Age of Empires II (2013)

Age of Empires II (2013)

[IA] WIP - Portuguese Architecture for Independent Mod
35 Comments
-Clyde 2 Apr, 2022 @ 6:29pm 
You mention Yakko in writing, did you communicate with him directly? I know that he shared a lot of cool architecture, but he didn't publish it, but he gave it to me, I really want to learn some sets, but I can't contact him, because I don't know where to look for him
Huanglukuzhu 19 Jul, 2019 @ 6:15am 
May I try to do some improve in it for you?
Markus Kruber II. 13 Jul, 2019 @ 11:02am 
Hermerico is a gamma. You have to ignore such people.
Hermerico Vímara Meneses 13 Jul, 2019 @ 4:28am 
@Krichert That was rude, I was very clear to explain my issue was not with the maker of this mod or the quality of the product, but simply the style he chose to portray not being very fitting for the time, i also explained why I believed as such and posted some examples of what i believed to be more fitting, it was purely constructive criticism, and i even thanked the mod maker for at least making something, which is still better than nothing. And it's unfair of you to disrespect my opinion the way you did.
Huanglukuzhu 7 Jul, 2019 @ 11:44pm 
Hello, have this been finished?
Krichert 2 Jun, 2019 @ 4:05pm 
Dude...Don't pay attention to that tryhard portuguese guy and keep going with your amazing work!!! ^^
Gaudio 13 May, 2019 @ 9:13am 
How is the set going?
I really liked it and I would love to see it completed
Hermerico Vímara Meneses 16 Apr, 2019 @ 5:07pm 
To be fair, as a Northern Portuguese my conception of Medieval Portuguese Architecture might be quite different to a Southerner's, since to me it dates back to the 860's, to them it only begins around the 1200's (and with a muslim background), so while i see this as foreign, someone from Algarve might see it more familiar.
So maybe the best way to find the middle ground is making the Feudal Age more Romanesque and North Portuguese based, while the Castle Age more "Lisbon-esque" based (Although the Castles themselves are pretty uniformely "Simple, Square and Stony" all over the country, those lookout towers in the Castle and Docks are characteristic of Early Modern bastions, not Medieval Castles).
Hermerico Vímara Meneses 16 Apr, 2019 @ 4:49pm 
"pictures of Lisbon and Sintra" Well, Lisbon was mostly destroyed in 1755 and rebuilt in an entirely different style, so all we have from before is some poorly detailed 17th century drawings. I dont know much about Sintra, but judging by its wacky Castle, it seems completely different to anything else i know.

"I saw a mod for franks in the steam workshop that looks more viking than french" Oh i know what mod you speak of, it made me cringe as well.

"I can't afford making a whole trip in all the countries of Portugal just for releasing a free set "
I'm perfectly aware of that and i tried to sound as least demanding as possible. Its understandable that someone from outside has very limited exposure. Even most portuguese people have no clue what medival Portugal was like, since we we have always neglected historical bookeeping and Arqueological conservation.
Hermerico Vímara Meneses 16 Apr, 2019 @ 4:43pm 
"Check my other mods screenshots, the backgrounds aren't always related with the civ" Fair enough, that was a ofside rant, not actual criticism.

You're going a little bit too far with the term "add insult to injury"
Agree, i just didn't know any other "softer" expression to convey my point.

"I don't want to rush it and offend anyone." - Its cool my man, although i might sound angry or smth i really am happy at least someone is trying. I'm just giving my feedback.

"It's a simple copy paste of the middle eastern set"
"the shapes that Catbarf used for Italians are from the Middle East set in fact"
Yeah, i can tell. Thats why it looks so foreign.

