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Looking forward to 29 years later:)
Will continue 29 years later :P
One thing I want to know: What's the soundtrack used when you're near Caliban's base when he starts sending large swarms every 4 days? I love the heroic feeling of it, so near to the objective and Caliban's sending he's got to push back.
Still, I believe game devs could learn a lot from your innovative ideas on playthrough :)
The sniper blueprint amusingly enough is back at the Command Center...if you select the Sniper blueprints from the Custom Menu you find them tucked away immediately! Garson depends on your initial answers...if you selected that you didn't save him in map 7 then he is killed off at the start of the map. I just did a quick test and he wasn't killed at the start when I said I'd saved him.
Anyway thanks for the feedback and hopefully you'll find the sequel even better :)
On the final map I have missed the sniper blueprint, dunno where to look for that, and I run around pretty much everywhere. Maybe because I did research event broke...
I don't understand one thing - how it was possible to save Garson since the attack of 50 harpies or what literally decimated entire base seconds after the game has started, and you couldn't control him.
Can't wait for the sequel! Congratulations to you and everyone involved in development and support during that time :)
Also the effort that went into the writing of all the little stories is also something which is missing from the official campaign and it makes you paint a much more detailed picture of what's going on. Hopefully the map editor gets updated soon, so you can use all the new assets and functions to create even more epic maps, with more secrets and surprises.
If you ever consider a soundpack tailored to your campaign, with all new sounds for buildings, units and musics i can help you out with that if you want. If you wanna check out one of my modding work, check out my Starcraft soundpack, youll find it on the subreddit.
Keep up the good work!
P.S. the voiced enemy isn't me though I have experimented with that with the voice actor that did the Chinese voiced translation. So expect more voice work in the sequel :)
Also, NAMED zombies?! When I saw those in an earlier mission, I realised this was not going to be a story lite campaign.
Favourite character? Take a guess Brother!
Surprised that the twist wasn't there at first it fit in pretty well but that explains it.
@LightManMage - thanks for all your feedback! When you advance too close to Caliban you get the same 4 day large wave from the east that you get when you destroy all 3 cave entrances. So if keep advancing you'll have this extra wave to deal with along with any remaining caves. If you get the warning before destroying the caves, then destroy the caves, then advance then nothing changes. This 4 day wave has a lot more impact on the harder "X" version!
As for the final twist, this wasn't actually the plan all along, but with all the positive feedback at the time of making the final map I was thinking of ways of making a sequel campaign. Then on the drive home from work I had the idea to add this particular twist. But this is only the door being cracked open for the 29 Years Later story!
I'm not sure what happens when you get too close to the enemy base, there was a warning but it didn't seem like anything changed? Maybe make a clear indication of where the 'too close enemy going to attack full force' trigger might be? As I was advancing along three paths so I wasn't sure which of them counted at the time. Also the Observer 'map reveal' tech is too far to the right IMO by time I got it, it was useless for me because I already had 3 radar up covering the island.
To avoid spoilers I'll be vague here. The ending reveal post-credits is in hindsight sort of obvious, which makes it great because I slapped myself in the head and went 'oh it's so obvious how did I not notice this earlier...'
@FRESKY - thank you that's great to hear!
@denisfrankovic045 - yes I am working on a direct sequel, 29 Years Later, but maps won't be released until later in the year as I have other commitments on which also gives me time to work on new ideas and for new content to be added to the editor. I have lots of grand new plans that I'm looking forward to releasing sooner rather than later!
If I may make a suggestion, perhaps have them walled in by infested buildings if you don't want them to roam - and have those infested buildings die / be removed from the map on the activation of final wave (or proxy trigger if player gets too close)?
@TheDiamondGamer - in case you haven't found what you are looking for yet, you need the character to have a unique name/ID, e.g. "McCauley". I create an 0h event that has the condition "IsDead(McCauley)" and the Game Lost box ticked. So if McCauley dies then it's Game Over.
@shingeki no kyojin - thanks for all your lovely feedback which in itself is payment for my work! In case you haven't already, try the harder X versions and keep an eye out for potential clues for the sequel 29 Years Later, coming later in the year :)
Love the fact multiple waves come at times and various things happen during a level to increase the difficulty at times, also the way you boycot certain resources on certain levels and force the player to think a little out of the box.
I can really see the work you've put into this, and you deserve to be paid for your hard work, I feel like your maps should be added automatically to the game in the custom levels for everyone to be able to enjoy them as I only stumbled upon this by sheer luck.
Thank you again those 12 levels kept me entertained most of the weekend up until tonight!!!!!
In my opinion some of the bonuses are to far away or not appropriate like Sniper tech. When i got there I already had a steady economy and researched them on my own.
@XwigginacolyteX - thanks glad you enjoyed all of it! There will be a bit of a wait until the sequel, for now I am working with others to get the maps translated.
@duncan_alston - thank you sir! Now that you have seen the maps and know how they work the X maps should be a bit easier so worth a try. Also you know what choices will change the last map and make that easier for you :)
I killed Calliban just as he released the final swarm and now i wish i'd let that run first and killed it just so i could have killed everything the map had! not been brave enough to try to x maps but i'll give it a go soon!
@{кян} Tim - I'm glad you appreciate what was done with the assets - there really is very little to go on decoration wise and it's really down to trying be creative with the scripts but even they are limited by the editor. I hope to make 29 Years Later after the dev has released their campaign so I can do a lot more with new assets!
@Lucifer - I look forward to playing the dev campaign and I am glad there are lots of other great and original custom maps in the Workshop as it does help fill the gap :)
@(A.S.S) Projectn9ne - spitters only attack after you build more than 1 Titan. So if you got one for free you would have got the warning but none would have attacked unless you built another!
@alvaroe85 - thanks for the feedback and I appreciate your appreciation!
@pechi21 - might be a bit of a wait for more of my maps but your encouragement keeps me wanting to do more!
@4ra - glad to hear that and thanks for all your comments :)