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The latest RW patch however, which added .dds loading, throws errors instead of falling back to other file types.
Also seems the Rimpy converter just breaks things.
To fix: Either delete all the dds files or just the one that are invalid.
o7
I'm betting that folks will be complaining about a lot of missing texture errors if the devs leave it as is.
With vanilla dds implementation what is the future of this mod?
As for the hiding of portraits I don't see how that would reduce impact since the portrait is just a picture of your pawn in the current clothing. Unless that's somehow constantly updating when not necessary. I've never checked nor had any problem with it. Went looking when you mentioned it and I don't see anything about portraits when it comes to performance. Not saying you're wrong, just I haven't seen anything on that.
For the mods causing the most impact on your TPS you're looking for mods that add to things. Like Camera+ can have an impact. Mods like CM Color Coded Mood Bar can have major impact.. someone recently mentioned for that mod their TPS was reduced by like 150 just having it on.
So go through and find all the mods that add to the game in more ways than just textures or items. Look for mods adding entire new features and such then try disabling them and see if there's a performance increase.
Sorry If its a bother, but do you have any other advice that could help me? Or do you know of a good guide I could use to better learn how to use the Analyzer? I only know to check the harmony patches tab and world-tiks.
A reason you may be having TPS issues lately is because of the 1.6 changes to things like I mentioned. For Rimworld the most limiting thing is your CPU. Since it's a 2D game all of the textures are simply pictures. Once they're loaded into the game they have no performance impact whatsoever.
You might want to get like Dubs Performance Analyzer for the optimizations as well as something like Slower Pawn Tick Rate and Performance Optimizer. They help patch some things that really eat at performance.
So, are you saying that textures don’t matter much unless I’m running out of RAM, and only then they could affect TPS?
Thank you for your aid.
I play RimWorld on an older laptop with 2GB of VRAM and 8GB of RAM. Could mods with high VRAM usage (like Vanilla Expanded Textures, Vanilla Expanded Props, and Clean Textures) be affecting my in-game TPS?
I used to be able to play comfortably with small colonies, but that’s no longer the case. I currently run all Vanilla Expanded, Alpha and Rimsenal mods, with almost nothing outside of those collections that could be impacting performance (mostly Style mods, camera+, custom portraits, better trees and clean textures).
Any advice on what I should do? If cutting down on VRAM usage boosts TPS, I might drop mods like Vanilla Props, Vanilla Textures, and others in that category.
The mod shows your VRAM usage but that being maxed doesn't necessarily mean you need to cull any mods, but using up 12gb of VRAM is kind of insane lol Might want to check for redundancies at least. A problem with Rimworld is it loads all textures even if you have something overriding those textures.. so like if you have 2 mods changing cotton both cotton textures are loaded in memory and the one last in load order just is shown and the other sits there. A good part of VRAM and RAM is if the VRAM fills your PC will utilize RAM instead. It's slower but you should only see any performance hit on the initial loading of the game.
So basically: This mod only shows an estimate, not a rule ^^
The tool shows an estimate because Unity keeps textures in both VRAM and RAM simultaneously in many cases. You should only cull mods if there's actual performance issues like low FPS or high usage in task manager.
I'll need to improve this further at some point.