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you can copy it out of the programmable block in the blueprint tho
too much spare time
challenging?
(be aware, spawn it in space, because of performance drop on spawn)
i take 2
The Ship comes with turned off reactors (6 Large reactors), idk why. You probably need a battery or something for start up, unless you are in creative mode. But other than that, this ship is ready to use.
Destroyer with smaller one rocket turrets and missles would be BEAST
But it seems like the skirts are easily modfiable to dock frigates and just wanted to ask do you plan to make a fleet carrier of sorts?
You paste the ship, that's it, really : )
All my published work is and will always be prepared to be spawned
Nvidia Ansel [www.nvidia.com]
I really don't know how to think of this ship since I barely played the game. But it looks very fun.
gunnery officer"sir we are surrounded"
captain "well then its a fair fight."
Navigation officer "gunnergy officer if we are surrounded you shouldnt miss then."
Been making my own battleship, but I ended up with only about 225 meters of awesome. Looks like I gotta up my own game quite a lot!
Automatic and manual (one of the options in the Hotbar on the Pilot seats)
Automatic: A.I. Controls and calculates shooting of the Rotor turrets (they use the small interior turrets as designators for their target)
Manual: You can Aim the turret by yourself
(you need to activate MART mode in the hotbar and take a seat on one of the control stations in the CIC. Numbers are the same as written on the turrets)
for example: Seat 05 = Turret 05
Sidenote: All Rotor Turrets are friendly fire protected (by using Sensors on the barrels) which means, you can't shoot your own Turret / Ship
gg that should show them to pay attention to the video lol