"but in fact there is some in Lisbon" You can find anything in Lisbon if you look hard enough. But yes columns were commun in the Manueline (Portuguese late Gothic) and Barroque Style, but usually restricted to the balconies of large buildings or churches, not so much in regular housing.
Redkirby  [author] 16 Apr, 2019 @ 4:09pm 
(By the way, about the landscape, it's because I used the iberian realistic map to test the buildings, and then your the only player on the map, the game always places you in marocco, so there's really nothing to be offended at all)
Redkirby  [author] 16 Apr, 2019 @ 3:46pm 
"it feels bad when foreigners have this misconception" You know, I saw a mod for franks in the steam workshop that looks more viking than french. Like you I post a comment to point out that some of the buildings doesn't look french, but really, it doesn't offend me at all so I don't insist it that much. I know we're all unprofessional here and I'm one of them, unprofessional as well. You need to realize that too, I can't afford making a whole trip in all the countries of Portugal just for releasing a free set in the steam workshop. (But in fact, after looking many photographs of different portuguese cities, I would really love to visit it, and I never thought of it before working on this set ^^)
Redkirby  [author] 16 Apr, 2019 @ 3:45pm 
You may be right about columns (kept them out ouf laziness too, but in fact there is some in Lisbon), but there are not so much of them in the set, I can still replace them by something else in the future.
And after looking at different pictures of Lisbon and Sintra, I don't think the shapes are so different. (Of course I know Lisbon and Sintra aren't the whole Portugal and there is still this anachronistic problem, but I needed to start somewhere).
Redkirby  [author] 16 Apr, 2019 @ 3:45pm 
"The issue however is the shape of the buildings, they use the Italian set's shape" "which is just what the Vanilla set branded Portugal " You have quite your answer by assembling those two sentences. It's a question that deserved to be asked, what to do ? ... Keeping the game logical by making the same shapes for Italians and Portuguese or sticking to the realistic logical ? ...
Besides, the shapes that Catbarf used for Italians are from the Middle East set in fact ! (I can't remember if the original Italian set use the same shapes, because I play with the Catbarf buildings since ages).
Redkirby  [author] 16 Apr, 2019 @ 3:44pm 
"making Dark Age buildings for every civ" I'm not making them, I'm seperated them, which means I create new entries in the data file, nothing to do with graphisms or architecture. That's the point of making a break with graphisms to also keep the time to make some research.

"The tile mosaics should be blue instead of Golden/Green" Its was the lazier easier way, I recognize that. It's a simple copy paste of the middle eastern set. But also easy to change in the future.
Redkirby  [author] 16 Apr, 2019 @ 3:44pm 
"maybe try keeping in mind that the Portuguese Medieval architecture is nothing like the Italian "Mediterranean" architecture". This is exactly why I'm making a break, I don't want to rush it and offend anyone.

"The fact that the buildings stand literally a desert scenario with palm trees adds insult to injury by prepetuating this misconception that Portugal is a dry and Mediterranean country" You're going a little bit too far with the term "add insult to injury". Check my other mods screenshots, the backgrounds aren't always related with the civ. Even for Carcoma's building I used a snowy grassy landscape, but it's also for the portuguese. If I use a desert landscape for an age, I usually use another landscape for the other age. This is not relevant.
Hermerico Vímara Meneses 16 Apr, 2019 @ 11:50am 
Now i understand you worked hard on this and i'm not asking to change things, as you said I can always choose to use another set. But i just wanted to point out those things because it feels bad when foreigners have this misconception that Southern Europe all looks "Italian-like" which is just what the Vanilla set branded Portugal as, and its the same that this mod does (The fact that the buildings stand literally a desert scenario with palm trees adds insult to injury by prepetuating this misconception that Portugal is a dry and Mediterranean country, when in reality it is quite rainy and green as most other Atlantic Countries).

So when finishing the Feudal Age and Imperial Age or even making Dark Age buildings for every civ, maybe try keeping in mind that the Portuguese Medieval architecture is nothing like the Italian "Mediterranean" architecture.
Hermerico Vímara Meneses 16 Apr, 2019 @ 11:36am 
Sorry for nagging again but i felt like there was something important left to say..
The reason why you didn't use the Medieval Romanesque style was because it wasn't unique to Portugal and it was present in other places like France. So you chose the early modern plain style since it is more identifiable with the Portuguese (Although, it was a Spanish creation).
Its a valid argument and despise anachronistic, the textures indeed identify Portugal (The tile mosaics should be blue instead of Golden/Green, thats the most prominent trait of Portuguese variant).
The issue however is the shape of the buildings, they use the Italian set's shape, but thats not how Portuguese buildings are shaped at all, expecially when it comes to the houses, those "gaps" within the house, the squared shapes, the terraces, collums and circular doorways were, never Portuguese features. The "Improved Spanish Architecture" mod by Jaco gives the Spainsh the same Plain Style, but with the actuall correct shape.
Redkirby  [author] 15 Apr, 2019 @ 5:35pm 
Hi Szaladon, I'm doing a little break with this set, the time to figure out what I'm gonna do for imperial and feudal age, I still have some hesitation. In the meantime, I'm working with Omkar on the IA mod to seperate the Dark Age buildings for every civs, also I've already seperate some buildings like Feitoria, Sea Fortification, Harbor (only useful in the Scenario Maker).
Whakahoatanga 15 Apr, 2019 @ 11:01am 
Looking forward for the next update :treb:
Redkirby  [author] 10 Apr, 2019 @ 6:37pm 
Thanks noble_lancer ^^
mini_lancer 10 Apr, 2019 @ 4:17pm 
sure thing - i am enjoying the set as it is tbf :)
Redkirby  [author] 10 Apr, 2019 @ 3:17pm 
@noble_lancer : Honestly, it doesn't shock me that much, I don't think it is so roman, Catbarf made his Italian set and his first Byzantine set using shapes of the Middle East set, and even this particular house is a remake of one of the original middle east castle age house. In fact, if I had to change something, it will more be the castle first, I think there is some issues about it (a little bit squary, and this balcony in the base wall, aesthetic, but irrational for a castle, I hesitate a lot about that and it still bothers me). But for now, I'll keep going on with the set. Fixing things is more accurate when you have a general view of what you've done.

