They Are Billions

They Are Billions

28 Years Later - Phase 12 (Requiem for a Dream)
76 Comments
Frühstück 3 Oct, 2023 @ 6:15am 
After finishing this awesome custom campaign I wanted to thank you for creating this. I was surprised and impressed by the quality of your maps and the underlying mechanics. Especially the last map... my actions did matter after all! Even voice-acting and custom music! Seriously apart from a few wall of texts with exposition this was not only well designed, but also well written and well balanced. I am no TAB-god but the difficulty ramped up nicely for me. I enjoyed exploring - you can feel the amount of work and love in every map! Great work, I'm looking forward to 29 years later!
LCDC 28 Jun, 2022 @ 8:51am 
what happens if you pick the second option? other than the obvious. btw I really liked the story and twist especially how it all came together nicely
Dosta 3 Dec, 2021 @ 3:12pm 
Just finish your 28 years later campaign and it was awesome. Keep up the good work, I'll start 29 years later campaign right after !
Bruza 18 Nov, 2020 @ 8:58pm 
Thank you greatly for a fantastic campaign, map making and story, again I say way better than what the main actors gave.
Looking forward to 29 years later:)
Elarond 1 Nov, 2020 @ 6:43am 
Hey man, just finish your 28 years later. Great story telling! Thank you for effort in making them, i really enjoy it. :D

Will continue 29 years later :P

V3NGFUL 16 Mar, 2020 @ 11:58am 
Been playing TAB for about a month now and just completed this yesterday (on the easier difficulty so will attempt the nightmare variant) and I'm in awe how much depth the story has in this campaign! 1000x better than the original campaign!

One thing I want to know: What's the soundtrack used when you're near Caliban's base when he starts sending large swarms every 4 days? I love the heroic feeling of it, so near to the objective and Caliban's sending he's got to push back.
POBmaestro  [author] 8 Nov, 2019 @ 3:40pm 
@ilWiaderko - the sniper blueprint is found simply by asking about it in the custom menu where Alonso gives you a reminder on what is left to find. Garson can be saved in Map 7 in a couple of different ways. The easiest way is to find a secret hiding area for him :)
X-Boy 13 Oct, 2019 @ 12:55pm 
@POBmaestro - regarding sniper; it is possible i missed something obvious next to command center. I guess I did send the ranger party in that direction but not sure if they reached stone circle. As for Garson I find it cheating if you can reply you saved him, cause in the gameplay of map 7 there was no way to save the guy.

Still, I believe game devs could learn a lot from your innovative ideas on playthrough :)
POBmaestro  [author] 13 Oct, 2019 @ 9:49am 
@ilWiaderko - glad you found the story entertaining! Yes I agree the map design isn't my greatest strength but I do everything I can with the limited time and resources that I have. I think I have too much OCD when it comes to making everything look just so which can make it look unnatural.

The sniper blueprint amusingly enough is back at the Command Center...if you select the Sniper blueprints from the Custom Menu you find them tucked away immediately! Garson depends on your initial answers...if you selected that you didn't save him in map 7 then he is killed off at the start of the map. I just did a quick test and he wasn't killed at the start when I said I'd saved him.

Anyway thanks for the feedback and hopefully you'll find the sequel even better :)
X-Boy 30 Sep, 2019 @ 2:50pm 
Same here, just finished the story - very entertaining! In some maps, especially those early square sections seemed a little unnatural in terms of design of a map.Other than that, fancy dialogues, funny names, story that can defend itself - all well done!
On the final map I have missed the sniper blueprint, dunno where to look for that, and I run around pretty much everywhere. Maybe because I did research event broke...
I don't understand one thing - how it was possible to save Garson since the attack of 50 harpies or what literally decimated entire base seconds after the game has started, and you couldn't control him.

Can't wait for the sequel! Congratulations to you and everyone involved in development and support during that time :)
kori.tcc 25 Sep, 2019 @ 6:34pm 
Just finished playing this story and I got to say it's been amazing. Wonderful maps! Made me so excited to see how my decisions played a factor in the final mission. <3 thank you so much for your hard work.
POBmaestro  [author] 1 Sep, 2019 @ 2:31pm 
@HeadStrikeR ! thanks for all the feedback and the offer of help with a custom soundpack. I think I heard your Starcraft soundpack when watching DeadlyOptics (or whatever his name is now!) play a while back. It sounded great, my only concern would be with how the sounds are shared via Steam. But it might be nice to have more custom sounds in the sequel campaign!
HeadStrikeR ! 18 Aug, 2019 @ 2:58am 
Really loved the journey, you built a depth for the story that is absent from the official campaign, you feel invested and you never think it's just another survival mission with a little twist.
Also the effort that went into the writing of all the little stories is also something which is missing from the official campaign and it makes you paint a much more detailed picture of what's going on. Hopefully the map editor gets updated soon, so you can use all the new assets and functions to create even more epic maps, with more secrets and surprises.

