Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civilization 6: Giuseppe III's Civilitatem Maxima - Ultimate Mod Collection
16 comentarii
‡ Ðalveen ‡ 19 oct. 2019 la 17:36 
the issues for trade rotues and spy pannel are because concise ui is not updated, a simple solution can be found on cui comments, this is a pastebind of it: https://pastebin.com/cjASHsy6
Soldierman 12 sept. 2019 la 21:22 
my trader wont trade with cities or city states whats going on?? I click on begin route and it's like the button has no code behind it :(
Jeff.Mathis.24 8 sept. 2019 la 13:17 
Several mods crash the game from this mod series
District Themed unit production bonuses
Production from Population
Civitas + Real Strategy
Perfect World 6
Even more reports
Nizou 4 sept. 2019 la 9:14 
Did you know Fast Forward AI Turns which greatly increases game speed in end-game ?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1787443465
Veldiir 25 iun. 2019 la 14:06 
this mod pack does not work for me. with and without the detailed world mod enabled, it never loads the world up and just stalls out. i've tried in dx11 and dx12
HereticHenery [NPA] 16 mai 2019 la 21:31 
@tigger_woods14 I got a similar bug with nearly all of them activated. I couldn't build districts, but I could could city improvements and troops. I am now also going through to see what caused it.
tigger_woods14 16 mai 2019 la 8:37 
I enabled all, got a bug where I can’t click certain things. I can’t get off the city screen, nor send envoys. I’m going to try and figure out what’s going on.
絵草揺光 7 mai 2019 la 9:49 
Upon enabling this set of mod, I seem to not be able to build mines on hills, which one might be responsible may I ask?
Shyning 1 mai 2019 la 7:17 
I'm honestly surprised to see your view of Civ gameplay with mods is actually so similar to mine.
I had a collection done so my friends could sub to whatever I used since they liked the mods I played with (the list is now outdated because I didn't maintain it, many new things should be in there and some others should be removed etc).

I'm not using your whole collection because I'm not using GS but I liked some of the changes you made for some mods and now use your variations instead. To explain it better, my list was already composed of 95% of the mods here :') Good idea putting this together and making a proper list, you even went as far as changing values in mods. Nice one ! I'll follow this closely.
GiuseppeIII  [autor] 24 apr. 2019 la 11:02 
From a preliminary glance it should be compatible. Need to do some more testing, especially around balancing before it gets added to the collection though.
MeowMix 24 apr. 2019 la 0:06 
P0kiehl updated his tall play mods and I was interested in trying out the better pantheon mod that he made. Is this going to be added in the future? I wasn't sure if it was compatible with this collection.
GiuseppeIII  [autor] 20 apr. 2019 la 8:41 
Oops... thanks for notifying. Must have made the error when creating the latest update... and fixed!
Angelhearth 20 apr. 2019 la 4:10 
You know you have both versions of Terra Mirabilis in this collection?
FR33L0RD 13 apr. 2019 la 21:27 
Hi,
Indeed yes, thanks a lot.
One of my favorite mods collection.
Keep up the good work , it is much appreciated.
GiuseppeIII  [autor] 6 apr. 2019 la 8:43 
It is mostly. Sukritact's Civ Selection Screen is not compatible so make sure not to enable it. Besides that it should work. I haven't explicitly tested it, but everything else should work. Either way if you try I would be interested in knowing!
medea_speare 6 apr. 2019 la 8:30 
Thank you so much for this collection! Do you know by any means if the YNAMP mod is compatible with your collection? I am thinking mostly about the map-sizes the mod comes with.