Space Engineers

Space Engineers

[v0.6]Lord Wiader's Tiered Systems - X - eXpanded eXploration (LWTS-X) - Open Alpha (unfinished, WIP)
57 Comments
mrz 19 Jan @ 4:15am 
how to make pirates and lwts ships appear more often?
max tails prower 21 Oct, 2024 @ 1:42am 
is it possible to make a version with out the weapons ???
NYan 25 May, 2024 @ 10:44am 
i love the Features the Mod is adding but i hate the removel of the tiereless jump drive because economy missions which say go to this spot 7000 km away become a lot REALLY a lot harder i cant imagine what to do without the speed limit remover which lets me go thousends of meters the second (note at about 6000 m/s you just ignor... existence... you can just FLY TROUGH planets nothing stopping you)
if it is no problem for you to spend megatons of gold one a few jump drives this is the perfect mod for anyone else this mod is good... but is this really necessary?
AngryWulf 24 Jan, 2023 @ 9:53am 
LWTS is no longer working, not spawning cargo ships for some reasons
Firefli 10 Jul, 2022 @ 7:40am 
love the mod, but when used with shield mod, bounty guns just shoot through them?
MrFox 26 May, 2022 @ 9:42am 
does this still require rival AI? since its now dead...
Lord Joker 1 May, 2022 @ 3:29pm 
i dont think i can play se without these mods anymore, lol
YAKFLY 17 Jan, 2022 @ 11:18am 
I like this mod a lot. In a new world with QOL mods, but no blocks/NPC except LWTS/X. - Tier5 drones are popping immediately with no regards about my defense/PCU. - Currently unusable in a normal survival game. I need to pop a good starter base with shield/turrets to stand up. As it is WIP, not complaining. please provide a more progressive and varied challenge in the future. - Quickly a lot of disabled drones everywhere, so frequent cleanups are needed. BIG fan of the new uber UPGRADE module, the baloons, new guns, and health node block. Less fan of the rarium thing, and gereraly about infinite multiplication of Tiers levels and new resources. I always thought that there are too many tier before Tier 5 (3 levels should be enough whith Colbalt used to make ore detector, AG for refineries and gold for assys for example), Tier 6/8 are useless, everything should regroup in a Legendary tier. Last remark, please fix icon colors, they are not conssistant per tier and per menu.
-=KptKosmit91=-  [author] 15 Oct, 2021 @ 3:44pm 
@Renegade It's to give lower tier thruster components a puprose with the changes to ore distribution (since by the time you get platinum, you probably won't care about vanilla thrusters), plus let's it prevents you from quickly getting platinum by simply going to space and finding encounters with low tier ion thrusters. Pretty much the same deal with missile recipes, it should also make them more useful
Ren 15 Oct, 2021 @ 5:05am 
I don't mind the change but just curious as to why thruster comp doesn't need platinum now but silver instead. I assume it's to make it easier to use platinum for other components from LWTS?
Anthrax 2 Oct, 2021 @ 5:36am 
Absolutely love your mods!
-=KptKosmit91=-  [author] 26 Sep, 2021 @ 6:16am 
@Anthrax heh, no problem!

sorry for not answering before! must have missed your comment. actually had the update pretty much ready for some time but needed to do some finishing touches which i didn't have the time to do, had the time to finish it recently though
Anthrax 26 Sep, 2021 @ 6:13am 
@-=KptKosmit91=- Thanks!
Anthrax 28 Aug, 2021 @ 12:07pm 
@-=KptKosmit91=- Could you give an ETA for the next update? And will this mod receive the update or the main mod? Can't wait for the update!
Jonko 18 Aug, 2021 @ 12:54pm 
Alright thank you for the answer. :)

btw. small ship - large reactor currently needs tier 4 motor and hydrogen tank tier 5 is not availlable.
-=KptKosmit91=-  [author] 18 Aug, 2021 @ 12:03pm 
@Jonko
that is most likely a bug with the damage handler. this should be fixed with the next mod update, which should be coming quite soon
Jonko 18 Aug, 2021 @ 8:35am 
I really enjoy this mod but got the problem the server crashes after enemys taking damage. There is nothing to see in the log files but without your mod my server works fine.
-=KptKosmit91=-  [author] 29 Jun, 2021 @ 4:34am 
@Sacrid Author

