Portal 2

Portal 2

The Cubes
31 Comments
Texoa 6 Oct, 2024 @ 1:58pm 
Niceeeeeee
cochetmichel49 10 Jul, 2016 @ 4:57am 
Very very nice maps ! Thanks
Petutski 7 Oct, 2014 @ 7:24pm 
I love flying through the air and slam dunking the exit! Well done and lots of fun!
Smac  [author] 11 Oct, 2013 @ 2:02pm 
Thanks for playing :)
Shotgun Shells 11 Oct, 2013 @ 1:40pm 
Very fun and exellent use of all the elements 5/5 :)
jam.lab1 24 Sep, 2013 @ 8:52pm 
COOL
Silhouette 31 Aug, 2013 @ 9:44am 
Glad to be helpful!
Smac  [author] 31 Aug, 2013 @ 9:22am 
The map has been updated thank you for your idea Lightmare
Smac  [author] 30 Aug, 2013 @ 12:52pm 
Nice idea Lightmare ^_^
Silhouette 30 Aug, 2013 @ 8:15am 
Very nice! After reading the first comments I also feel that adding a weighted switch to be the 'left' switch of the two that open the exit-door (rather than a pedestal switch) would be a good idea too, it would give the second room's final moment just a hair of extra complexity to complete the puzzle. Outside of that nitpick though I feel this was really good, keep it up if you can!

Try my chambers? ^^
http://gtm.steamproxy.vip/profiles/76561198062290606/myworkshopfiles/?appid=620
RoastyMyToasty 30 Aug, 2013 @ 7:19am 
Short but realy clever
asminahipi 30 Aug, 2013 @ 3:26am 
buen trabajo,gracias
Day of Retribution 26 Aug, 2013 @ 11:26pm 
kool
BlumCoLe' 26 Aug, 2013 @ 12:44pm 
it was ok.

cannot understand the hype?! :/
| Kah | 26 Aug, 2013 @ 3:29am 
Thanks !
Smac  [author] 26 Aug, 2013 @ 3:22am 
yes :)
| Kah | 26 Aug, 2013 @ 3:04am 
Can I do a video of this room ?
ZAEROS 25 Aug, 2013 @ 1:21am 
Very nice, good fun and well thought out.Thank you.
Smac  [author] 24 Aug, 2013 @ 4:24pm 
I had not anticipated that my test would have been bypassed in this way, thanks for the video I will delete the tractor beam and'll increase the height of the emancipation grid
daloboy 24 Aug, 2013 @ 1:27pm 
Hi Smac! Was fun...but I did not use some of your elements: my solution .
Please test one of mine and comment! Thanks.
gotredonyou 24 Aug, 2013 @ 12:56pm 
Keep making maps.
Species5009 24 Aug, 2013 @ 10:09am 
I enjoyed playing the test, altthough it could have been a bit harder. I wasn't pleased with the useless presence of the portable gel. I don't like to see items in a chamber that serve no purpuse, it is un-Portal like.
raycelbelmond 24 Aug, 2013 @ 3:11am 
Nothing new but a good job. Maybe a little bit harder would be good. Try one of mine Maybe ''Chris'' or ''Katy'' Raycelbelmond
Pwner’s Manual 23 Aug, 2013 @ 10:29am 
WAYY too easy. Well lit though. I was impressed about that.
Milo 23 Aug, 2013 @ 9:40am 
rate if u got the companian cube to the end
hinkle 22 Aug, 2013 @ 2:26pm 
Wasent to hard but it was very fun and interesting and I made a vid about it
youtube.com/user/lightguy250
DeathWish808 22 Aug, 2013 @ 12:30pm 
I did a run of 15 blind playthroughs and this was one of them. The list in the description should be the order in which they are in the video to find yours easier.

Spoiler videos: http://www.youtube.com/watch?v=d2MMhvz-9cE
wildgoosespeeder 21 Aug, 2013 @ 6:01pm 
This was pretty good but there is a way for you to have no symbols, no tangled antlines, and still be clear what do. Look at my profile screenshots and you will see some very clever tricks I found to make things cleaner but still maintain antlines 99% of the time.

Try my test:
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=157760459
чорная киска 21 Aug, 2013 @ 7:57am 
Можно лего сжульничать!
Smac  [author] 17 Aug, 2013 @ 11:55am 
Thanks for playing and for suggestions unfortunately I did not notice the bug, I will update the map
[Tom K] 17 Aug, 2013 @ 11:28am 
Hi, I reviewed your map.
Room 1:
- Can be skipped, see video 3:50
- The button for the elevator is hard to press while standing on it. Would maybe move it closer to the elevator.

Room 2:
- Annyoing if you cover the lense in orange gel, maybe water source.
- One signage is enough for the angled panels.
- The room felt really big.
- A slot for the companion next to the exit connected with exit would be cool so it has a purpose until the map is finished. Or just replace the button with a cube slot there.

Cool map overall, room 1 felt more creative then room 2.

Difficulty: 5/10
Timne: 10min
Rating: 6/10

http://youtu.be/8ZszSHd6XK4