Sid Meier's Civilization VI

Sid Meier's Civilization VI

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GS Balance Changes and Tweaks
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
136.159 KB
25 Mar, 2019 @ 3:48pm
28 Apr, 2020 @ 7:36am
5 Change Notes ( view )

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GS Balance Changes and Tweaks

Description
As with versions for the previous expansions, the goal of this mod is to make many small changes to balance throughout the game systems to make choices feel more equal and thus increase the strategic enjoyment of the game.

For a link to the Google Document with the full changelog:

https://docs.google.com/document/d/12Pk6fbkG2gM1dchkvOEj1TyV70LyMcqOQSn_1iSb-FY/edit?usp=sharing

**Last Updated April 27th 2020** This will likely be the last major changelog unless people are correct in assuming a new major expansion is on the way.
27 Comments
god of being bad at everything 7 Apr, 2021 @ 12:45am 
btw should we buff market economy its bonus is pretty negligible if you buff trade confederation
god of being bad at everything 7 Apr, 2021 @ 12:06am 
since i usually somehow overpopulate when i play socttland it gets annoying
god of being bad at everything 7 Apr, 2021 @ 12:04am 
rhine i believe scottland is actually harder to use than sweden so no
rhine 3 May, 2020 @ 10:10pm 
Would make sense to give them a small discount to Rock Bands (since Sweden is known for its homage to heavy metal in Europe). Maybe add gold to their UI?
rhine 3 May, 2020 @ 7:53pm 
To help Sweden a little more, why don't you change their
- "Receive +1 Great Scientist Points from Universities and +1 Great Engineer Points from Factories"
and simply change it too:
- "Receive +1 Great Scientist Points from every building constructed in a Campus and Receive +1 Great Engineer Points from every building constructed in a Industrial Zone". That way they can have more of a buff to better compete with Scotland, Brazil, and Kongo for Great People in the earlier to mid-game. This way they can be more of a versatile civ outside of being geared to Culture.
Cold  [author] 6 Jan, 2020 @ 6:06pm 
Finally released a new update for this mod after not playing Civ 6 for quite a few months. I finally bought the DLC civs with the 2019 christmas sale so I have added long-conceived changes for them (surprise most of the DLC civs are broken). Other changes have been tweaked or reverted based on additional playtesting in Gathering Storm and based on the balance patches Firaxis has released since my last update of this mod.
FyuriusRyage 2 May, 2019 @ 3:12pm 
Really liking this mod, looking forward to trying various civs with the changes.

Eleanor is too OP tho. 12 range is crazy... it is between 200-300% more pressure on each opponent civ, depending on city placement. I won a Diety domination victory in Industrial era as Freleanor, without attacking a single city. And didn't need to work spies and governors either to do it. Too easy.
Chowder 15 Apr, 2019 @ 9:46am 
Hey man! I just wanted to say I've played a few matches with this mod, and I actually think it's fantastic! Well done overall! I'd suggest tweaking Eleanor a bit, and maybe further buffing Norway. But otherwise, nice stuff.
Gratchoof 12 Apr, 2019 @ 12:23am 
Do you know if your mod will work alongside the "Real Building Upgrades" mod?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=888640113
Gratchoof 10 Apr, 2019 @ 11:44pm 
Hi. If I wanted to tweak a few things, how'd I go about it?

For example, my friends and I felt Eleanor was too powerful already, and so increasing flip range to 12 as well as giving faith we feel is a bit OP.

Is there an easy way for me to locate each change and edit the file if desired?