I don't see any info about a crash there. Can you send me the whole world download? I'll take a look at it that way, will be able to easily replicate the crash this way
-=KptKosmit91=-  [author] 23 Jun, 2021 @ 3:25pm 
@Sacrid Author
I'd prefer you'd upload the entire file somewhere and sent the link here
Sacrid Author 23 Jun, 2021 @ 10:54am 
I found the crash logs. Do I just copy/paste the wall of text here?
-=KptKosmit91=-  [author] 23 Jun, 2021 @ 10:10am 
%appdata%/SpaceEngineers

should be called SpaceEngineers_{CreationDateHere}.log iirc
Sacrid Author 23 Jun, 2021 @ 10:01am 
Okay, I've disabled space encounters. Planetary encounters and installations don't seem to be any issue, so I'll leave them on.

Where do I get the crash log? It doesn't appear onscreen or anything like it does for some games.
-=KptKosmit91=-  [author] 22 Jun, 2021 @ 10:47am 
@Sacrid Author
send me a log with the crash next time it happens

If you need to reconfigure spawns take a look here and at more articles in the "Admin & Configuration" section
https://github.com/MeridiusIX/ModularEncountersSpawner/wiki/Admin-&-Configuration:-General-Settings
Or edit the MES config files in the Storage folder inside your world's folder
Sacrid Author 22 Jun, 2021 @ 10:16am 
I no longer enjoy the LWTS-X survival scenario because it just keeps crashing every 15 minutes because an enemy took damage.
Sacrid Author 22 Jun, 2021 @ 9:55am 
Is it possible to disable or significantly reduce enemy spawns? Every five minutes, it feels like, something comes to attack my base, and every third of fourth enemy crashes my game to desktop as soon as it takes a single point of damage.
-=KptKosmit91=-  [author] 27 May, 2021 @ 3:24pm 
@$anqtuarium(no connection)

The mod is far from finished, though most of these errors is actually the game bitching about missing clouds on planets, which is actually not true, they're not missing and are working perfectly fine from what i've seen.
Some other errors are because bounty component don't have assembler blueprints, but that's fine since they're loot only items. Though I will add a dummy blueprint for them next update so that the errors disappear.
Sanki 27 May, 2021 @ 10:28am 
Bruh this mod has 56 errors, would be cool to see this finished or something ?
-=KptKosmit91=-  [author] 13 May, 2021 @ 1:49am 
@Sacrid Author
There isn't that much drones on the ice planet, you should be fine if you have a lot of T5 gatlings.
though be careful of salvage trying to ram your things
When I get around to updating the mod, I want to update the ice planet encounters though

also, i didn't have a name for the Ice Planet either back when i made it, so it's literally just called "Ice Planet" lmao
Sacrid Author 11 May, 2021 @ 3:16pm 
Am I guaranteed to get swarmed with Space Pirate Seekers upon arriving at Triton? (Sorry, I don't know what else to call the ice planet.) Is bringing the necessary firepower mandatory, or did I just have rotten luck with my first visit ever?
Anthrax 27 Mar, 2021 @ 5:24am 
@-=KptKosmit91=- I love this mod. Essential in all my load orders. I also use 'DeepOres (Uranium)' and because of that the LWTS ores does not spawn in the game. Would it be possible to make a compatibility patch for DeepOres(Uranium)?
Sacrid Author 16 Mar, 2021 @ 4:46pm 
@-=KptKosmit91=-
Oh, really? Nevermind, then. I was not aware you made an ice planet yourself.
-=KptKosmit91=-  [author] 16 Mar, 2021 @ 4:21pm 
@Sacrid Author
Uhh, the Ice Planet is my own planet added by this mod, and the ice planet moon is that planet's moon (that's literally their names, i know super creative lol)

