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I'm using the GOG version of X4 so I can't download off the workshop
randommine is difficult, I thought about discontinuing the mod because I never could get it run like I wanted after ego introduced ore depletion mechanic.
So thanks again!
I put buy offer of the item to both in logical station overview and plan build.
Another possible problem I found is the ship is planning to buy on an unexplored map (but known trade price because of faction license). They all simply frozed without reporting anything.
Also mimicry is not new, it was introduced in version 4.0.
How i've understood it works technically, mimicing ships just copy their default orders from the commander periodically (looking at the commander captain levels for anything level related etc). If you could get it working you could get rid of your "Update subordinates" part completely and you don't need to copy the ships over to new group (which also would fix your mod not working with Player Restock Subordinates mod as it reassigns the ships to wrong group since the group you're moving the ships to technically don't exist for ships).
Suggestion. Right now it seems for the fleet to work, all the ships need to be the same size. But sometimes I want to have a mixture of L and M freighters. Throw some VIG scavengers also into mix. Would it be possible to adjust the system to support those (for example I remember reading here in the comments you said it works like because you are using Defence fleet method as trigger, maybe replace it to support mimicry instead?)
The main ship works fine but any ships assigned to fleet don't do anything (yes I set them as defence and the script did switch them to traders), but they just did nothing, just sat in place.
If you are, however, I might make a suggestion or three:
1. Update it so that the mod can handle newer factions. My RandomTraders won't trade with the Vigor Syndicate, among others.
2. An option setting; if the RandomTrade fails to find a trade with the profit margin it wants, it will drop its expectations and search again, scaling back the required profit margin percentage. Perhaps let the player configurate this (IE, if failed to find a trade, drop by any amount they want and try again; then again with another drop, etc), or else just have it drop by 15/30/45. This will let the player keep the expectations high, but go a long way to prevent traders sitting around holding their throttles by lowering their expectations and generating something .
They're just not flying. Is there a hidden minimum Management score requirement for the captains to go fly AutoTrade routes? Or a critical point below which they're unable to identify that a trade is profitable and just won't do it? I have pilots at least one star on the ships so they're taking the order, but they just refuse to fly.
However, we have not yet confirmed any transactions with the DLC:ToA faction.
Is there a way to add more factions. espacially the terran and segaris?
Thanks so much for all of your great mods, and please don't let the non-developers (who don't understand how much time and energy is involved) bring you down. The fact you've made and shared these in the first place is awesome, and I couldn't play the game without them.
Please, don't get mad because of all these not so inattentive/unpatient people. Your mods an excellent! I personally use them from day one I discovered them. Yes, at the beginning I also had some problems/misunderstanding, was even reading descriptions a few times... Now I can't imagine any gamestarts without your mods. Vanilla, VRO, Star Wars, etc. Recently I tried Tater Trader 4, but didn't like it. So, yes, thank you very much for your time and effort you spent on creating a great mods!!! Regards!
I shouldn't have assigned you directly to the station.
I had to set up a fleet of merchant ships and make the station my home, didn't I?
It's been so long, I've forgotten.
Thanks, great mod!
Can you blame me for not wanting to hack into some new stuff and potentially produce new bugs because it would bring no benefit? It works as it is right now, I dont play this game anymore, why should I have intentions to spend my free time for no benefit? Be happy that I made the new factions work. Take a look at other mods where the devs stopped playing the game, latest update was 2 years ago and you can't even reach the devs. Turn on your brain, read the desctiption and earn my respect, if you do you will get it, that much about being an absolute ass.
Mass assignment:
1. Assign multiple ships to 1 ship of the same size and category (e.g. M-miner) with righclick chhoosing "[standard] defend".
2. Set up the lead ship as you want.
3. The ships assigned to defence will start copying the setting one by one from the lead ship.
PS: you can also assign the ships whenever you want to the lead ship (e.g. while it executes trade orders). For (3) to kick in you will then just have to wait untill it finishes trading and starts to search for new trades.
My other mods support mass assignment aswell.
You are scaring off others who might read that and think "ok its not for me" just because you did not understand how the mod works.
What you described is a new feature of the game V 4.00, this mod existed before that feature so it does not use it and I am not interested in implementing it, because the mod has already something similar. You just need to read the description.