Space Engineers

Space Engineers

[v0.6]Lord Wiader's Tiered Systems - X - eXpanded eXploration (LWTS-X) - Open Alpha (unfinished, WIP)
Showing 1-10 of 30 entries
< 1  2  3 >
Update: 25 Sep, 2021 @ 6:39am

Update: 25 Sep, 2021 @ 6:33am

v0.6 - Heavier Industry Update

NEW
-New blocks:
Damage Absorber Tier 7 (Experimental feature)
Bounty Hybrid Modules Tier 3, 4, 5
Capacitors Tier 4, 5
Ore Purifiers Tier 6, 7
Central Refining Units Tier 7, 8
Shotgun Turrets Tier 3, 4, 5
-New resource: Lead
Can be found on asteroids in space and on Earth and all moons
Main ingredient in shotgun ammo
Bounty T4 and T5 ammo no longer needs gold, and will use lead instead
Also used as an ingredient in tier 3+ missiles and absorption cells

Changes
-Uber Module received a new model. The old model was given to the new hybrid modules
-Rarium power generators now output less power and consume less fuel per megawatt
-Rarium Thruster thrust is now weaker and also more fuel efficient than before
-Rarium Thrusters now show the percentage of acceleration per second in the terminal
-Updated Rarium Thruster model with more emissives
-Rarium Fuel Cells now have a higher power consumption priority, so if your grid's power is overloaded, it will have priority in consuming the power

Fixes
-Fixed weathers on some planets not appearing at all
-Fixed Bounty MG's not pulling ammo from conveyors
-Fixed Health Node not working most of the time
-Fixed Rarium Fuel Cells being airtight all round which made no sense
-Potentially fixed an issue with a damage handler in LWTS-X

Update: 28 Oct, 2020 @ 6:38am

Update: 28 Oct, 2020 @ 5:45am

Update: 18 Oct, 2020 @ 8:54am

v0.5


-=NEW=-

-New blocks:
Brick armor blocks (4 base shapes)
Light Armor Block Tiled Floor
Bounty Machinegun Turrets and Fixed(Tier 3-5, small grid)
Health Node (Tier 5, large grid)
Hydrogen Balloon Blocks (Tier 2-5, large grid)
Dual Gatling Turrets (Tier 4-5, large grid)
Uber Module (Tier 8, large grid)
2 New Rarium Fuel Tank Shapes (Tier 6, large grid)
Small Rarium Thruster (Tier 6, large grid)

-Blocks removed:
Static disruptors for small grids. They were not working properly and I didn't like them too much tbh. The blocks still exist but don't work, so you should probably grind them down

-New Factions:
RSPF - Rebelious Space Force (Replacement for LWTS faction)
DSPT - Deep Space Tyrants
SPPK - Space Peacekeepers

-New feature: Dangerzones
Current dangerzone count: 1
Locations: Earth (1 zone), Space (2 zones)

Drones with bounty machineguns spawn inside Dangerzones. These drones have a "Vicious" prefix in their name
This is the only way to get bounty components needed for said bounty machineguns.

You can find the earth's Danger zone location in a Large Watchtower

More Danger zones will be added in the future

-New encounters:- Brief list of names (List might not contain all new encounters)
Prosperity
Phantom
Bunker
O2 Farmstead
Snub Fighters
Tier 2 Space Scout (replacement for Tier 2 Interceptors)
Red Cruiser
Space Hub
HVY Protector
Hover Tank
A bunch of vicious drone variants (FAT fighters, Interceptors, Gun Drones, etc.)
...and more

-Modified encounters: - Brief list of names (List might not contain all modified encounters)
Splice Ship
Salvage Outpost
Behemoth Raiding Factory
Ice Drop-off
Vanquish
Small Planetary Outpost
...and more

-Weather Effects
Weather Effects now work on all planets.
2 New weather effects:
Blue Fog (Ice Planet)
Red Sandstorm (Alien Planet)

-=FIXES=-
-Fixed Exploration Frigates spawning where they shouldn't spawn
-Fixed levitating Salvage Outposts
-Other undocumented changes (I simply forgot, I don't note everything)

Update: 18 Jul, 2020 @ 7:43am

-Fixed energy weapons

Update: 22 Mar, 2020 @ 4:14am

Update: 19 Jan, 2020 @ 10:49am

Update: 30 Nov, 2019 @ 9:05am

Update: 29 Nov, 2019 @ 11:25am