If you ever consider a soundpack tailored to your campaign, with all new sounds for buildings, units and musics i can help you out with that if you want. If you wanna check out one of my modding work, check out my Starcraft soundpack, youll find it on the subreddit.

Keep up the good work!
animecentral 31 Jul, 2019 @ 6:12am 
Looking forward to it!
POBmaestro  [author] 31 Jul, 2019 @ 12:52am 
@animecentral - thank you so much for all your feedback Brother! I've learnt so much making these first 12 maps that I hope the next 12 maps can develop the story and gameplay mechanics even more. Hopefully the devs will release some of the new assets to the editor soon!

P.S. the voiced enemy isn't me though I have experimented with that with the voice actor that did the Chinese voiced translation. So expect more voice work in the sequel :)
animecentral 25 Jul, 2019 @ 7:37pm 
Words alone cannot express how much I love this campaign. The thought, the detail, the backstory, the voiced enemy (Is that you by the way?), fighting an Actual Boss fight that's more than just "build up and bulldoze" because he freaking Adapts to your composition? And branching story lines, hidden endings (you can save Garison.) etc.. Just... wow. If you had access to the same tools the devs get (tech tree, campaign map, proper hero missions) this would be the same as a full paid expansion campaign. You freaking rock.

Also, NAMED zombies?! When I saw those in an earlier mission, I realised this was not going to be a story lite campaign.

Favourite character? Take a guess Brother!
LightManMage 27 Jun, 2019 @ 9:09am 
Ah thanks, I thought that 4 day wave from him was due to the time as it happened right on day 50 for me. I had destroyed the caves a bit earlier, and had just advanced forward to start finishing things off at that point. I was kinda expecting the two guarding Giants to come out when I got too close just to end up avoid dealing with them entirely by attacking from below.

Surprised that the twist wasn't there at first it fit in pretty well but that explains it.
POBmaestro  [author] 27 Jun, 2019 @ 3:45am 
@fireguy345 - thanks very much for leaving your kind words which helps keep me motivated to make 29 Years Later the best yet :)

@LightManMage - thanks for all your feedback! When you advance too close to Caliban you get the same 4 day large wave from the east that you get when you destroy all 3 cave entrances. So if keep advancing you'll have this extra wave to deal with along with any remaining caves. If you get the warning before destroying the caves, then destroy the caves, then advance then nothing changes. This 4 day wave has a lot more impact on the harder "X" version!

As for the final twist, this wasn't actually the plan all along, but with all the positive feedback at the time of making the final map I was thinking of ways of making a sequel campaign. Then on the drive home from work I had the idea to add this particular twist. But this is only the door being cracked open for the 29 Years Later story!
fireguy345 24 Jun, 2019 @ 4:35pm 
If the campaign was half as good as these maps it would be 20 times better then what they gave us.... Great maps can't wait to play the 29 years later maps
LightManMage 24 Jun, 2019 @ 2:12pm 
I'm really looking forward to 29 Years later. I just played through all 12 phases over the last few days after trying the official campaign, and man is this Custom Campaign is great. This is great fun, it felt like for an 'average' player the difficulty was just right.

I'm not sure what happens when you get too close to the enemy base, there was a warning but it didn't seem like anything changed? Maybe make a clear indication of where the 'too close enemy going to attack full force' trigger might be? As I was advancing along three paths so I wasn't sure which of them counted at the time. Also the Observer 'map reveal' tech is too far to the right IMO by time I got it, it was useless for me because I already had 3 radar up covering the island.

To avoid spoilers I'll be vague here. The ending reveal post-credits is in hindsight sort of obvious, which makes it great because I slapped myself in the head and went 'oh it's so obvious how did I not notice this earlier...'
POBmaestro  [author] 22 Jun, 2019 @ 2:50am 
@volkier - thanks for the suggestion. I didn't mind them staying there even after the final wave as they were like "guardians" to the main entrance, but your idea probably would have been better :)

@FRESKY - thank you that's great to hear!

