RimWorld
Fix Bayonets!
25 comentarios
Syila  [autor] 7 SEP a las 8:40 
Cheers Wolfen! Yeah I made this to have an easier time combining melee and ranged on saves "close to vanilla". I love the simple sidearms mod, but it's quite a bit more upkeep. So it's nice to have the option to not having to deal with combat pawn groups.
Wolfen 7 SEP a las 7:34 
Thanks a bunch, pefect for my solo run.
brady 6 SEP a las 14:11 
Very happy I found this.
lexcpa324 11 ENE a las 17:19 
turning the glorified wasteland of the rimworld into the battle of the Somme, i see?
RoBOticRebel 27 ABR 2024 a las 12:36 
the later being uncraftable and only obtainable from quests and traders
RoBOticRebel 27 ABR 2024 a las 12:34 
please add bayonet for assault rifle and charge rifle
SstarLit56 24 ABR 2024 a las 2:33 
Does it seem 1.5 works well, @Kni7es?
Kni7es 14 ABR 2024 a las 21:04 
Works fine in 1.5 so far.

Don't be a coward, fix bayonets!
Syila  [autor] 22 AGO 2021 a las 4:14 
@Gotcha! Probably not going to tinker with that as it would be such a huge undertaking and beyond my skill level at this point. It's a cool idea, but it is not this mod. :)
Babaloo321 16 AGO 2021 a las 0:11 
@Syila
If I could make a suggestion. I don't know if this is possible, but it would be really cool if instead of the bolt action rifle having a bayonet, you could make an apparel/gear item that would increase melee damage. That way it could work not with just all the other vanilla guns, but with modded ones too.

Actually, now that I'm thinking about it more, there probably would need to be some sort of check to see if the pawn has a melee weapon equipped, so that you couldn't just cheese it with extra damage for nothing. A spear with a bayonet seems kind of redundant...
Syila  [autor] 19 JUL 2021 a las 9:37 
@Diamond Appendix - I've done initial prep work for updating all my mods to 1.3 but I'll have to test them with the actual release of 1.3 before uploading. Prob be within the week.

@Tweetus - I'm not going to modify content from different modders in this one.

@Medic Olkie - Not going to modify a different modders weapon but I might do the vanilla Assault rifle some day.
Diamond Appendix 19 JUL 2021 a las 5:27 
Will this get 1.3 support soon?
No Mic Tweetus 30 JUN 2021 a las 13:07 
Thanks, think you might slap some more bayonets on weapons from VWE? It's shocking they don't have them on the musket.
Medic Olkie 23 ABR 2020 a las 6:37 
Could you add abayonetted Semi-automatic rifle from the Vanilla Weapons Expanded?
Silent Service 19 ABR 2020 a las 7:32 
exactly what i needed right now <3
Syila  [autor] 9 FEB 2020 a las 5:34 
@White Spider, I'd like to but right now I'm constrained to the vanilla max length of weapons (total length). It's possible to use jecstools to get around this, but I'm not that high lvl modder yet. :P

@Everyone else, no it is not CE compatible yet. I'll post an update whenever I get around to that. :)
UnmotivatedZombie 6 ENE 2020 a las 5:58 
*happy gas mask noises*
Zundamon at Arms 5 ENE 2020 a las 3:30 
can you make Bayonets longer???
keylocke 3 NOV 2019 a las 2:15 
is this compatible with combat extended?
mayonnaise 2 JUN 2019 a las 13:02 
Krieg nibbas be like
Syila  [autor] 15 ABR 2019 a las 12:16 
Deyon: There is a base max size to all weapons in the game, and the original rifle takes up all of that size. To add the bayonet I had to scale the gun down by 10% to make room for the bayonet. It is unfortunate, but I couldn't find a workaround. Maybe do as blake suggests and fix it by even more mods? :)
LTS 15 ABR 2019 a las 10:17 
using jecstool, you can change the size of guns
Deyon 15 ABR 2019 a las 9:26 
looks good, but the gun is actually smaller than the normal, is there any way you could fix that?
Syila  [autor] 14 ABR 2019 a las 16:23 
@Gentleman Cannibal I don't use overhaul mods so I haven't tested for it.
XerbuTheHutt 14 ABR 2019 a las 16:09 
is this CE compatible?