Stellaris

Stellaris

Improved Mars
197 kommentarer
csrr  [ophavsmand] 1. sep. kl. 17:38 
I think I fixed it? IRL stuff has me too busy to properly test it.
Jimbo Yojimbo 1. sep. kl. 14:29 
Hey there; still waiting on that fix. Hope you're doing well.
Chapter Serf 25. aug. kl. 20:52 
Hell yeah!
csrr  [ophavsmand] 25. aug. kl. 19:05 
(Also, Serf, your profile pic is Best Girl. :) )
csrr  [ophavsmand] 25. aug. kl. 18:56 
- Add <district_type>_max_mult modifiers and rename <district_type>_max to <district_type>_max_add

Yep, found it. I'm embroiled in IRL stuff, so if I don't get it tomorrow morning, it may be a few days.
Chapter Serf 25. aug. kl. 18:47 
@csrr I think a variable name was changed. I'm not sure what it was before, but it's now "district_<something>_max_add"
csrr  [ophavsmand] 25. aug. kl. 17:34 
@Chapter Serf - I've been busy with IRL stuff, so was not aware. Thanks! I'll see if I can do anything, but that sounds like a 'wait for paradox to fix'
Chapter Serf 25. aug. kl. 13:50 
Just a heads up if you're not aware, but right now all custom planetary features are broken thanks to the 4.0.22 changes.

My Mars has no districts anymore!
csrr  [ophavsmand] 26. juli kl. 15:34 
@BroncoXeno2035 - yes, as long as they set the 'planet_mars' flag on mars and the 'sol' flag on sol.
BroncoXeno2035 26. juli kl. 11:03 
Does this mod work with other mods that add their own version of Sol for their Origins?
csrr  [ophavsmand] 20. juli kl. 17:02 
@NachtRitter - Yep!
NachtRitter 20. juli kl. 16:47 
Will this work with improved venus?
Starshock 1. juni kl. 11:07 
@csrr Thank you! I appreciate your dedication, not every mod author has that. Have a great day!
csrr  [ophavsmand] 1. juni kl. 9:35 
But it is now fixed.
csrr  [ophavsmand] 1. juni kl. 9:34 
Let that be a lesson to me. I should not say 'fixed' before I have confirmed it is 'fixed'.
csrr  [ophavsmand] 1. juni kl. 8:22 
@Starshock - okay, now that I've found the time to actually play Knights, they have a custom sol with an non-teraformable mars. A bit of legacy code (which I thought I'd commented out) was blocking it from activating. Fixed.
csrr  [ophavsmand] 27. maj kl. 6:18 
I will fix it, I just can't FIND it.
csrr  [ophavsmand] 27. maj kl. 6:17 
@Starshock - I've been making an effort to find what in the code is causing that, and I have NOT BEEN ABLE TO FIND IT YET, in spite of spending a good part of Saturday looking.
Starshock 23. maj kl. 13:23 
@csrr Yes, but none that would touch Mars in any way (basically just graphical and ui mods plus one that rebalances vanilla tradition trees). I also turned those off just now to be sure and Mars still doesn't have Terraforming Candidate or Weak Magnetic Field on KotTG Sol.
csrr  [ophavsmand] 22. maj kl. 18:15 
@RutraNickers - this one should be, but Improved Venus likely isn't, since it uses planet size instead of planet flags.
RutraNickers 22. maj kl. 3:58 
Is this one and the Improved Venus mods compatible with Sol System 1000 ?
csrr  [ophavsmand] 21. maj kl. 17:40 
@Starshock- no it is not. I'll look into it. Were you running any other mods?
Starshock 21. maj kl. 15:58 
Mars doesn't seem to get the proper modifiers on it if you play on the Knights of the Toxic God version of Sol, is this intended?
csrr  [ophavsmand] 17. maj kl. 11:58 
Since you asked- I made Venus terraformable!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3483206060
BetaWolf 15. maj kl. 20:19 
Thank you!
csrr  [ophavsmand] 14. maj kl. 9:07 
Okay, I've updated to 4.0. Please let me know if you encounter any bugs.
csrr  [ophavsmand] 14. maj kl. 8:43 
Also, i'm going to have to remove Arthur Revan's wonderful images, since there is now a stock teraformed mars map :(
csrr  [ophavsmand] 14. maj kl. 8:40 
I'm making an effort as we speak. However, I have to note that this is super, super, super old, so I'm fighting my own code (for instance, the og code set the planet_mars flag itself, because the game didn't have that flag as stock yet!)
Dekent 13. maj kl. 16:08 
Will this be updated with 4.0? Also seconding a venus version would be cool too.
Альфа 1918 11. feb. kl. 2:06 
Can you make one for Venus?
BetaWolf 21. jan. kl. 22:51 
One of my favorite mods! I love starting on Mars and eventually terraforming Earth. Remnants origin seems fitting.
cgymer2021 20. jan. kl. 8:42 
we need a Wotw event lol
csrr  [ophavsmand] 2. jan. kl. 15:40 
@Nathan - you're welcome! The random guy's prompt (rude though it was) kinda hit a perfect sweet spot in my situation where I was (a) had the time and (b) wasn't being bogged down by stupid health stuff. So I figured 'Why not?' :)

@REDBEARD - You're welcome! I don't believe it's comparable with planetary diversity, sadly, but I haven't tested it in years.
REDbeard 2. jan. kl. 4:51 
Nice! Is it compatible with Planetary Diversity?
Nathaniel Herapen the Third 1. jan. kl. 21:01 
Thanks for the update!
csrr  [ophavsmand] 1. jan. kl. 19:22 
As always, please let me know if anything seems to be broken.
csrr  [ophavsmand] 1. jan. kl. 17:09 
I updated.
Drip_Nasty 29. dec. 2024 kl. 18:47 
updaaaaate
Arkanor 1. juni 2024 kl. 2:12 
Do this mod will be update ?
temujin321 17. sep. 2023 kl. 18:58 
Love this mod, can't wait for the update.
csrr  [ophavsmand] 9. aug. 2023 kl. 15:12 
@Tel Xyroxee - no it is not.
AlienfinderX 1. juli 2023 kl. 12:16 
I have question/request/suggestion, there has been few stellaris players that after colonizing Mars encounter underground aliens.

Do you mod have Martians? That after completing Terraforming Mars or Archaeological Quest that the start the Subterranean Civilization or unique event chain that introduce Martians into players empire?
csrr  [ophavsmand] 28. juni 2023 kl. 14:58 
So- updated to 3.8 ... I hope this works!
MightyThor769 6. dec. 2022 kl. 3:07 
can you update this to 3.5 or 3.6?
csrr  [ophavsmand] 13. okt. 2022 kl. 11:47 
@Giandalf - You're welcome!
Cagliostro 10. okt. 2022 kl. 5:07 
Thanks a lot for updating!
csrr  [ophavsmand] 9. okt. 2022 kl. 13:04 
@razer666L - thank you! :)
razer666L 9. okt. 2022 kl. 12:45 
Hey Csrr, thank you so much for taking the time to update this mod. We truly appreciate it, man. We hope you're doing alright at home! :)
csrr  [ophavsmand] 9. okt. 2022 kl. 11:21 
Also, I threw in something cool as a way of saying thanks...
csrr  [ophavsmand] 9. okt. 2022 kl. 11:19 
Alright, there has been a lot of struggle with regards to this mod (and my stupid mental state... brushes with death ain't fun, folks.) However, at the advice of a friend, I decided to sit down and at least try to update it.