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- "Receive +1 Great Scientist Points from Universities and +1 Great Engineer Points from Factories"
and simply change it too:
- "Receive +1 Great Scientist Points from every building constructed in a Campus and Receive +1 Great Engineer Points from every building constructed in a Industrial Zone". That way they can have more of a buff to better compete with Scotland, Brazil, and Kongo for Great People in the earlier to mid-game. This way they can be more of a versatile civ outside of being geared to Culture.
Eleanor is too OP tho. 12 range is crazy... it is between 200-300% more pressure on each opponent civ, depending on city placement. I won a Diety domination victory in Industrial era as Freleanor, without attacking a single city. And didn't need to work spies and governors either to do it. Too easy.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=888640113
For example, my friends and I felt Eleanor was too powerful already, and so increasing flip range to 12 as well as giving faith we feel is a bit OP.
Is there an easy way for me to locate each change and edit the file if desired?
As for how to boost Brazil, could they perhaps start with the ability to chop rainforest so can at least place holy sites, campuses etc in more spots earlier?
Not sure if giving them bronze working from turn 1 would be too OP, so for Brazil only could potentially add the chop rainforest to mining like chop woods is?
I have noticed a few differences between in game text and the google doc info, such as in game it says egypt get +4gold from trade routes, the doc says +3. In game the pantheon says +300 faith for clearing a barbarian camp, the doc says 200 etc.
Would love to know which ones are actually right, and to see them get updated accordingly.
Thanks
Author I suggest working with other mod devs and produce a mod compabile version.. thanks