Portal 2

Portal 2

The Cubes
31 kommentarer
Texoa 6. okt. 2024 kl. 13:58 
Niceeeeeee
cochetmichel49 10. juli 2016 kl. 4:57 
Very very nice maps ! Thanks
Petutski 7. okt. 2014 kl. 19:24 
I love flying through the air and slam dunking the exit! Well done and lots of fun!
Smac  [ophavsmand] 11. okt. 2013 kl. 14:02 
Thanks for playing :)
Shotgun Shells 11. okt. 2013 kl. 13:40 
Very fun and exellent use of all the elements 5/5 :)
jam.lab1 24. sep. 2013 kl. 20:52 
COOL
Silhouette 31. aug. 2013 kl. 9:44 
Glad to be helpful!
Smac  [ophavsmand] 31. aug. 2013 kl. 9:22 
The map has been updated thank you for your idea Lightmare
Smac  [ophavsmand] 30. aug. 2013 kl. 12:52 
Nice idea Lightmare ^_^
Silhouette 30. aug. 2013 kl. 8:15 
Very nice! After reading the first comments I also feel that adding a weighted switch to be the 'left' switch of the two that open the exit-door (rather than a pedestal switch) would be a good idea too, it would give the second room's final moment just a hair of extra complexity to complete the puzzle. Outside of that nitpick though I feel this was really good, keep it up if you can!

Try my chambers? ^^
http://gtm.steamproxy.vip/profiles/76561198062290606/myworkshopfiles/?appid=620
RoastyMyToasty 30. aug. 2013 kl. 7:19 
Short but realy clever
asminahipi 30. aug. 2013 kl. 3:26 
buen trabajo,gracias
Day of Retribution 26. aug. 2013 kl. 23:26 
kool
BlumCoLe' 26. aug. 2013 kl. 12:44 
it was ok.

cannot understand the hype?! :/
| Kah | 26. aug. 2013 kl. 3:29 
Thanks !
Smac  [ophavsmand] 26. aug. 2013 kl. 3:22 
yes :)
| Kah | 26. aug. 2013 kl. 3:04 
Can I do a video of this room ?
ZAEROS 25. aug. 2013 kl. 1:21 
Very nice, good fun and well thought out.Thank you.
Smac  [ophavsmand] 24. aug. 2013 kl. 16:24 
I had not anticipated that my test would have been bypassed in this way, thanks for the video I will delete the tractor beam and'll increase the height of the emancipation grid
daloboy 24. aug. 2013 kl. 13:27 
Hi Smac! Was fun...but I did not use some of your elements: my solution .
Please test one of mine and comment! Thanks.
gotredonyou 24. aug. 2013 kl. 12:56 
Keep making maps.
Species5009 24. aug. 2013 kl. 10:09 
I enjoyed playing the test, altthough it could have been a bit harder. I wasn't pleased with the useless presence of the portable gel. I don't like to see items in a chamber that serve no purpuse, it is un-Portal like.
raycelbelmond 24. aug. 2013 kl. 3:11 
Nothing new but a good job. Maybe a little bit harder would be good. Try one of mine Maybe ''Chris'' or ''Katy'' Raycelbelmond
Pwner’s Manual 23. aug. 2013 kl. 10:29 
WAYY too easy. Well lit though. I was impressed about that.
Milo 23. aug. 2013 kl. 9:40 
rate if u got the companian cube to the end
hinkle 22. aug. 2013 kl. 14:26 
Wasent to hard but it was very fun and interesting and I made a vid about it
youtube.com/user/lightguy250
DeathWish808 22. aug. 2013 kl. 12:30 
I did a run of 15 blind playthroughs and this was one of them. The list in the description should be the order in which they are in the video to find yours easier.

Spoiler videos: http://www.youtube.com/watch?v=d2MMhvz-9cE
wildgoosespeeder 21. aug. 2013 kl. 18:01 
This was pretty good but there is a way for you to have no symbols, no tangled antlines, and still be clear what do. Look at my profile screenshots and you will see some very clever tricks I found to make things cleaner but still maintain antlines 99% of the time.

Try my test:
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=157760459
чорная киска 21. aug. 2013 kl. 7:57 
Можно лего сжульничать!
Smac  [ophavsmand] 17. aug. 2013 kl. 11:55 
Thanks for playing and for suggestions unfortunately I did not notice the bug, I will update the map
[Tom K] 17. aug. 2013 kl. 11:28 
Hi, I reviewed your map.
Room 1:
- Can be skipped, see video 3:50
- The button for the elevator is hard to press while standing on it. Would maybe move it closer to the elevator.

Room 2:
- Annyoing if you cover the lense in orange gel, maybe water source.
- One signage is enough for the angled panels.
- The room felt really big.
- A slot for the companion next to the exit connected with exit would be cool so it has a purpose until the map is finished. Or just replace the button with a cube slot there.

Cool map overall, room 1 felt more creative then room 2.

Difficulty: 5/10
Timne: 10min
Rating: 6/10

http://youtu.be/8ZszSHd6XK4