@denisfrankovic045 - yes I am working on a direct sequel, 29 Years Later, but maps won't be released until later in the year as I have other commitments on which also gives me time to work on new ideas and for new content to be added to the editor. I have lots of grand new plans that I'm looking forward to releasing sooner rather than later!
Frenky 21 Jun, 2019 @ 8:55am 
are you working on another campaign? Because quite honestly this one is better than what devs gave us.
fresky 18 Jun, 2019 @ 9:33pm 
ten out of ten better than the campaign you da best and this campaign is loved by all
Solid Snack 17 Jun, 2019 @ 1:36am 
Awesome map, and campaign series. Thank you for the great work. I would like to mention though that the three Giants at the end are stuck in their spawn, making it pretty easy to kill them with a single until (can use a ranger will just take forever) after clearing the rest of the last wave. Fighting to them before triggering the last wave has the same result, as they cannot come out of their spawn between the trees.

If I may make a suggestion, perhaps have them walled in by infested buildings if you don't want them to roam - and have those infested buildings die / be removed from the map on the activation of final wave (or proxy trigger if player gets too close)?
MADMAN3199 5 Jun, 2019 @ 12:53pm 
Ok thanks
Hiro 5 Jun, 2019 @ 11:07am 
Oh harder X versions, will defo try!
POBmaestro  [author] 4 Jun, 2019 @ 7:02pm 
@Merk4nt1l - thanks for your feedback and glad you really enjoyed it!

@TheDiamondGamer - in case you haven't found what you are looking for yet, you need the character to have a unique name/ID, e.g. "McCauley". I create an 0h event that has the condition "IsDead(McCauley)" and the Game Lost box ticked. So if McCauley dies then it's Game Over.

@shingeki no kyojin - thanks for all your lovely feedback which in itself is payment for my work! In case you haven't already, try the harder X versions and keep an eye out for potential clues for the sequel 29 Years Later, coming later in the year :)
Hiro 4 Jun, 2019 @ 6:10pm 
Message for POBmaestro: I tried going on to your profile to leave a comment but i don't think it's possible, just wanted to say a big Thank you! what you created with the 12 level campaign mode is absolutely brilliant, you have really added value to this game and I really hope the developers of the game have checked out your campaign mode and use it to inspire the final game.

Love the fact multiple waves come at times and various things happen during a level to increase the difficulty at times, also the way you boycot certain resources on certain levels and force the player to think a little out of the box.

I can really see the work you've put into this, and you deserve to be paid for your hard work, I feel like your maps should be added automatically to the game in the custom levels for everyone to be able to enjoy them as I only stumbled upon this by sheer luck.

Thank you again those 12 levels kept me entertained most of the weekend up until tonight!!!!!
MADMAN3199 23 May, 2019 @ 6:10pm 
how did you make it so you lose when one of the characters die? I tried to do that in my own map but can't find anything that clearly tells me how
Merk4nt1l 13 Apr, 2019 @ 12:03pm 
Thank you for this phenomenal work! You put the pressure on the devs to do well !
POBmaestro  [author] 6 Apr, 2019 @ 7:14am 
@Vinny - thanks, 29 Years Later is being developed and continues the story line!
Vinny 5 Apr, 2019 @ 12:13pm 
This was an amazing fun series, top notch work and a great story line loved all the 28 years maps!!
Rettbull 2 Apr, 2019 @ 6:26am 
I know what you asked for, just as reference for your own vids :D
BadCat 30 Mar, 2019 @ 7:16pm 
just want permission to post my own, and I will check imkibitz out, thanks
Rettbull 29 Mar, 2019 @ 5:29pm 
there is already one from imkibitz - check his videos out, very entertaining :)
BadCat 29 Mar, 2019 @ 1:50pm 
hey, just stopping by for a quick question, would you be alright if i uploaded a play-through of your campaign?
Rettbull 26 Mar, 2019 @ 9:38am 
Your 12 maps were realy great, finally beat them all. Struggled with this map a lot. Southern mine was easy with a handfull of ranger (cleared on day 15) but the eastern mine (day 52) and northern mine (day 56) put me into a real hassle - same as the low ammount of time left after that.
In my opinion some of the bonuses are to far away or not appropriate like Sniper tech. When i got there I already had a steady economy and researched them on my own.
POBmaestro  [author] 20 Mar, 2019 @ 2:10pm 
@benkenobi401 - sorry you got frustrated. I have not heard of anyone have a problem with this before. The barrels can be destroyed with a ranger or any other unit from a distance. If it is difficult then pause the game, press the attack button and click just to the right side of the barrel (the barrel should become highlighted). There are people who have uploaded footage of their play-through if you need to see how to do it easily. Hope this helps and you give it another go :)