Both were actually made way before Pertam and Triton were added :)
Sacrid Author 16 Mar, 2021 @ 11:22am 
@-=KptKosmit91=-
The ice planet is called Triton, and its moon is called Pertam.
Also, I frequently hear "Luna" used for Earth's moon.
-=KptKosmit91=-  [author] 16 Mar, 2021 @ 4:47am 
@maverick LWTS-X removes titanium from asteroids an only puts it on moons (moon/europa/ice planet moon/titan)
maverick 15 Mar, 2021 @ 4:16pm 
good mod nicely made but the spawns of the ships and bases are minimal and the titanium in the asteroids flying around and still didnt came around it
Herrion 27 Dec, 2020 @ 11:07am 
@Sacrid Author
Still if i wanted to roleplay as a space pirate (by that i mean ally with SPRT against everyone else) that would prevent me from that.
I do that sometimes, just for the fun of it. :) Doesn't exactly make the game any easier, though. :D

I guess that's the major disadvantage of not knowing how to mod myself. :( I have to rely on others to make the mods for me. Unfortunately.
Sacrid Author 23 Dec, 2020 @ 12:46pm 
@Herrion
I imagine it's to prevent you from ever feeling completely safe. It's to encourage you to always be on your guard, put weapons everywhere, and always have ammo handy.
Herrion 8 Dec, 2020 @ 9:30pm 
Hey.
I really like the LWTS mod. Been playing with it for a long time and spending alot of time upgrading blueprints and so on. Then i found this and i was like : "ME WANTS!". Untill i noticed that you can't get on good terms with SPRT and the others. So i need to ask: Is there a particular reason why you made it like that?
Archy 6 Dec, 2020 @ 1:46pm 
Greetings!

First: Big respect! This is my and brothers favourite mod(s)

Any update is on the way? If yes, when? :)

Example:
-That Tier 8 big gun range increace (3-4Km)
-Tier 8 Big and Sci-Fi thrusters
-Icons for Lost tech, and Heavy cannon shells
-Bigger cargo containers
-More BOSS types.
gangstalicious 14 Jun, 2020 @ 8:08am 
dude im loving the lwts mods!!
philippino30 30 Apr, 2020 @ 4:54am 
as a suggestion could you change it that the hydrogen tier 2 bottle will be displayed like normal ones?
philippino30 30 Apr, 2020 @ 12:09am 
why you couldnt do your faction to neutral space pirates are bad enough i play it more as a build and economy^^
philippino30 30 Apr, 2020 @ 12:05am 
it was a round ship with many atmospheric thrusters and it came from a splice ship because i was surrounded by refining stations and yeah i could do large grid but i wanted to start without making war with a simple civillan ship to get ores and my 2 small turrets doesnt had a chance to your interceptor and after this i tried it again with 4 tier 3 turrets (small grid) killed 1 interceptor but after this 2 new interceptors came i dont know what to do

and no i play on my own server and dont know if scenario is possible
-=KptKosmit91=-  [author] 29 Apr, 2020 @ 4:33pm 
of this mod*
-=KptKosmit91=-  [author] 29 Apr, 2020 @ 4:33pm 
@philippino30
What was the drone that first attacked you on Earth?
Also, are you playing on the scenario that I specified in the description of it's mod?
Interceptors that attack in space around earth should be easily defeatable with enough large grid tier 3 (maybe even tier 2) Gatling turrets
philippino30 29 Apr, 2020 @ 3:26pm 
hey love your mod but 1 thing is there i dont understand you say it will be harder if you are away from earth? my first encouter was a drone that destroyed my whole base (after 2 hours) no weapons until that and then i build a few defense but then i want to space to get titanium platinum and gold but a few seconds after reaching space lwts interceptor appears how should anyone survive that i cant build powerful weapons because i dont have gold or platinum and so on
Castle 18 Feb, 2020 @ 3:37pm 
also, this has become one of my now #1 favourite mods
Castle 17 Feb, 2020 @ 6:03am 
fair :) just wanted to be sure
-=KptKosmit91=-  [author] 17 Feb, 2020 @ 5:39am 
@Castle.CGO that doesn't soudn like it's related to the mod. It only disables respawn ships, not player's survival kits/medical bays