@chiefpink : Thanks you :) I will ^^
dalyapink 10 Apr, 2019 @ 11:57am 
Love that. Please keep going :-)
mini_lancer 10 Apr, 2019 @ 11:01am 
perhaps use one of the original shape/ one from Abejin's Moorish set as base for variety as well? Afaik that particular house is inspired by Roman insula and might not be very well suited to be the Portuguese...
Redkirby  [author] 10 Apr, 2019 @ 7:01am 
It fits Catbarf style, that's why. Check his Italian or Byzantine set, I re used the same shapes.
Redkirby  [author] 7 Apr, 2019 @ 10:00am 
@Hermerico : Well , I can also open my french windows and see Carcoma's buildings ^^ That's my point ! The town where I grew up in a small french village got a lot of old buildings which looks exactly like Carcoma's. I even used to apply the Carcoma's set for french 2 years ago.


@Giusti : Yes I plan to change the feitoria as well :) (Even if I really don't like this building ! ^^)
Hermerico Vímara Meneses 7 Apr, 2019 @ 3:59am 
@Rebkirby, yeah, i find the Carcoma literally made for Portugal (i mean... i can look out of my Portuguese window and see the Carcoma set castle in front of me!) but unfortunaly the set doesn't have walls, which is a shame since walls are such an important feature in this game.
Gaudio 7 Apr, 2019 @ 3:33am 
Yesss! I've been waiting for this one a long time. I like it much more than carcoma's, Will you change the feitoria textures so it fits the rest of the set?
Redkirby  [author] 6 Apr, 2019 @ 2:11pm 
If you want to have a more stony medieval set, maybe you should use the Carcoma set =>
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=936319483

And so I did those buildings, first because I wanted to remake of the Pesqueira set which I found interesting to recreate (I suck at creating new textures). And second because with my french eyes, I can see more Portugal through those kind of buildings than with classic european stony buildings.
Redkirby  [author] 6 Apr, 2019 @ 2:11pm 
Hi @Hermerico ! Of course I was expecting someone to tell me that, I know it's a little bit late to really be middle age, and I understand that the buildings you're sending me are more accurate.

The problem is that those buildings you're showing me, I don't find them very specific to Portugal or maybe it is too subtle, I can see some like those in France where I live (maybe just different crenels, and some slightly differences), so I find them very West European generic. (Except the cathedral, which is very beautiful, I wanted to add a church like that in the set, if I have the skill to do it). But I truly understand what you mean, I know it can be controversial.

Hermerico Vímara Meneses 6 Apr, 2019 @ 3:37am 
I appreciate the effort, but this his doesn't fit Medieval Portugal.
This kind of Architecture (seems like the plain style) was only introduced in the 1580 by the time of the personal union Spain.
Also, the heavy usage of mosaics and muslim-looking arcades makes this architecture very restrictive to southernmost part of the country and its colonies.

When i play with or against Portugal in this game, i like to revive the reconquista, or the XIV century wars against Castille. But i simply can't get immersed with XVII century colonial architecture.

The actual Portuguese Medieval architecture was mostly Asturian (856-1100), Romanesque (1100-1230) and Gothic (1230-1520).
Whakahoatanga 6 Apr, 2019 @ 1:19am 
Magnifique!
DeJected_R 5 Apr, 2019 @ 9:45pm 
i like the roof tiles style, neat beige walls, pleasing to the eyes

well done