@XwigginacolyteX - thanks glad you enjoyed all of it! There will be a bit of a wait until the sequel, for now I am working with others to get the maps translated.

@duncan_alston - thank you sir! Now that you have seen the maps and know how they work the X maps should be a bit easier so worth a try. Also you know what choices will change the last map and make that easier for you :)
duncan_alston 20 Mar, 2019 @ 1:47pm 
That was superb sir. You've done an amazing job here and it's you and people like you putting in the time to make great maps that are keeping the game fresh until it's actually finished. if this had been the actual campaign they released i'd have been quite happy with that. awesome job.
I killed Calliban just as he released the final swarm and now i wish i'd let that run first and killed it just so i could have killed everything the map had! not been brave enough to try to x maps but i'll give it a go soon!
XwigginacolyteX 19 Mar, 2019 @ 10:16pm 
Phenominal series, enjoyed every bit of it. lmao the twist at the end really got me! The whole thing felt like an actual campaign for a game. cant wait to see what you do next, keep up the amazing work.
benkenobi401 19 Mar, 2019 @ 9:05am 
Super Frustrated! Put in 2.5hrs, built a solid base all the way to the river, and took McCauley down to seal the southern cave. Took about 50 tries to hit the barrel, finally hit one, and McCauley was too close apparently...GAME OVER. Is there a better trigger to close the cave off? I don't even want to do the play through again now... I'm not upset, just disappointed...maybe a little upset.
POBmaestro  [author] 17 Mar, 2019 @ 3:06pm 
@Xcac - thanks I hope to make 29 Years Later but much later this year.

@{кян} Tim - I'm glad you appreciate what was done with the assets - there really is very little to go on decoration wise and it's really down to trying be creative with the scripts but even they are limited by the editor. I hope to make 29 Years Later after the dev has released their campaign so I can do a lot more with new assets!

@Lucifer - I look forward to playing the dev campaign and I am glad there are lots of other great and original custom maps in the Workshop as it does help fill the gap :)

@(A.S.S) Projectn9ne - spitters only attack after you build more than 1 Titan. So if you got one for free you would have got the warning but none would have attacked unless you built another!
POBmaestro  [author] 17 Mar, 2019 @ 3:06pm 
@Ctdsx - Don't get me wrong, but i love you too =)

@alvaroe85 - thanks for the feedback and I appreciate your appreciation!

@pechi21 - might be a bit of a wait for more of my maps but your encouragement keeps me wanting to do more!

@4ra - glad to hear that and thanks for all your comments :)
Katua 16 Mar, 2019 @ 2:17pm 
Awesome, that final twist! Thank you very much for making this. I don't find easy the normal maps, so thank you for not making them harder.
pechi21 16 Mar, 2019 @ 1:19pm 
This maps is so good. I really enjoyed it. Looking forward to more of your maps
:steamhappy:
alvaroe85 16 Mar, 2019 @ 2:46am 
Thank you so much for such an amazing campaign. Appreciate your time and effort
Ctdsx 15 Mar, 2019 @ 2:58pm 
Don't get me wrong, but i love you =)
Projectn9ne 15 Mar, 2019 @ 8:11am 
i ended up beating the mission because of the mayor system giving me a free titan and it said spitters were going 2 attack just like the harpies for snipers but they never came.
LaoDao 15 Mar, 2019 @ 3:17am 
@Pobmaestro Wow! I couldn't even imagine that mechanic. This map is a true masterpiece. I can't wait for devs to release the campaign so modmakers will get even more tools!!! You guys are the pillar which holds this game after completing the survival mode ^^
Tim 14 Mar, 2019 @ 9:49pm 
Thanks for the map series, really enjoyed all of these! You did a lot with all of the existing assets in the game. The whole series was very enjoyable. I'm hoping we see more maps for you, be good to see what can be done with all the new assets that will come eventually!