Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civilization 6: Giuseppe III's Civilitatem Maxima - Ultimate Mod Collection
16 Comments
‡ Ðalveen ‡ 19 Oct, 2019 @ 5:36pm 
the issues for trade rotues and spy pannel are because concise ui is not updated, a simple solution can be found on cui comments, this is a pastebind of it: https://pastebin.com/cjASHsy6
Soldierman 12 Sep, 2019 @ 9:22pm 
my trader wont trade with cities or city states whats going on?? I click on begin route and it's like the button has no code behind it :(
Jeff.Mathis.24 8 Sep, 2019 @ 1:17pm 
Several mods crash the game from this mod series
District Themed unit production bonuses
Production from Population
Civitas + Real Strategy
Perfect World 6
Even more reports
Nizou 4 Sep, 2019 @ 9:14am 
Did you know Fast Forward AI Turns which greatly increases game speed in end-game ?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1787443465
Veldiir 25 Jun, 2019 @ 2:06pm 
this mod pack does not work for me. with and without the detailed world mod enabled, it never loads the world up and just stalls out. i've tried in dx11 and dx12
HereticHenery [NPA] 16 May, 2019 @ 9:31pm 
@tigger_woods14 I got a similar bug with nearly all of them activated. I couldn't build districts, but I could could city improvements and troops. I am now also going through to see what caused it.
tigger_woods14 16 May, 2019 @ 8:37am 
I enabled all, got a bug where I can’t click certain things. I can’t get off the city screen, nor send envoys. I’m going to try and figure out what’s going on.
絵草揺光 7 May, 2019 @ 9:49am 
Upon enabling this set of mod, I seem to not be able to build mines on hills, which one might be responsible may I ask?
Shyning 1 May, 2019 @ 7:17am 
I'm honestly surprised to see your view of Civ gameplay with mods is actually so similar to mine.
I had a collection done so my friends could sub to whatever I used since they liked the mods I played with (the list is now outdated because I didn't maintain it, many new things should be in there and some others should be removed etc).

I'm not using your whole collection because I'm not using GS but I liked some of the changes you made for some mods and now use your variations instead. To explain it better, my list was already composed of 95% of the mods here :') Good idea putting this together and making a proper list, you even went as far as changing values in mods. Nice one ! I'll follow this closely.
GiuseppeIII  [author] 24 Apr, 2019 @ 11:02am 
From a preliminary glance it should be compatible. Need to do some more testing, especially around balancing before it gets added to the collection though.
MeowMix 24 Apr, 2019 @ 12:06am 
P0kiehl updated his tall play mods and I was interested in trying out the better pantheon mod that he made. Is this going to be added in the future? I wasn't sure if it was compatible with this collection.
GiuseppeIII  [author] 20 Apr, 2019 @ 8:41am 
Oops... thanks for notifying. Must have made the error when creating the latest update... and fixed!
Angelhearth 20 Apr, 2019 @ 4:10am 
You know you have both versions of Terra Mirabilis in this collection?
FR33L0RD 13 Apr, 2019 @ 9:27pm 
Hi,
Indeed yes, thanks a lot.
One of my favorite mods collection.
Keep up the good work , it is much appreciated.
GiuseppeIII  [author] 6 Apr, 2019 @ 8:43am 
It is mostly. Sukritact's Civ Selection Screen is not compatible so make sure not to enable it. Besides that it should work. I haven't explicitly tested it, but everything else should work. Either way if you try I would be interested in knowing!
medea_speare 6 Apr, 2019 @ 8:30am 
Thank you so much for this collection! Do you know by any means if the YNAMP mod is compatible with your collection? I am thinking mostly about the map-sizes the mod comes with.