Yeah I could do some later on
EnderWither 21. apr. 2019 kl. 16:55 
is there any chances of getting any First Order or Resistance Ships at some point?