Total War: WARHAMMER II

Total War: WARHAMMER II

Geomantic Web Tweaks
14 Comments
taracanino 28 Aug, 2022 @ 1:17am 
Hey do you plan on updating the mod for wh3?
Echo 26 Aug, 2021 @ 1:24am 
I think the army abilities idea is great. Other factions already have this mechanic in various places, it seems thematic for the Lizardmen as well.
cybvep 16 Aug, 2021 @ 5:37am 
I really think that Geomantic Web should provide some fun army abilities to local armies. As for the Blessed Units, they are generally fine. Some better, some worse, but instant recruitment makes them all situationally useful.
Gorwe 16 Aug, 2021 @ 4:39am 
Hey, a nice little mod. Imo, apart from some sort of interactivity, this part of Lizardmen didn't really need more. +Factionwide Growth allows you to advance rapidly, +Relations allows all sort of nonsense, +Move range allows for rapid redeployment...great job!

...yeah, this is what Geo Web needed(maybe easier access to higher tiers of Web?). Now, about Blessed Spawnings, those need help. Because when you have a lot +Rank, they begin at 0, being flatout worse than their normal versions.
Gabba 18 Jul, 2021 @ 3:34am 
wonderful work! thank you for updating it too, Hopefully modders will have it easier soon since this was the last DLC
Cole Avenue  [author] 16 Jul, 2021 @ 11:59am 
Updated for the Silence & the Fury
- increased factionwide growth on the alignment of crafting from 1/2/3/4/5 to 3/6/9/12/15
- added 5/10/15/20/25 movement range to all commandments (thanks for the suggestion @cybvep)
Villas 6 Jul, 2021 @ 10:59am 
Thank you author! Glad to see there's people wanting to improve the Lizardmen mechanics which CA neglected for the third time.
Cole Avenue  [author] 6 Jul, 2021 @ 7:33am 
it's still working and won't need an update (nothing changed in the new DLC with regard to geomantic web :P) I likely will do an update at some point though.
Villas 5 Jul, 2021 @ 11:50pm 
Is this still working? Will this need update for the incoming DLC?
cybvep 28 Mar, 2021 @ 6:05am 
Suggestion: add movement bonuses to local armies so the Lizardmen get more mobility on defense. They sure as hell need it considering that many factions in Lustria have the underway stance. Lizards shouldn't have any problems with traversing the jungle, yet they are the slowest faction there.
Krb 12 Mar, 2021 @ 5:19am 
work with two campaign?
cybvep 19 Oct, 2020 @ 4:50pm 
Excellent idea.
BoogieMan 10 Dec, 2019 @ 5:52am 
Agreed.
Azarune 21 Apr, 2019 @ 6:27pm 
A minor tweak but something that i think is really cool!